Search found 10 matches

by 0mega
Fri Apr 12, 2019 6:07 pm
Forum: News
Topic: Friday Facts #290 - Rail building changes & High-res icons
Replies: 75
Views: 10669

Re: Friday Facts #290 - Rail building changes & High-res icons

Wait, you can remove trees/rocks while building rails?
by 0mega
Fri Apr 05, 2019 7:41 pm
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 136
Views: 15227

Re: Friday Facts #289 - Character GUI

I just feel that the colours in the new GUI are too dark, and have too much contrast. The old colour combinations were cleaner.
by 0mega
Fri Feb 01, 2019 5:52 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 28139

Re: Friday Facts #280 - Visual Feedback is the king

Toggle roboport and exoskeleton is great. Maybe toggle all trash slots too?
by 0mega
Fri Nov 09, 2018 9:36 pm
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 13864

Re: Friday Facts #268 - The modern Biter

To get the 'feel sorry' effect just replace the biters by cats. Innocent cute cats that just walk around the factory and accidentally break stuff, clawing on the assemblers, knocking thing off of belts, climbing on the inserters etc. Now THAT may make you 'feel pity' when putting them on fire.
by 0mega
Fri Oct 19, 2018 6:27 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 116
Views: 14699

Re: Friday Facts #265 - Nomenclature & Steam networking

... P.S ~ You missed a common use case from the form: What is the term for when an item is taken out of something? (Chest / assembler / etc.) "Remove", "De-insert", "Take", "Collect", ?? An inserter inserts inserters into an assembling machine, another inserter de-inserts the crafted fast inserters...
by 0mega
Fri Oct 19, 2018 4:47 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 116
Views: 14699

Re: Friday Facts #265 - Nomenclature & Steam networking

How many hours did I play before realizing that there are alternatives to the "sushi belt" setup? (Back in 0.12) The first time I tried to automate science packs, I built a loop of belts and put all the ingredients and immediate products on it. Some items eventually took over the lanes leaving no s...
by 0mega
Sat May 05, 2018 10:03 pm
Forum: Railway Setups
Topic: Just another train station (2 wagons to 6 belts)
Replies: 2
Views: 1402

Re: Just another train station (2 wagons to 6 belts)

I think that's pretty much best-possible squishification there. 7 seems to be the magic number for stack size to belts, you can lose the circuitry with which gets perfect compression in my tests. Yes, 7 stack size without circuitry works nice and gives slightly higher compression, but only as long ...
by 0mega
Sat May 05, 2018 7:57 pm
Forum: Railway Setups
Topic: Just another train station (2 wagons to 6 belts)
Replies: 2
Views: 1402

Just another train station (2 wagons to 6 belts)

So here is my attempt at a unloading train station. Did not see this exact design before (correct me if I'm wrong) so I'm posting it here. Untitled.png It unloads 2 wagons onto 6 (almost) compressed belts using 4 stack inserters for each belt, or 2 per lane. Untitled2.png The two inserters that outp...
by 0mega
Sun Apr 29, 2018 8:27 am
Forum: Technical Help
Topic: [0.16.32] Auto updater fails to update Factorio.exe
Replies: 2
Views: 315

Re: [0.16.32] Auto updater fails to update Factorio.exe

Just happened to me when updating from 0.16.36, standalone version. I attached the log file.
by 0mega
Wed Mar 21, 2018 5:46 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 601
Views: 291300

Re: 4-way intersections: Throughput and deadlocks [image heavy]

How about a 4x4 with an outer roundabout and inner cross? I use something like this. Sometimes I see train going back and forth between two roundabouts though, not sure if it has to do with design or if trains in general have trouble to get a head in navigating?
outer_roundabout.png
outer_roundabout.png (1.89 MiB) Viewed 1948 times

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