"We will probably push the high-res icons to 0.17 during the experimental phase."
is that an implication to opt in beta or just another way of saying your still holding back more for later?
Search found 12 matches
- Sat Jan 12, 2019 6:14 am
- Forum: News
- Topic: Friday Facts #277 - GUI progress update
- Replies: 101
- Views: 48165
- Fri Jan 11, 2019 9:35 pm
- Forum: Ideas and Suggestions
- Topic: official colors for trains/stations
- Replies: 2
- Views: 2136
official colors for trains/stations
TL;DR item based train colors for the standardizing stickler What ? most of us use trains to carry mass quantities of one item. to represent train groups we have RGB color sliders but that can feel too broad for the one and done. if you could select an item to "theme" your train, it would...
- Mon Oct 01, 2018 5:38 am
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 58492
Re: Friday Facts #262 - Hello my name is: Compilatron
it will be interesting to see how complainatron will effect the progression of the game may be helpful to have a "when you left off" things to do list or it could be super obnoxious constantly repeating "3/6 furnaces are inactive" (I'm looking at you fortress craft evolved )
- Fri Apr 13, 2018 5:41 am
- Forum: Implemented mod requests
- Topic: infinite fluid object for console command
- Replies: 1
- Views: 3068
infinite fluid object for console command
a tank or fluid object that behaves like the infinite chest but for liquids
closest right now is generating fluid barrels to empty
ps. a check box for enabling infinite chests as logistics storage (or maybe just the console command to do so)
closest right now is generating fluid barrels to empty
ps. a check box for enabling infinite chests as logistics storage (or maybe just the console command to do so)
- Fri Apr 13, 2018 5:09 am
- Forum: General discussion
- Topic: Belt compression in 0.16
- Replies: 22
- Views: 24838
Re: Belt compression in 0.16
Thanks, Grooohm! That helps a lot. unload 6 blue belts compressed.PNG Here is a 16.27 16.25 version with another trick to compress stuff. Added remarks: - No solution for uneven belt backup. (Balancers not included) - Only tried with full stack bonus reseach. - Not tested in other configuration Tha...
- Sun Apr 08, 2018 2:21 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.19] Rocket launching when inserting extra modules
- Replies: 6
- Views: 4209
Re: [Rseding91] [15.19] Rocket launching when inserting extra modules
I've changed it for the next version of 0.15 so items transferred into the silo that aren't part of the recipe only ever get put into the rocket when none of them ended up in the machine. So when you click to put modules in, they will go into the module slots and then when you click again and none ...
- Sun Apr 08, 2018 2:15 am
- Forum: Ideas and Suggestions
- Topic: ctrl clicking rocket silo with modules
- Replies: 3
- Views: 1520
Re: ctrl clicking rocket silo with modulus
yes they were full of level 1 productivity modulescbhj1 wrote:sounds like the module slots were full at the time you tried to place them.
relevant dev post
viewtopic.php?f=11&t=49520&p=290384#p290384
- Sat Apr 07, 2018 3:07 am
- Forum: Ideas and Suggestions
- Topic: ctrl clicking rocket silo with modules
- Replies: 3
- Views: 1520
ctrl clicking rocket silo with modules
I just sent 25 lvl2 productivity modulus to space can this not be a thing?
- Thu Apr 05, 2018 6:10 pm
- Forum: Ideas and Suggestions
- Topic: forced ratio splitter
- Replies: 4
- Views: 2450
forced ratio splitter
an option it the splitter to force an input ratio so for example to have copper plates and gears being fed from 2 belts on the same side force 50:50 with a full belt of copper it will wait for the gear to release one copper ------------- > > > > > > > ----------------- ccccccccccccc ============= > ...
- Sun Mar 25, 2018 11:17 pm
- Forum: Ideas and Suggestions
- Topic: train customization
- Replies: 1
- Views: 1129
train customization
a slot to pick an item to color your train (and stations) with, sliders are nice but I like the item colors. bonus points for effects glowing green uranium train
also no offense to the backers but I would really like to name my trains as well
also no offense to the backers but I would really like to name my trains as well
- Mon Mar 19, 2018 8:26 pm
- Forum: Ideas and Suggestions
- Topic: simple science rename
- Replies: 4
- Views: 2117
Re: simple science rename
well that can certainly change I was just naming it based off the ingredients being an engine and an electric minersteinio wrote:Procurement? Sounds not like fun.
- Mon Mar 19, 2018 8:00 pm
- Forum: Ideas and Suggestions
- Topic: simple science rename
- Replies: 4
- Views: 2117
simple science rename
now that the advanced sciences are no longer called "Science Pack #" can we name the early ones?
for example:
Science Pack 1(red) -> Basic Science Pack
Science Pack 2(green) -> Logistics Science Pack
Science Pack 3(blue) -> Procurement Science Pack
for example:
Science Pack 1(red) -> Basic Science Pack
Science Pack 2(green) -> Logistics Science Pack
Science Pack 3(blue) -> Procurement Science Pack