Search found 7 matches
- Sun Aug 23, 2020 3:41 am
- Forum: Ideas and Suggestions
- Topic: Combinator bit shift by 'Each'
- Replies: 0
- Views: 583
Combinator bit shift by 'Each'
As the title says, currently the arithmetic combinators support the 'Each' operators in their output and left input slots. Today I encountered a use case where I wanted to calculate `(1 << x)` for many values [to extract specific bits of a value]. Currently this is not possible via a single combinat...
- Sat May 18, 2019 6:32 pm
- Forum: Duplicates
- Topic: [0.17.41] Resolution doesn't update when moving game between monitors
- Replies: 1
- Views: 772
[0.17.41] Resolution doesn't update when moving game between monitors
On Windows, I can move programs and windows between multiple monitors with Win+Shift+Left / Win+Shift+Right. When moving a fullscreen Factorio between screens with different resolutions, it updates correctly on the smaller screen, but remains small on the larger screen. When moving it twice in a row...
- Mon Mar 04, 2019 7:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Blueprints/decons lag multiplayer game
- Replies: 3
- Views: 2515
Re: [0.17.4] Blueprints/decons lag multiplayer game
After a bit more research, it looks like it's directly related to undo history size. Reproduction steps: Start or join a multiplayer server. (Headless and local both work.) Start placing lots of rail ghosts on top of each other, easiest to do by shift-clicking rails on roughly the same spot. (Belt o...
- Sat Mar 02, 2019 12:16 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Crash placing Ctrl-C blueprint: "RemovedEntityUndoAction::RemovedEntityUndoAction" (MR)
- Replies: 3
- Views: 1282
[0.17.4] Crash placing Ctrl-C blueprint: "RemovedEntityUndoAction::RemovedEntityUndoAction" (MR)
I've been blueprinting, in multiplayer, utilizing Ctrl-X/C/V and blueprints, and the game has crashed twice.
Logs in both crashes are related to Undo, and both happened while placing a Ctrl-C'd blueprint.
Logs in both crashes are related to Undo, and both happened while placing a Ctrl-C'd blueprint.
- Fri Mar 01, 2019 11:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Blueprints/decons lag multiplayer game
- Replies: 3
- Views: 2515
Re: [0.17.4] Blueprints/decons lag multiplayer game
After a bit of research, it looks like it is only lagging whenever I am logged in onto the server.
From another's player POV:
https://imgur.com/a/ZVB1lN1
It doesn't lag if I'm not logged in, and it doesn't lag when any of us plays the map in singleplayer.
From another's player POV:
https://imgur.com/a/ZVB1lN1
It doesn't lag if I'm not logged in, and it doesn't lag when any of us plays the map in singleplayer.
- Fri Mar 01, 2019 11:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Blueprints/decons lag multiplayer game
- Replies: 3
- Views: 2515
[0.17.4] Blueprints/decons lag multiplayer game
Me and my friends have been placing lots of blueprints (for fun), and then deconstructing them, over and over. Rails and chests mainly. After a while, the (headless) server started hogging huge amounts of CPU, and our clients also lagged quite a bit. Logs don't show anything, but usage statistics sh...
- Thu Mar 29, 2018 5:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.16.36] Armor battery indicator is off
- Replies: 2
- Views: 2972
[Dominik][0.16.36] Armor battery indicator is off
When equipping modular/power armor with a battery, the indicator is a few pixels to the right of where it should be. https://i.imgur.com/laFfPsG.png https://i.imgur.com/RIYQkaG.png Notice the grey bar to the left of the green. The issue is also present when sitting in any kind of vehicle, with all k...