Search found 12 matches

by facade11663
Sat Jan 12, 2019 6:14 am
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 48165

Re: Friday Facts #277 - GUI progress update

"We will probably push the high-res icons to 0.17 during the experimental phase."
is that an implication to opt in beta or just another way of saying your still holding back more for later?
by facade11663
Fri Jan 11, 2019 9:35 pm
Forum: Ideas and Suggestions
Topic: official colors for trains/stations
Replies: 2
Views: 2136

official colors for trains/stations

TL;DR item based train colors for the standardizing stickler What ? most of us use trains to carry mass quantities of one item. to represent train groups we have RGB color sliders but that can feel too broad for the one and done. if you could select an item to "theme" your train, it would...
by facade11663
Mon Oct 01, 2018 5:38 am
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 58492

Re: Friday Facts #262 - Hello my name is: Compilatron

it will be interesting to see how complainatron will effect the progression of the game may be helpful to have a "when you left off" things to do list or it could be super obnoxious constantly repeating "3/6 furnaces are inactive" (I'm looking at you fortress craft evolved :x )
by facade11663
Fri Apr 13, 2018 5:41 am
Forum: Implemented mod requests
Topic: infinite fluid object for console command
Replies: 1
Views: 3068

infinite fluid object for console command

a tank or fluid object that behaves like the infinite chest but for liquids
closest right now is generating fluid barrels to empty

ps. a check box for enabling infinite chests as logistics storage (or maybe just the console command to do so)
by facade11663
Fri Apr 13, 2018 5:09 am
Forum: General discussion
Topic: Belt compression in 0.16
Replies: 22
Views: 24838

Re: Belt compression in 0.16

Thanks, Grooohm! That helps a lot. unload 6 blue belts compressed.PNG Here is a 16.27 16.25 version with another trick to compress stuff. Added remarks: - No solution for uneven belt backup. (Balancers not included) - Only tried with full stack bonus reseach. - Not tested in other configuration Tha...
by facade11663
Sun Apr 08, 2018 2:21 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.15.19] Rocket launching when inserting extra modules
Replies: 6
Views: 4209

Re: [Rseding91] [15.19] Rocket launching when inserting extra modules

I've changed it for the next version of 0.15 so items transferred into the silo that aren't part of the recipe only ever get put into the rocket when none of them ended up in the machine. So when you click to put modules in, they will go into the module slots and then when you click again and none ...
by facade11663
Sun Apr 08, 2018 2:15 am
Forum: Ideas and Suggestions
Topic: ctrl clicking rocket silo with modules
Replies: 3
Views: 1520

Re: ctrl clicking rocket silo with modulus

cbhj1 wrote:sounds like the module slots were full at the time you tried to place them.

relevant dev post
viewtopic.php?f=11&t=49520&p=290384#p290384
yes they were full of level 1 productivity modules
by facade11663
Sat Apr 07, 2018 3:07 am
Forum: Ideas and Suggestions
Topic: ctrl clicking rocket silo with modules
Replies: 3
Views: 1520

ctrl clicking rocket silo with modules

I just sent 25 lvl2 productivity modulus to space can this not be a thing?
by facade11663
Thu Apr 05, 2018 6:10 pm
Forum: Ideas and Suggestions
Topic: forced ratio splitter
Replies: 4
Views: 2450

forced ratio splitter

an option it the splitter to force an input ratio so for example to have copper plates and gears being fed from 2 belts on the same side force 50:50 with a full belt of copper it will wait for the gear to release one copper ------------- > > > > > > > ----------------- ccccccccccccc ============= > ...
by facade11663
Sun Mar 25, 2018 11:17 pm
Forum: Ideas and Suggestions
Topic: train customization
Replies: 1
Views: 1129

train customization

a slot to pick an item to color your train (and stations) with, sliders are nice but I like the item colors. bonus points for effects glowing green uranium train :)

also no offense to the backers but I would really like to name my trains as well
by facade11663
Mon Mar 19, 2018 8:26 pm
Forum: Ideas and Suggestions
Topic: simple science rename
Replies: 4
Views: 2117

Re: simple science rename

steinio wrote:Procurement? Sounds not like fun.
well that can certainly change I was just naming it based off the ingredients being an engine and an electric miner
by facade11663
Mon Mar 19, 2018 8:00 pm
Forum: Ideas and Suggestions
Topic: simple science rename
Replies: 4
Views: 2117

simple science rename

now that the advanced sciences are no longer called "Science Pack #" can we name the early ones?
for example:
Science Pack 1(red) -> Basic Science Pack
Science Pack 2(green) -> Logistics Science Pack
Science Pack 3(blue) -> Procurement Science Pack

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