Search found 11 matches

by PSquared1234
Fri Nov 15, 2024 4:04 pm
Forum: Not a bug
Topic: [2.0.15] Inventory quantities doubling in value for space platform
Replies: 4
Views: 356

Re: Inventory quantities doubling in value for space platform [2.0.15 PC]

Thanks for the reply. You were right, and I suspected as such. I disconnected all the connections until I found the one that caused the doubling problem. To be honest, I still don't understand why it caused the problem - the trouble-causing connection was connected to the INPUT of 3 decider-combinat...
by PSquared1234
Fri Nov 15, 2024 5:30 am
Forum: Not a bug
Topic: [2.0.15] Inventory quantities doubling in value for space platform
Replies: 4
Views: 356

[2.0.15] Inventory quantities doubling in value for space platform

Hi, I've been having an issue with one of my Space Platforms and circuit connections. Basically, with regards to the quantity of items in the ship's inventory, the quantity number gets doubled. If I have 7 stacks of "Firearm magazine" (stacks of 100), all the circuit conditions think it ha...
by PSquared1234
Tue Mar 16, 2021 7:09 pm
Forum: Logistic Train Network
Topic: LTN is a mod great enough to build a playthrough around
Replies: 9
Views: 4789

LTN is a mod great enough to build a playthrough around

I just finished my first Sea Block / Space Expansion playthrough, which I played in a city block format. IMO city blocks are only made possible by LTN, and as such my entire game "philosophy" was oriented around LTN. And LTN always worked for me, even when I pushed it. Have providers and r...
by PSquared1234
Sun Aug 30, 2020 6:24 pm
Forum: Angels Mods
Topic: The Saline Water from Salt recipe is... (IMO) off
Replies: 0
Views: 1450

The Saline Water from Salt recipe is... (IMO) off

Hello. I have a comment about the recipes to generate saline water. This concerns Angel's Refining 0.11.16, and in particular the "solid-salt-dissolving" recipe. Other than the conventional water purification recipe (150 Water -> 100 Purified Water + 20 Saline Water), there are (among othe...
by PSquared1234
Wed May 20, 2020 5:30 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1438908

Re: Bugs & FAQ

Thank you for the detailed reply.
by PSquared1234
Wed May 20, 2020 7:48 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1438908

Re: Bugs & FAQ, Angel's Bio Processing

Concerning v 0.7.8 of Angel's Bio Processing. When searching the wilds for a specific puffer type (I'm looking for Blazing Puffers), and harvesting the eggs by "mining the puffers," the result -- regardless of the type of puffer you mine -- is (at least for me) always a Gaseous Puffer egg....
by PSquared1234
Wed Apr 08, 2020 3:16 pm
Forum: Releases
Topic: Version 0.18.18
Replies: 52
Views: 29933

Re: Version 0.18.18

Hoorah for the confirmation for deleting a blueprint book! I've been backing up my Factorio directory specifically for the cases when I've accidentally deleted my railroad blueprint book.
by PSquared1234
Tue Aug 06, 2019 3:53 pm
Forum: Releases
Topic: Version 0.17.63
Replies: 21
Views: 18079

Re: Version 0.17.63

This update -- specifically the fluid pipe adjacency checks -- broke two mods for me (including Space Exploration). Back to 0.17.62 for me.
by PSquared1234
Thu Nov 15, 2018 10:20 pm
Forum: Logistic Train Network
Topic: LTN Status only being reported via a green wire (added in 1.9.4)
Replies: 1
Views: 1921

LTN Status only being reported via a green wire (added in 1.9.4)

Hi. I'm using LTN, version 1.9.3. I've noticed a difference - and likely a bug - in LTN since I last used it. Here's my issue: When I connect a green wire to an LTN station input, I get a status indicator (green, red, purple, yellow...) returned, mirroring the color of the input light. However, when...
by PSquared1234
Mon Sep 17, 2018 1:30 am
Forum: Logistic Train Network
Topic: [LTN 1.8.1] Blueprints with LTN stations immediately dispatch trains, even with no power
Replies: 3
Views: 2812

[LTN 1.8.1] Blueprints with LTN stations immediately dispatch trains, even with no power

Hello, I'm having a problem with the latest version of LTN (1.8.1). When I plop down a blueprint containing an LTN station, and the station itself is placed (usually by robot), LTN immediately starts dispatching trains if a request is made via circuits. This happens even if said station has no elect...
by PSquared1234
Thu Mar 22, 2018 8:10 pm
Forum: Duplicates
Topic: Crash when using flamethrower
Replies: 1
Views: 1030

Crash when using flamethrower

factorio-current.log This is a repeatable error (crash) I'm getting when using the flamethrower against bugs. It does NOT happen when using the flamethrower when no enemies are present. I'm using the most current version as of today - 0.16.33 (Build 36193). I'm using numerous mods, FYI. If they're ...

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