Search found 12 matches
- Fri Apr 06, 2018 6:14 pm
- Forum: Logistic Train Network
- Topic: Composition Encoding
- Replies: 9
- Views: 3929
Re: Composition Encoding
.... I call it impractical because it doesn't simply tell me what is at position 12 in the train. Sure you can decode the output you suggested but it requires a lot of combinators to deciver what is at position 12 if you assume trains can have any composition (and not just the two or three one usua...
- Sun Apr 01, 2018 2:42 pm
- Forum: Logistic Train Network
- Topic: Composition Encoding
- Replies: 9
- Views: 3929
Re: Composition Encoding
You missed the part about "limited by number of signals". Your solution is limited by how many Ln and Cn signals you make. PS: You seriously use trains longer than 32 of the same length that have locomotives at different positions? Every solution is limited in one way or another. This one...
- Fri Mar 30, 2018 12:44 pm
- Forum: Logistic Train Network
- Topic: Composition Encoding
- Replies: 9
- Views: 3929
Re: Composition Encoding
You missed the part about "limited by number of signals". Your solution is limited by how many Ln and Cn signals you make. PS: You seriously use trains longer than 32 of the same length that have locomotives at different positions? Every solution is limited in one way or another. This one...
- Fri Mar 23, 2018 3:59 pm
- Forum: Ideas and Suggestions
- Topic: Efficiency of entities that have no power.
- Replies: 37
- Views: 10916
Re: Efficiency of entities that have no power.
I think that there might be an option to make it semi-private. I'm not sure about google drive but I seen in few places option where files are available for anyone that has the link but not searchable etc. This is exactly how google deals with this. I have 3 choices, full public searchable by searc...
- Fri Mar 23, 2018 2:52 am
- Forum: Ideas and Suggestions
- Topic: Efficiency of entities that have no power.
- Replies: 37
- Views: 10916
Re: Efficiency of entities that have no power.
You should be able to make it public and put a link here? I haven't actually used google drive just dropbox so I'm not sure how google drive works. Thats the thing, I prefer not making it public. Anything beyond google drive I would have to create or setup as well. The mods contain raw edits and up...
- Fri Mar 23, 2018 2:33 am
- Forum: Ideas and Suggestions
- Topic: Efficiency of entities that have no power.
- Replies: 37
- Views: 10916
Re: Efficiency of entities that have no power.
I put it on google drive. To which address can I send the invite?Rseding91 wrote:Dropbox/google drive?
- Fri Mar 23, 2018 1:50 am
- Forum: Ideas and Suggestions
- Topic: Efficiency of entities that have no power.
- Replies: 37
- Views: 10916
Re: Efficiency of entities that have no power.
I had to google FPGA, but yeah thats what it comes down to
I have the feeling an FPGA is a bit more though
I have the feeling an FPGA is a bit more though
- Fri Mar 23, 2018 1:48 am
- Forum: Ideas and Suggestions
- Topic: Efficiency of entities that have no power.
- Replies: 37
- Views: 10916
Re: Efficiency of entities that have no power.
Can you give me a copy of the save you're using? I can profile it and see what's going on. Most circuit logic only updates when the state changes (chests for example) but some combinator logic still has to do extra work. Yes I can. I appreciate that you want to take a look at this. How do I provide...
- Thu Mar 22, 2018 9:36 pm
- Forum: Ideas and Suggestions
- Topic: Efficiency of entities that have no power.
- Replies: 37
- Views: 10916
Re: Efficiency of entities that have no power.
I don't get this one thing: how exactly do entities in this game work? Do you use some kind of gigantic list with all machinery and simply iterate through it each tick? If so, then holy crap is this inefficient. Some kind of event-driven state-based system would be so much better than this. Say, su...
- Tue Mar 20, 2018 5:20 am
- Forum: Logistic Train Network
- Topic: Composition Encoding
- Replies: 9
- Views: 3929
Re: Composition Encoding
To combat clutter you could also provide a setting that chooses to utilize vanilla signals in a very basic way, where signal 0 represents the front/first section, and signal z could represent section number 36, without specifying any types at all
- Tue Mar 20, 2018 5:11 am
- Forum: Logistic Train Network
- Topic: Composition Encoding
- Replies: 9
- Views: 3929
Re: Composition Encoding
Whether you do something with my suggestion is completely up to you. To the best of my knowledge I thought you had reason as I encountered the following lines and references to them several times across the topics listed here. Constant Combinator: (signal output) train composition: position of wagon...
- Mon Mar 19, 2018 8:19 pm
- Forum: Logistic Train Network
- Topic: Composition Encoding
- Replies: 9
- Views: 3929
Composition Encoding
I did not want to create a forum account at first however I discovered you do not receive any notifications through the mods panel so here is the repost of this link https://mods.factorio.com/mod/LogisticTrainNetwork/discussion/5aaf4c1dcea9410009793b2d While scouting for mods I stumbled upon this on...