A little bit of Feedback to the "Switch Silver with Zinc Combo Sorting" Discussion which was going on a few month back:
I´ve spent about 160 Hours on a (Biter free) Bob´s/Angel´s Map with all the Overhaul Options (Industries, Blocks, Science) active. This is my third try with the Overhaul, been ...
Search found 5 matches
- Fri Jun 26, 2020 12:55 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1687829
- Fri Jun 19, 2020 6:48 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1687829
Re: Development and Discussion
I started a new AngelBobs game today for the first time in many months. Used the whole suite, including the technology and industry overhauls. Many parts, much stuff. Good time.
However, maybe it was just the interactions between bobs and angels, but I found myself needing to research *all* the ...
- Wed Jun 17, 2020 6:38 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1519727
Re: Bugs & FAQ
The Hatchery needing exploration tokens but beeing researched in a lab that doesnt accept these tokens is a know error (it is listed on github)
If you want to get into biter production before this is fixed you can just give yourself the technology via console commands, at least thats the way I did ...
If you want to get into biter production before this is fixed you can just give yourself the technology via console commands, at least thats the way I did ...
- Tue Jun 02, 2020 11:59 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1519727
Re: Bugs & FAQ
I´m not quite sure if this is an issue with Angels or with the Miniloader Mod (by Therax) or with Bob´s, but i`m gonna tell you guys anyways:
The chute (7.5 Items/ Second loader) and the Miniloader (30 Items/Second loader) are present in the Logistic tab to build, but the "basic" miniloader (15 ...
The chute (7.5 Items/ Second loader) and the Miniloader (30 Items/Second loader) are present in the Logistic tab to build, but the "basic" miniloader (15 ...
- Tue Mar 20, 2018 12:11 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 380491
Re: [MOD 0.13.17+] Rampant - 0.16.23
Hi,
I looked to the Thread but I couldn´t find the topic, or maybe I just didnt understand the Questions, but here´s my Question:
If I add the Rampant Mod to an already existing Gamesave, what di I have to do to get all your features working? (e.g. new factions of biters, new Ai Behaviour etc ...
I looked to the Thread but I couldn´t find the topic, or maybe I just didnt understand the Questions, but here´s my Question:
If I add the Rampant Mod to an already existing Gamesave, what di I have to do to get all your features working? (e.g. new factions of biters, new Ai Behaviour etc ...