Search found 742 matches

by zOldBulldog
Tue Nov 06, 2018 11:54 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 516
Views: 182619

Re: 4-way intersections: Throughput and deadlocks [image heavy]

About roundabout. I gamed a lot with celled railroad system. I looked for a simlpe intersection with no crossing, only junctions. I find no other intersection allows me to make to make turning back. Roundabout with additional turning rigth will be not so compact. Firstly I placed safe roundabout. b...
by zOldBulldog
Mon Nov 05, 2018 3:34 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 702
Views: 81340

Re: Simple Questions and Short Answers

ViperJay wrote:
Mon Nov 05, 2018 2:48 pm
Is it possible to flip a blueprint over vertical line, and if so, what's the key binding for this?
You can rotate with R, I don't think you can flip/mirror but there might be a mod for that.
by zOldBulldog
Mon Nov 05, 2018 2:54 pm
Forum: Videos
Topic: Let's pollute the world!! - 0.16 Italian Let's play
Replies: 1
Views: 91

Re: Let's pollute the world!! - 0.16 Italian Let's play

Nice.

Forza Azzurri! SPQR (Son Pazzi Questi Romani!) :)
by zOldBulldog
Sun Nov 04, 2018 1:41 pm
Forum: News
Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
Replies: 112
Views: 7152

Re: Friday Facts #267 - Experiments, Explosives & Extended tags

Whats that in the last gif in those armor slots? It's the Portable Fusion Reactor and yes, it was inspired by BTTF. As was the 1.21 gigajoules from nuclear fuel. We need a mod that replaces the car with a DeLorian :). And of course, the Flux capacitor must be an ingredient. https://mods.factorio.co...
by zOldBulldog
Sun Nov 04, 2018 1:39 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 702
Views: 81340

Re: Simple Questions and Short Answers

Hey guys, I'm really struggling to get my head around ratios and how many assemblers/furnaces/chemical plants/etc to use for different processes e.g. how many assemblers to use to produce engines, mining drills and blue science so that it is balanced. Are there any methods you guys found particular...
by zOldBulldog
Sun Nov 04, 2018 11:03 am
Forum: News
Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
Replies: 112
Views: 7152

Re: Friday Facts #267 - Experiments, Explosives & Extended tags

5thHorseman wrote:
Sat Nov 03, 2018 12:57 pm
RaviorMetal wrote:
Sat Nov 03, 2018 7:09 am
Whats that in the last gif in those armor slots?
It's the Portable Fusion Reactor and yes, it was inspired by BTTF. As was the 1.21 gigajoules from nuclear fuel.
We need a mod that replaces the car with a DeLorian :).
And of course, the Flux capacitor must be an ingredient.
by zOldBulldog
Sun Nov 04, 2018 10:49 am
Forum: General discussion
Topic: Choosing train and track sizes
Replies: 53
Views: 3161

Re: Choosing train and track sizes

Indeed, keeping it simple seems to work best. - My in-base trains are all 1-4-1SD (same direction locos). - Typically doing one blue belt per wagon, via Miniloaders, simple 4x4 balancer, and a couple chests to buffer each belt. Then use 3 lamps per train to give me an instant sense of which material...
by zOldBulldog
Sat Nov 03, 2018 11:09 pm
Forum: General discussion
Topic: Choosing train and track sizes
Replies: 53
Views: 3161

Re: Choosing train and track sizes

@moderator: - Maybe this should be moved to the Train/Rail Show Your Creations forum, as it shows thinking and evolution of the rail strategy for large bases. I'll let the topic there, it's somewhere between a discussion, a gameplay help, and a showcase of what you have done, so I feel General disc...
by zOldBulldog
Sat Nov 03, 2018 3:35 pm
Forum: Ideas and Suggestions
Topic: What i would change on Factorio after playing it for one or two -thousand Hours.
Replies: 5
Views: 217

Re: What i would change on Factorio after playing it for one or two -thousand Hours.

With about the same number of hours of playtime... I agree with most of the OP's points.
by zOldBulldog
Sat Nov 03, 2018 2:05 pm
Forum: Gameplay Help
Topic: Oil refinery halts
Replies: 4
Views: 141

Re: Oil refinery halts

Also, after you fix the contamination problem your production will halt once one of your oil tanks fill up. Oil processing takes time to fully understand, so here are a few options: Simplest: Keep adding oil tanks to keep them from filling up and stalling your refineries. Simple: Covert excess light...
by zOldBulldog
Sat Nov 03, 2018 1:44 pm
Forum: General discussion
Topic: Choosing train and track sizes
Replies: 53
Views: 3161

Re: Choosing train and track sizes

@moderator: - Maybe this should be moved to the Train/Rail Show Your Creations forum, as it shows thinking and evolution of the rail strategy for large bases. @evopower: I find it very cool how while we were both on the same trail to figure out how to do trains "well" we evolved in different directi...
by zOldBulldog
Fri Nov 02, 2018 4:04 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 516
Views: 182619

Re: DDI intersection

I wonder why nobody submitted sth like this already ddi.PNG 0eNqlnN1u20gMhd9F104hckajUa73Zp9hUSzS1GgNtG7hOMUWRd597dhyE4eqzmfftWl1QvFnyCGP+Kv58OVx+X2zWm+b21/N6v7b+qG5/edX87D6tL77sv/Z9uf3ZXPb/Fhtto+7nyya9d3X/Q8O/+Pmr+Zp0azWH5f/Nbf2tLjwSUdP/v3iyRQ+udouv/5+bHO3+vLikfz0ftEs19vVdrU8vO3zX37+u378+mG52b3Hqy...
by zOldBulldog
Fri Nov 02, 2018 3:32 pm
Forum: News
Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
Replies: 112
Views: 7152

Re: Friday Facts #267 - Experiments, Explosives & Extended tags

I am very glad that acknowledging that different people have their brains wired differently is now a thing. It will make a huge difference to the player base. The solution of letting people choose how things work via options is great. I hope that insight will be applied to many other parts of the ga...
by zOldBulldog
Fri Nov 02, 2018 1:45 pm
Forum: Ideas and Suggestions
Topic: Late stage feedback/balancing/issues
Replies: 15
Views: 353

Re: Late stage feedback/balancing/issues

I was not aware that the game still does achievement tracking in modded games, but just doesn't integrate with steam achievements. That's really cool. Sounds like possibly a better choice might be to allow a more flexible system of 'goals' to be implemented that didn't integrate with the steam achi...
by zOldBulldog
Fri Nov 02, 2018 1:02 pm
Forum: Gameplay Help
Topic: Coal or Solid Fuel
Replies: 12
Views: 352

Re: Coal or Solid Fuel

You convert Light Oil to Petroleum Gas, for the amount you can use. The quantities you can't consume you convert from Light Oil to Solid Fuel. OK, I let tanks fill and refineries shut down if do not consume all gas. I have read that someone must keep production on to get enough heavy oil (lubricant...
by zOldBulldog
Fri Nov 02, 2018 12:39 pm
Forum: Ideas and Suggestions
Topic: Late stage feedback/balancing/issues
Replies: 15
Views: 353

Re: Late stage feedback/balancing/issues

Unfortunately, mods have to disable achievements. If they didn't, there would be a mod out there that when you turn it on and start a new world just automatically terraforms everything, creates unlimited ore, smelts them in to plates at an obscured rate, etc... and the mod would just automatically ...
by zOldBulldog
Fri Nov 02, 2018 12:20 pm
Forum: Gameplay Help
Topic: Coal or Solid Fuel
Replies: 12
Views: 352

Re: Coal or Solid Fuel

- Oil processing will stall if you don't have a safety valve for overproduction of one thing VS another. You typically turn all of your Petroleum Gas into useful things like Plastic and Sulfuric Acid, and Heavy Oil into lubricant or Crack it to Light Oil. But light Oil must go somewhere, and even c...
by zOldBulldog
Fri Nov 02, 2018 7:15 am
Forum: Ideas and Suggestions
Topic: Late stage feedback/balancing/issues
Replies: 15
Views: 353

Re: Late stage feedback/balancing/issues

Good points. But... - There are mods available for many of these points. - The best way to get things into the vanilla game is to use the mods. Devs seem to look at mod usage more than anything else when they have to decide what features to add. I seem to remember even seeing a dev say so in a threa...
by zOldBulldog
Fri Nov 02, 2018 7:01 am
Forum: Ideas and Suggestions
Topic: make hand-crafting only possible when stationary
Replies: 17
Views: 1195

Re: make hand-crafting only possible when stationary

Handcrafting is annoying enough already. But there are some things/times when it makes more sense than the alternative. Do the Lazy Bastard achievement and you will really understand it. So no. This suggestion is not good. We really don't need more players quitting factorio before they launch their ...
by zOldBulldog
Fri Nov 02, 2018 6:47 am
Forum: Gameplay Help
Topic: Coal or Solid Fuel
Replies: 12
Views: 352

Re: Coal or Solid Fuel

Use solid fuel as early as possible. This is why: - Solid fuel is better for trains than coal (just like electric is better than anything else for furnaces, especially when you produce electricity with solar or nuclear). - You should always research Oil and Advanced Oil as soon as possible. Many imp...

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