Search found 5 matches
- Fri Aug 03, 2018 5:27 am
- Forum: Combinator Creations
- Topic: In game recipe calculator
- Replies: 2
- Views: 4125
- Wed Aug 01, 2018 1:40 pm
- Forum: General discussion
- Topic: Best Factorio feature
- Replies: 15
- Views: 7286
Re: Best Factorio feature
This game has by far the highest degree of configurability through mods I 've ever seen in a game, which, hopefully, will become the norm in other games i nthe industry.
Pretty much every factorio player has either tried or become a regular user of a certain mod(bob's modpack is my personal ...
Pretty much every factorio player has either tried or become a regular user of a certain mod(bob's modpack is my personal ...
- Thu Jul 12, 2018 5:43 am
- Forum: Bob's mods
- Topic: MAchine production cap(using bob's modules)
- Replies: 5
- Views: 4003
Re: MAchine production cap(using bob's modules)
Thanks for your tips, they really helped me a lot 
The last thing I haven't been able to figure out, is how Labs function, based on their speed and productivity: are they also subjected to the same 60+60 rule(taking the specific Research time into account)?
The last thing I haven't been able to figure out, is how Labs function, based on their speed and productivity: are they also subjected to the same 60+60 rule(taking the specific Research time into account)?
- Tue Jul 10, 2018 6:40 pm
- Forum: Bob's mods
- Topic: MAchine production cap(using bob's modules)
- Replies: 5
- Views: 4003
Re: MAchine production cap(using bob's modules)
I did some calculations in my factorio sheet, and I found some interesting things:
1)In bob's modpack, unlike vanilla, it's extremely easy to go (deep) into the saturation zone.
2)Reaching maximum cycles per second can be achieved with very few modules.
3)Especially for miners, productivity cycle ...
1)In bob's modpack, unlike vanilla, it's extremely easy to go (deep) into the saturation zone.
2)Reaching maximum cycles per second can be achieved with very few modules.
3)Especially for miners, productivity cycle ...
- Tue Jul 10, 2018 11:06 am
- Forum: Bob's mods
- Topic: MAchine production cap(using bob's modules)
- Replies: 5
- Views: 4003
MAchine production cap(using bob's modules)
This is my first topic/post in this forum, so please be gentle. :D
So, I 've noticed there's a fundamental rule that states that a machine/refinery/miner etc. can't complete a cycle in less than a tick(1/60th of a second), essentially setting a minimum boundary of 0.0166....6s, and the same holds ...
So, I 've noticed there's a fundamental rule that states that a machine/refinery/miner etc. can't complete a cycle in less than a tick(1/60th of a second), essentially setting a minimum boundary of 0.0166....6s, and the same holds ...