Search found 11 matches
- Fri Nov 15, 2024 4:04 pm
- Forum: Not a bug
- Topic: [2.0.15] Inventory quantities doubling in value for space platform
- Replies: 4
- Views: 356
Re: Inventory quantities doubling in value for space platform [2.0.15 PC]
Thanks for the reply. You were right, and I suspected as such. I disconnected all the connections until I found the one that caused the doubling problem. To be honest, I still don't understand why it caused the problem - the trouble-causing connection was connected to the INPUT of 3 decider-combinat...
- Fri Nov 15, 2024 5:30 am
- Forum: Not a bug
- Topic: [2.0.15] Inventory quantities doubling in value for space platform
- Replies: 4
- Views: 356
[2.0.15] Inventory quantities doubling in value for space platform
Hi, I've been having an issue with one of my Space Platforms and circuit connections. Basically, with regards to the quantity of items in the ship's inventory, the quantity number gets doubled. If I have 7 stacks of "Firearm magazine" (stacks of 100), all the circuit conditions think it ha...
- Tue Mar 16, 2021 7:09 pm
- Forum: Logistic Train Network
- Topic: LTN is a mod great enough to build a playthrough around
- Replies: 9
- Views: 4789
LTN is a mod great enough to build a playthrough around
I just finished my first Sea Block / Space Expansion playthrough, which I played in a city block format. IMO city blocks are only made possible by LTN, and as such my entire game "philosophy" was oriented around LTN. And LTN always worked for me, even when I pushed it. Have providers and r...
- Sun Aug 30, 2020 6:24 pm
- Forum: Angels Mods
- Topic: The Saline Water from Salt recipe is... (IMO) off
- Replies: 0
- Views: 1450
The Saline Water from Salt recipe is... (IMO) off
Hello. I have a comment about the recipes to generate saline water. This concerns Angel's Refining 0.11.16, and in particular the "solid-salt-dissolving" recipe. Other than the conventional water purification recipe (150 Water -> 100 Purified Water + 20 Saline Water), there are (among othe...
- Wed May 20, 2020 5:30 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1438908
Re: Bugs & FAQ
Thank you for the detailed reply.
- Wed May 20, 2020 7:48 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1438908
Re: Bugs & FAQ, Angel's Bio Processing
Concerning v 0.7.8 of Angel's Bio Processing. When searching the wilds for a specific puffer type (I'm looking for Blazing Puffers), and harvesting the eggs by "mining the puffers," the result -- regardless of the type of puffer you mine -- is (at least for me) always a Gaseous Puffer egg....
- Wed Apr 08, 2020 3:16 pm
- Forum: Releases
- Topic: Version 0.18.18
- Replies: 52
- Views: 29933
Re: Version 0.18.18
Hoorah for the confirmation for deleting a blueprint book! I've been backing up my Factorio directory specifically for the cases when I've accidentally deleted my railroad blueprint book.
- Tue Aug 06, 2019 3:53 pm
- Forum: Releases
- Topic: Version 0.17.63
- Replies: 21
- Views: 18079
Re: Version 0.17.63
This update -- specifically the fluid pipe adjacency checks -- broke two mods for me (including Space Exploration). Back to 0.17.62 for me.
- Thu Nov 15, 2018 10:20 pm
- Forum: Logistic Train Network
- Topic: LTN Status only being reported via a green wire (added in 1.9.4)
- Replies: 1
- Views: 1921
LTN Status only being reported via a green wire (added in 1.9.4)
Hi. I'm using LTN, version 1.9.3. I've noticed a difference - and likely a bug - in LTN since I last used it. Here's my issue: When I connect a green wire to an LTN station input, I get a status indicator (green, red, purple, yellow...) returned, mirroring the color of the input light. However, when...
- Mon Sep 17, 2018 1:30 am
- Forum: Logistic Train Network
- Topic: [LTN 1.8.1] Blueprints with LTN stations immediately dispatch trains, even with no power
- Replies: 3
- Views: 2812
[LTN 1.8.1] Blueprints with LTN stations immediately dispatch trains, even with no power
Hello, I'm having a problem with the latest version of LTN (1.8.1). When I plop down a blueprint containing an LTN station, and the station itself is placed (usually by robot), LTN immediately starts dispatching trains if a request is made via circuits. This happens even if said station has no elect...
- Thu Mar 22, 2018 8:10 pm
- Forum: Duplicates
- Topic: Crash when using flamethrower
- Replies: 1
- Views: 1030
Crash when using flamethrower
factorio-current.log This is a repeatable error (crash) I'm getting when using the flamethrower against bugs. It does NOT happen when using the flamethrower when no enemies are present. I'm using the most current version as of today - 0.16.33 (Build 36193). I'm using numerous mods, FYI. If they're ...