crash-useful-combin1.png Sometime after the 0.16.51 update, some problems appeared in Useful Combinators and Nixie mods:
1. delete a 'WiFi' combinator crashes with message: Error while running event UsefulCombinators::on_player_mined_entity(ID 65)
__UsefulCombinators__/control.lua:2213; bad ...
Search found 9 matches
- Sun Jun 17, 2018 4:49 pm
- Forum: Not a bug
- Topic: [useful combinators]0.16.51 - Error while running event
- Replies: 1
- Views: 1404
- Sat May 05, 2018 11:09 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 606
- Views: 353307
Re: Thank you (Make the dev-team happy today!)
Post-backers?
I'd love to get my handle in-game (just my real handle; not any dub's) but see no way to. Version 1 (release) need backers?
Skyfan
I'd love to get my handle in-game (just my real handle; not any dub's) but see no way to. Version 1 (release) need backers?
Skyfan
- Tue Mar 27, 2018 8:13 am
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 62871
Re: [MOD 0.16] Helicopters
After a but of debugging help from Kumpu,the squeezing turns out to be an effect of a configuration setting in the base game; the Helicopters mod is working just fine!
The specific parameter that seems to be behind the squeeze is the 'Sprite Resolution' in the Graphics settings of the Options menu ...
The specific parameter that seems to be behind the squeeze is the 'Sprite Resolution' in the Graphics settings of the Options menu ...
- Fri Mar 23, 2018 9:31 am
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 62871
Re: [MOD 0.16] Helicopters
Can you post a screenshot please? What's your resolution and gui scale?
Running the laptop at 1920x1280, GUI scale is 100% (default). The physical screensize is 13.8" (diagonal)
Here's a link to the image on my display at those settings: https://drive.google.com/open?id ...
- Wed Mar 21, 2018 7:17 am
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 62871
Re: [MOD 0.16] Helicopters
Used this quite a bit, and like the usefulness for Big maps!
Had a couple issues that could be addressed in settings/options, since the base functionality is great!
1. Add settings for "auto-land-at-destination" with Helipads set to YES and others NO: crashed several times because the auto-landing ...
Had a couple issues that could be addressed in settings/options, since the base functionality is great!
1. Add settings for "auto-land-at-destination" with Helipads set to YES and others NO: crashed several times because the auto-landing ...
- Wed Mar 21, 2018 2:11 am
- Forum: Logistic Train Network
- Topic: [Fixed] Small bug after update to 0.16.31
- Replies: 6
- Views: 2667
Re: Small bug after update to 0.16.31
Confirmed; fixed in 0.16.32
Skyfan
Skyfan
- Wed Mar 21, 2018 2:08 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.31] LTN error while running event (upon load)
- Replies: 2
- Views: 3585
Re: [0.16.31] LTN error while running event (upon load)
Much thanks for the rapid turnaround!
Now to launch my FTL Starship...
Skyfan Muk
Now to launch my FTL Starship...
Skyfan Muk
- Mon Mar 19, 2018 8:51 pm
- Forum: Logistic Train Network
- Topic: [Fixed] Small bug after update to 0.16.31
- Replies: 6
- Views: 2667
Re: Small bug after update to 0.16.31
Am getting this too; have a large-ish LTN with 30+ trains and several depots.
skyfan_muk
skyfan_muk
- Mon Mar 19, 2018 8:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.31] LTN error while running event (upon load)
- Replies: 2
- Views: 3585
[0.16.31] LTN error while running event (upon load)
I have a long-running game with lots of saves. Once the update 0.16.31 auto-installed, the most recent one (including those that worked yesterday) started failing at load with the message :
Error while running event
LogisticTrainNetwork::on_tick(ID 0)
__LogisticTrainNetwork__/control.lua:1384: bad ...
Error while running event
LogisticTrainNetwork::on_tick(ID 0)
__LogisticTrainNetwork__/control.lua:1384: bad ...