Search found 4 matches

by WarpShuffle
Tue Sep 02, 2025 2:23 pm
Forum: Implemented Suggestions
Topic: Roll back feature: "When dragging belts, going forward and back will remove the extra belts built."
Replies: 19
Views: 5369

Re: Roll back feature: "When dragging belts, going forward and back will remove the extra belts built."



This has been reverted for the next version (2.0.66). Thank you for your feedback!


Instead of reverting this, you should have added a checkbox or option in user settings for how smart the smart belt building is.


*Normally*, I (as a developer – not from Wube but elsewhere) am actually a ...
by WarpShuffle
Tue Sep 02, 2025 2:14 pm
Forum: Releases
Topic: Version 2.0.66
Replies: 7
Views: 3184

Re: Version 2.0.66





Changes

Reverted belt building changes from 2.0.61.



Why?..


https://forums.factorio.com/viewtopic.php?t=130603


A good revert for sure. You want to make the process less fiddly in the majority of common use cases, not more. In the end it is never going to be perfect so as long ...
by WarpShuffle
Mon May 06, 2024 7:13 pm
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 180
Views: 60966

Re: Friday Facts #409 - Diminishing beacons


Since calculators are now a requirement, are you including one in-game?


When it comes to optimising in the end-game, Factorio is very much like Wordl: the most fun to be had is in the designing and building of one's own algorithms and calculators. It is extremely satisfying to hack some Python ...
by WarpShuffle
Fri Mar 30, 2018 8:21 pm
Forum: News
Topic: Friday Facts #236 - Building a rollup
Replies: 63
Views: 51081

Re: Friday Facts #236 - Building a rollup

Please, please tell me that the feature to save a massively-high-res., lossless-compressed (.tiff) screenshot of your entire factory is implemented and available for us to use. And automatically hooked up to the instant of first-rocket-launch? That thing looks great.

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