Search found 9 matches

by skyfan_muk
Sun Jun 17, 2018 4:49 pm
Forum: Not a bug
Topic: [useful combinators]0.16.51 - Error while running event
Replies: 1
Views: 1404

[useful combinators]0.16.51 - Error while running event

crash-useful-combin1.png Sometime after the 0.16.51 update, some problems appeared in Useful Combinators and Nixie mods:
1. delete a 'WiFi' combinator crashes with message: Error while running event UsefulCombinators::on_player_mined_entity(ID 65)
__UsefulCombinators__/control.lua:2213; bad ...
by skyfan_muk
Sat May 05, 2018 11:09 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 606
Views: 353307

Re: Thank you (Make the dev-team happy today!)

Post-backers?

I'd love to get my handle in-game (just my real handle; not any dub's) but see no way to. Version 1 (release) need backers?

Skyfan
by skyfan_muk
Tue Mar 27, 2018 8:13 am
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 62871

Re: [MOD 0.16] Helicopters

After a but of debugging help from Kumpu,the squeezing turns out to be an effect of a configuration setting in the base game; the Helicopters mod is working just fine!

The specific parameter that seems to be behind the squeeze is the 'Sprite Resolution' in the Graphics settings of the Options menu ...
by skyfan_muk
Fri Mar 23, 2018 9:31 am
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 62871

Re: [MOD 0.16] Helicopters


Can you post a screenshot please? What's your resolution and gui scale?

Running the laptop at 1920x1280, GUI scale is 100% (default). The physical screensize is 13.8" (diagonal)

Here's a link to the image on my display at those settings: https://drive.google.com/open?id ...
by skyfan_muk
Wed Mar 21, 2018 7:17 am
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 62871

Re: [MOD 0.16] Helicopters

Used this quite a bit, and like the usefulness for Big maps!

Had a couple issues that could be addressed in settings/options, since the base functionality is great!

1. Add settings for "auto-land-at-destination" with Helipads set to YES and others NO: crashed several times because the auto-landing ...
by skyfan_muk
Wed Mar 21, 2018 2:11 am
Forum: Logistic Train Network
Topic: [Fixed] Small bug after update to 0.16.31
Replies: 6
Views: 2667

Re: Small bug after update to 0.16.31

Confirmed; fixed in 0.16.32

Skyfan
by skyfan_muk
Wed Mar 21, 2018 2:08 am
Forum: Resolved Problems and Bugs
Topic: [0.16.31] LTN error while running event (upon load)
Replies: 2
Views: 3585

Re: [0.16.31] LTN error while running event (upon load)

Much thanks for the rapid turnaround!

Now to launch my FTL Starship...

Skyfan Muk
by skyfan_muk
Mon Mar 19, 2018 8:51 pm
Forum: Logistic Train Network
Topic: [Fixed] Small bug after update to 0.16.31
Replies: 6
Views: 2667

Re: Small bug after update to 0.16.31

Am getting this too; have a large-ish LTN with 30+ trains and several depots.

skyfan_muk
by skyfan_muk
Mon Mar 19, 2018 8:45 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.31] LTN error while running event (upon load)
Replies: 2
Views: 3585

[0.16.31] LTN error while running event (upon load)

I have a long-running game with lots of saves. Once the update 0.16.31 auto-installed, the most recent one (including those that worked yesterday) started failing at load with the message :

Error while running event
LogisticTrainNetwork::on_tick(ID 0)
__LogisticTrainNetwork__/control.lua:1384: bad ...

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