I mean hand mining bots to recharge them was kinda exploit-y but so far the only thing they've done to personal bots is a passive nerf.
What happened to making them accessible earlier?
Search found 360 matches
- Fri Oct 18, 2019 12:10 pm
- Forum: General discussion
- Topic: Sudden change to unpowered personal roboport?
- Replies: 5
- Views: 2790
- Wed Sep 25, 2019 12:52 am
- Forum: Balancing
- Topic: Poison Capsules Should Produce Pollution
- Replies: 7
- Views: 4265
Re: Poison Capsule tweaks
What does the pollution help with?
Do the biters get angry at the poison mist and run into it?
Do the biters get angry at the poison mist and run into it?
- Tue Aug 13, 2019 9:35 am
- Forum: Gameplay Help
- Topic: How do people get their first alien artefact?
- Replies: 5
- Views: 2451
Re: How do people get their first alien artefact?
They added artifacts back in?
What? When?
What? When?
- Sun Jul 28, 2019 5:10 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 374306
Re: Friday Facts #305 - The Oil Changes
If nothing else, basic oil processing should be way more efficient if you just want petroleum so there's a reason to build it at all later on.
It's way too attractive as it is. Many people will just produce all their plastic with BOP and skip most of the cracking. Yes you lose some product ...
- Sat Jul 27, 2019 9:02 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 374306
Re: Friday Facts #305 - The Oil Changes
At least don't make advanced oil processing just an upgrade that gives way more petroleum on top of also giving heavy and light oil which you can then convert into even more petroleum.
If nothing else, basic oil processing should be way more efficient if you just want petroleum so there's a reason ...
If nothing else, basic oil processing should be way more efficient if you just want petroleum so there's a reason ...
- Sun Jul 21, 2019 1:55 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 277428
Re: Friday Facts #304 - Small bugs; Big changes
What happened to your idea to make early construction bots?
All you did now is push them back even further.
All you did now is push them back even further.
- Mon Jun 10, 2019 1:32 pm
- Forum: News
- Topic: Friday Facts #298 - Demo upgrade for Stable
- Replies: 78
- Views: 42003
Re: Friday Facts #298 - Demo upgrade for Stable
I don't get it.
Why do you need a 1x1 "quest item consumer"?
Why not just use an inserter like in the actual game?
The "quest item consumer" already exists in the form of the assembler which is a thing that actually exists in free play.
Creating a new special campaign only thing only serves to ...
Why do you need a 1x1 "quest item consumer"?
Why not just use an inserter like in the actual game?
The "quest item consumer" already exists in the form of the assembler which is a thing that actually exists in free play.
Creating a new special campaign only thing only serves to ...
- Tue Apr 30, 2019 5:18 pm
- Forum: General discussion
- Topic: Forts or walls
- Replies: 28
- Views: 11460
Re: Forts or walls
Why would you ever want to build something that instantly overflows your inventory if you ever want to deconstruct it?
You do not have to collect all ammunition. If you expand, just connect old belt to new with priority splitter. If necessary, it is relatively easy to change direction of the ...
- Tue Apr 30, 2019 8:22 am
- Forum: General discussion
- Topic: Forts or walls
- Replies: 28
- Views: 11460
Re: Forts or walls
Why would you ever want to build something that instantly overflows your inventory if you ever want to deconstruct it?
- Fri Apr 26, 2019 9:43 am
- Forum: General discussion
- Topic: Are Bitters unnecessary?
- Replies: 56
- Views: 25914
Re: Are Bitters unnecessary?
Especially in the endgame I find it much too easy to keep the biteers under control.
We should probably not think in terms of "too easy" if it takes 10 minutes for you to reach the other end of your base and do something about the "hard" enemies.
That kind of thing gets old really fast.
- Fri Apr 19, 2019 11:50 am
- Forum: General discussion
- Topic: Finding myself not playing because of dreary atmosphere
- Replies: 8
- Views: 3751
Re: Finding myself not playing because of dreary atmosphere
Yeah the game is pretty low on contrast in general.
- Wed Apr 17, 2019 1:36 pm
- Forum: Ideas and Suggestions
- Topic: Invert Landfill
- Replies: 78
- Views: 38905
Re: Invert Landfill
I believe the problem is that per-tile data is very heavy. Currently for each tile 2 layers are stored : terrain and flooring. Revertible landfill needs third layer to be stored.
Doesn't it already have that data somewhere?
If I landfill something and mouseover with landfill, the tile overlay ...
- Wed Apr 17, 2019 12:46 pm
- Forum: General discussion
- Topic: Are Bitters unnecessary?
- Replies: 56
- Views: 25914
Re: Are Bitters unnecessary?
They're something to do.
- Wed Apr 17, 2019 12:43 pm
- Forum: Ideas and Suggestions
- Topic: Invert Landfill
- Replies: 78
- Views: 38905
Re: Invert Landfill
It wouldn't hurt to have the ability to remove landfill.
Just the one you placed.
Just the one you placed.
- Wed Apr 17, 2019 12:40 pm
- Forum: Ideas and Suggestions
- Topic: Return the object avoidance mode for ghost rail building
- Replies: 21
- Views: 9345
Re: Return the object avoidance mode for ghost rail building
I always thought of that ghost mode as something you grow out of as soon as you figured out how blueprints and trains work.
In the early game, a long spaghetti ghost rail does nothing for you so why are you messing around with it?
Just build rails. If you keep running into things you can't remove ...
In the early game, a long spaghetti ghost rail does nothing for you so why are you messing around with it?
Just build rails. If you keep running into things you can't remove ...
- Wed Apr 17, 2019 12:26 pm
- Forum: Ideas and Suggestions
- Topic: Return the object avoidance mode for ghost rail building
- Replies: 21
- Views: 9345
Re: New rail placing system :(
There's virtually no difference if you build rails by hand.
You just can't get a ghost that snakes around trees anymore and what was your use for that anyway?
I see nobody whining that there is no system in place that spaghettifies their belts around obstacles right now.
You just can't get a ghost that snakes around trees anymore and what was your use for that anyway?
I see nobody whining that there is no system in place that spaghettifies their belts around obstacles right now.
- Sat Apr 13, 2019 8:08 am
- Forum: News
- Topic: Friday Facts #290 - Rail building changes & High-res icons
- Replies: 75
- Views: 42734
Re: Friday Facts #290 - Rail building changes & High-res icons
Wouldn't multiple versions of every icon be a huge load on vram?
- Thu Mar 28, 2019 11:07 am
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 131976
Re: Friday Facts #120 - Spidertron
Like other alternative vehicle mods, this would be a neat gimmick for 5 minutes unless you can at the very least automate it to go to places without crashing into trains while being at least as fast as a train and go back to base to restock on materials on its own because every vehicle has to ...
- Fri Mar 15, 2019 9:49 am
- Forum: Balancing
- Topic: [0.17] Personal laser defense gets too good
- Replies: 13
- Views: 12938
Re: [0.17] Personal laser defense gets too good
Laser turrets are not "too good", they are just convenient.
They actually suck now, especially if you build power poles right next to them which can get caught in acid.
Their damage seems to have taken a huge hit from constant beam conversion and they keep getting overrun.
I don't think comparing ...
They actually suck now, especially if you build power poles right next to them which can get caught in acid.
Their damage seems to have taken a huge hit from constant beam conversion and they keep getting overrun.
I don't think comparing ...
- Fri Mar 15, 2019 9:42 am
- Forum: Ideas and Suggestions
- Topic: Please allow me to toggle a locomotive into "personal train" mode
- Replies: 11
- Views: 3896
Re: Please allow me to toggle a locomotive into "personal train" mode
I've never needed "hundreds of train stations".
This seems like an user generated problem.
This seems like an user generated problem.