Search found 21 matches

by thriem
Sun Jun 14, 2020 3:52 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 17306

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

Another reason, why fluid mixing is a pain, is, because we don't have proper entities to manage fluids. Compared to belts, we do not have splitters, filters or different kind of "capacity entities" (different items/s). I would love to have a vanilla "fluid-filter" that is 1x3 big, so you can plump t...
by thriem
Sun Aug 25, 2019 8:30 am
Forum: Mods
Topic: [MOD 0.16 - 1.0] Realistic Electric Trains
Replies: 76
Views: 22226

Re: [MOD 0.16, 0.17] Realistic Electric Trains

Feedback: Love the idea trouble at covering 100% of rails (attachment) Higher capacity or batteries as fuel - so they would be able to accelerate out of a dead spot[* Personally - I would like to see the rails modded - not the signals. Guess this would be more of a graphical challenge - but would in...
by thriem
Sun Aug 04, 2019 3:28 pm
Forum: Ideas and Suggestions
Topic: [0.17.62] Signal Latency
Replies: 2
Views: 282

[0.17.62] Signal Latency

TL;DR Train-Stations enabled by a signal (i.e. Decider) which also triggers a Circuit condition of a Train, causes the train to skip this station, if this is (usually) the next stop. Why? I use deciders on Train-Staitons to determine if it makes sense for a train to come. And this for basically any...
by thriem
Mon Jun 10, 2019 11:22 am
Forum: Duplicates
Topic: [0.17.47] Crash during "blueprinting" (trains?)
Replies: 0
Views: 115

[0.17.47] Crash during "blueprinting" (trains?)

TL;DR Crash upon placing blueprints and order decunstruction and cancel individual decunstruction (overlap sections of blueprint and built entities). 0.001 2019-06-10 01:07:07; Factorio 0.17.47 (build 45537, win64, steam) 0.001 Operating system: Windows 10 (version 1803) 0.001 Program arguments: "G...
by thriem
Tue Mar 19, 2019 11:08 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.16] Invalid value "false" of TextureCompression on startup
Replies: 2
Views: 1601

[0.17.16] Invalid value "false" of TextureCompression on startup

I run factorio on a Laptop and host factorio headless on LAN (Steam version, via command line startup headless). However, I try to keep my versions updated. On update x.16, I couldn't rund my batchfile Batchfile script G: cd "G:\Steam Games\steamapps\common\Factorio" .\bin\x64\factorio --start-serve...
by thriem
Tue Mar 05, 2019 12:38 pm
Forum: Duplicates
Topic: [0.17.5] Crash on Research Screen
Replies: 1
Views: 156

[0.17.5] Crash on Research Screen

Game crashed upon hitting <Esc> on the Research Screen - I did some cancellation on queued projects and queued new ones (basically reorder). It crashed, as stated, upon hitting <Esc>, not while I was at the screen. It may be relevant: Upon experiencing some crashes recently, I activated Autosave aga...
by thriem
Sat Mar 02, 2019 11:16 pm
Forum: Ideas and Suggestions
Topic: Re-use of Tier 0 stuff
Replies: 1
Views: 123

Re-use of Tier 0 stuff

TL;DR There are few -vanilla- ways, and with 0.17. even less to get rid off burner inserter, spaghetti-poles and such. What ? We were used to be able to use wooden-chests and small electric poles as fuel, this is as in 0.17 removed. We usually build plenty of those, and other stuff (like burner ins...
by thriem
Sat Jan 12, 2019 2:00 am
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 17328

Re: Friday Facts #277 - GUI progress update

I barely got into the Wave-Defense - If I recall right, you have to defend a given structure and build your factory around it - with main concern about the defence. You still have to produce everything - but have less harsh starting condition. What I expected: ... a more classy version of this mode....
by thriem
Fri Sep 21, 2018 5:19 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 17843

Re: Friday Facts #261 - Performance + New player interaction

https://www.factorio.com/blog/post/fff-261 Despite i know that UI is under construction, I might say something... I for one, think that the menu should be more categorized. Like, 5dim mods do (for example) - maybe not that specific. But it would nice to see "logistic stuff" at a separate tab, vehic...
by thriem
Fri Sep 21, 2018 8:49 am
Forum: Ideas and Suggestions
Topic: electric trains
Replies: 174
Views: 28895

Re: Electric Locomotives & Other Rail Cars

[quote=eradicator post_id=378667 time=1536860975 user_id=24632] [quote=bobingabout post_id=378629 time=1536834481 user_id=1693] [quote=eradicator post_id=378625 time=1536833364 user_id=24632]@Bob: Accumulator cars too? Hm. I'd have thought that a train with accumulators (built-in or seperate carria...
by thriem
Fri Sep 21, 2018 8:13 am
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 189
Views: 138716

Re: Peace with Aliens

I would love to have a more environment friendly approach. Since I do not like to scale my base to infinite extends and optimize everything - specially onward the point you have robots - I also try to avoid removing the cliffs. However, I basically do not care that much about the biters, but more ab...
by thriem
Sun Sep 16, 2018 10:50 pm
Forum: Ideas and Suggestions
Topic: [GUI] Increment / Decrement Buttons
Replies: 0
Views: 391

[GUI] Increment / Decrement Buttons

I did not much of an search, since GUI / increment&decrement did end up in no or " research increment", which is not my point. I often visualize stuff with (small) lamps, for example fluids, item-counts, battery-charge, etc... And I find myself often increment numbers by small amounts, since everyt...
by thriem
Fri Sep 14, 2018 3:43 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 45218

Re: Friday Facts #260 - New fluid system

1/6 1/6 2/6 1/6 1/6 If so, that sucks. Hope they'll fix the pipe auto-connection then. While I would also like to dictate how pipes connect, I don't see why this is an argument for it. How would you split 1 pipe into 5 to force 1/5th flow in each by specifying connections, that couldn't be done wit...
by thriem
Fri Sep 14, 2018 2:47 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 45218

Re: Friday Facts #260 - New fluid system

AT this image...*image* how does/will it split, like - from top to bottom 1/6 1/6 2/6 1/6 1/6 or 1/5 each? I made some thoughts about the algorithm... I wish I had a demanding sample to see the complexity. I toy around and see for myself how hard this can be :D Came up with different ideas... Each ...
by thriem
Fri Sep 14, 2018 2:20 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 45218

Re: Friday Facts #260 - New fluid system

AT this image... https://eu1.factorio.com/assets/img/blog/fff-260-new-fluid-system.png how does/will it split, like - from top to bottom 1/6 1/6 2/6 1/6 1/6 or 1/5 each? I made some thoughts about the algorithm... I wish I had a demanding sample to see the complexity. I toy around and see for myself...
by thriem
Fri Aug 24, 2018 9:48 pm
Forum: Ideas and Suggestions
Topic: Plant and grow trees
Replies: 9
Views: 1463

Plant and grow trees

As trees does benefit pollution and you/we are looking into a way of reducing pollution and be nice to the biters, it would be nice to have a natural growth/die of trees (like in deserts). And at endgames, brighten and beautify our industry/base, being able to plant trees/avenue would be nice. Pollu...
by thriem
Fri Aug 24, 2018 4:33 pm
Forum: Ideas and Suggestions
Topic: Make use of bodies of water
Replies: 4
Views: 744

Re: Make use of bodies of water

I had this idea too - along with the -map-style-approach- AKA Continents, etc... I think it would be both, rather quick to implement and huge gain in content & fun - specially when you can make drilling rigs to pump high quantity of oil and set up automated ships at harbors and docks. And there agai...
by thriem
Fri Aug 24, 2018 1:42 pm
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 111
Views: 22412

Re: Friday Facts #257 - NPE/Campaign update

My main point is that it would feel like a massive obvious oversight to not have a terrain feature that is in the game and prominent in the campaign NOT exist in the free play. As if the game was not completely finished or polished. I also would like to see shallow water in free play (if it doesn't...
by thriem
Fri Aug 17, 2018 9:49 pm
Forum: News
Topic: Friday Facts #256 - The little things 3
Replies: 111
Views: 21096

Re: Friday Facts #256 - The little things 3

Yes, some nice ideas and vanilla integration of mods. I see 0.17 as an overhaul and as an (rather) internal update - less of a content (besides the belt-immunity-item). So I am curious, what the next update gonna be - will it be the last content-patch before release then? Looking forward to it - tra...
by thriem
Tue Jun 19, 2018 12:27 pm
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 29732

Re: Friday Facts #247 - Pricing and its exploits

I always doubt that these messages are being read by the actual people the message intends to. However, I think you do not have to fear about being -overshadowed-. In my point of perspective, 3D-games are mostly more user-friendly and is usually preferred vs. 2D-Games, however, games like Factorio g...

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