Search found 5 matches
- Fri Feb 04, 2022 5:31 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 142147
Re: Friday Facts #367 - Expansion news
Have you thought of releasing 1.2 as experimental without releasing the expansion in parallel? It could be a way to test at least some of the changes and could reduce the amount of bugs when releasing the expansion.
- Sat Apr 04, 2020 7:33 am
- Forum: Won't fix.
- Topic: [18.17] Continue does not load the newest game when synced by Steam
- Replies: 1
- Views: 1037
[18.17] Continue does not load the newest game when synced by Steam
Hello, I'm using a dual boot system with windows and linux. Yesterday evening I played for a while on windows. When i finished, Steam synchronized my savegames with the cloud. Today i decided to use linux and Steam downloaded the savegames from the cloud. When i started the game the "continue&q...
- Fri Jun 21, 2019 8:18 pm
- Forum: Not a bug
- Topic: [Twinsen] [0.17.50] Inserter prefer the wrong side of belt after rotation
- Replies: 0
- Views: 828
[Twinsen] [0.17.50] Inserter prefer the wrong side of belt after rotation
When rotating a belt under an inserter it can happen, that the inserter take items from the wrong side of the belt I took some pictures how I was able to reproduce the bug and created a little sandbox save where you can see this bug in action Bildschirmfoto_2019-06-21_21-54-35.png Bildschirmfoto_201...
- Sun Mar 17, 2019 4:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [0.17.14] empty accumulator shows lightning
- Replies: 1
- Views: 2085
[Twinsen] [0.17.14] empty accumulator shows lightning
hey I've just expanded my solar field and in the folowing night I saw that the newly build accumulators show a lightning effect, though they are empty Bildschirmfoto_2019-03-17_16-45-26.png At the end of the night when all the other accumulators went empty too, the lightning effect disappears for al...
- Wed Mar 21, 2018 5:24 pm
- Forum: Railway Setups
- Topic: Four-way roundabout junction (hopefully deadlock-free)
- Replies: 22
- Views: 31475
Re: Four-way roundabout junction (hopefully deadlock-free)
I'm facing the same problem at the moment and haven't found a solution yet.
I think in your blueprint will arise a deadlock when there are 4 trains keeping straight ahead. Then this would happen:
I think in your blueprint will arise a deadlock when there are 4 trains keeping straight ahead. Then this would happen: