Search found 1112 matches

by zOldBulldog
Wed Jul 21, 2021 10:06 am
Forum: Railway Setups
Topic: Bulldog Main Line
Replies: 16
Views: 9056

Re: Bulldog Main Line

slippycheeze wrote:
Wed Jul 21, 2021 8:57 am
You mentioned not playing for a long while, but on the off chance: I'm curious why the radars are limited by the circuit network to only run intermittantly?
As DaveMcW indicated, it is to save on power. The setup used keeps things spotted with minimal power consumed.
by zOldBulldog
Mon Jun 21, 2021 3:18 pm
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 88
Views: 30135

Re: Friday Facts #366 - The only way to go fast, is to go well!

LOL, I haven't played factorio in over a year but I could not resist replying when I saw the topic. And I do plan to return to the game soon. I have been designing applications for decades and my version of "The only way to go fast, is to go well!" is "Slow down! Because I am in a hur...
by zOldBulldog
Fri Jun 11, 2021 9:35 pm
Forum: General discussion
Topic: Major changes over the last 1.5 years?
Replies: 2
Views: 545

Re: Major changes over the last 1.5 years?

I love trains and those changes sound great. I definitely have to come back.
by zOldBulldog
Fri Jun 11, 2021 8:47 pm
Forum: General discussion
Topic: Major changes over the last 1.5 years?
Replies: 2
Views: 545

Major changes over the last 1.5 years?

I love factorio but I noticed that I have not played since Nov 2019 (probably before the release of v1.0) and I was considering coming back. The most important question of course is what are the biggest changes in that time, in particular any things that significantly change how the game is played. ...
by zOldBulldog
Sat Jul 04, 2020 7:49 pm
Forum: Railway Setups
Topic: Bulldog Main Line
Replies: 16
Views: 9056

Re: Bulldog Main Line

I have not played factorio for quite a while but I am very glad that people are finding this blueprint and its derivatives as useful as I did.

I am definitely going to have to get back to the game.
by zOldBulldog
Thu Nov 28, 2019 6:20 pm
Forum: Show your Creations
Topic: Bulldog 1: A solid Startup Base to build your main base.
Replies: 12
Views: 9976

Re: Bulldog 1: A solid Startup Base to build your main base.

Using this base for the third time now. I love it. It's the little things and attention to detail that really impress me. This quote from The Fountainhead came to mind, in which a client is speaking to Roark, the architect who designed his house: And, incidentally, thank you for all the thought you...
by zOldBulldog
Mon Oct 28, 2019 12:02 pm
Forum: Show your Creations
Topic: Bulldog 1: A solid Startup Base to build your main base.
Replies: 12
Views: 9976

Re: Bulldog 1: A solid Startup Base to build your main base.

Thanks for the great design of this factory. Very fun. BTW: Factorio release 0.17.60 broke the v3 freedom mall: Blue science now requires a sulfur input instead of a solid fuel input. Rocket fuel now requires an additional input: light oil. I have been playing something else, but when I get back to...
by zOldBulldog
Tue Aug 06, 2019 2:02 pm
Forum: Combinator Creations
Topic: Bulldog: Automatic Power Manager for factory lines
Replies: 7
Views: 3343

Re: What Line supposed to go in the Constant Contaminator ?

How to ... During Night Time Prioritize Accumulators Activate Steam engines ONLY when Solar Power IS OFF Does Accumulator OUTput information kW value or % value? 1. According to the wiki , power comes first from solar, then steam and finally accumulators. I don't think there is any way to change th...
by zOldBulldog
Tue Aug 06, 2019 1:39 pm
Forum: Combinator Creations
Topic: Bulldog: Automatic Power Manager for factory lines
Replies: 7
Views: 3343

Re: Bulldog: Automatic Power Manager for factory lines

Yes you can fix the problem by removing wires, it would just be nice to have the option to mark a pole as 'do not automatically connect here, manual connections only.' Or I can learn to leave enough room :D So true. Being able to ensure that things don't auto-connect is often one of the very few re...
by zOldBulldog
Fri Jul 05, 2019 3:32 pm
Forum: General discussion
Topic: Should standing next to an active reactor harm player health?
Replies: 42
Views: 6220

Re: Should standing next to an active reactor harm player health?

Termak wrote:
Fri Jul 05, 2019 2:58 pm
Airplane pilots get more radiation than nuclear power plant workers :lol: , stop getting your "info" from HBO.
So true. Only *dumb/reckless* nuclear power plant workers get unhealthy levels of radiation. :lol: :geek:
by zOldBulldog
Wed Jul 03, 2019 4:31 pm
Forum: Gameplay Help
Topic: What's the most simple way to learn to play Factorio?
Replies: 19
Views: 4771

Re: What's the most simple way to learn to play Factorio?

I would say that the simplest way to learn is to follow Nilaus 'Base in a Book" series. It is old but it teaches you to think in Factorio terms.

DO NOT grab his blueprints. The whole point is to learn, not to build his thing.
by zOldBulldog
Wed Jul 03, 2019 4:12 pm
Forum: General discussion
Topic: Should standing next to an active reactor harm player health?
Replies: 42
Views: 6220

Re: Should standing next to an active reactor harm player health?

Short answer to the suggestion: NO. It will not add realism. I once worked with radioactive materials and I have even been in a reactor. There are procedures and protections. You don't "just get irradiated" for working with them or being near. If it did... we'd tell them to go jump off a b...
by zOldBulldog
Tue Jun 25, 2019 3:52 pm
Forum: General discussion
Topic: Module Production: To beacon or not to beacon?
Replies: 26
Views: 4788

Re: Module Production: To beacon or not to beacon?

I try to beacon everything. Production modules + speed modules saves a lot of resources. The power consumption is almost irrelevant - a 2x2 reactor can power almost everything.... if it isn't enough, i just build a new one. I tend to agree that power is irrelevant. - In vanilla, a 2x2 reactor gener...
by zOldBulldog
Tue Jun 25, 2019 12:35 am
Forum: Technical Help
Topic: Steam Sync - multiple save files - SOLVED
Replies: 0
Views: 514

Steam Sync - multiple save files - SOLVED

I have been successfully using Steam Sync for a long time, to allow me to switch my play between my desktop and laptop. I am familiar with the typical problems and therefore am very careful to let it complete the sync each time I exit Factorio. I rarely experience any problems, and when I do it is e...
by zOldBulldog
Mon Jun 24, 2019 11:19 pm
Forum: Logistic Train Network
Topic: Is it possible to request from multiple providers in a single schedule?
Replies: 18
Views: 2815

Re: One pickup, many deliveries. Is it possible?

Very frustrating and that is why I was hoping LTN or somebody else's "works with LTN" mod would do the trick. This question was a last ditch attempt to salvage my use of air filters to play in an ecologically friendly way... I am now considering saying "to h*** with it", wiping ...
by zOldBulldog
Mon Jun 24, 2019 12:01 pm
Forum: Logistic Train Network
Topic: Is it possible to request from multiple providers in a single schedule?
Replies: 18
Views: 2815

Re: One pickup, many deliveries. Is it possible?

For such a setup use a normal train and name all the stations needing air filters the same. Set the train to load air filters until full and then add the unloading stations N times with circuit condition "air filters > M" or "empty". Then program the unloading stations to enable...
by zOldBulldog
Sun Jun 23, 2019 11:36 pm
Forum: Gameplay Help
Topic: Understanding module calculations
Replies: 1
Views: 518

Understanding module calculations

I found a lot of information and even tools that calculate for you, but the information is a bit ambiguous and I could not find a single a clear example *in writing* of how to do the calculations. For example, I tried to calculate the following. Tier 3 PROD module = +10% items produced for a given p...
by zOldBulldog
Sun Jun 23, 2019 5:12 am
Forum: Questions, reviews and ratings
Topic: Setup and forget air filtering
Replies: 0
Views: 507

Setup and forget air filtering

I like the concept of building an ecological base and achieving piece with the aliens by not irritating them with pollution, but doing it in a way that "feels realistic". It took me a long time to find the right combination of settings and mods to allow it (Railworld, Next Gen Evolution mo...
by zOldBulldog
Sun Jun 23, 2019 4:54 am
Forum: Logistic Train Network
Topic: Is it possible to request from multiple providers in a single schedule?
Replies: 18
Views: 2815

One pickup, many deliveries. Is it possible?

My railworld is fairly widely distributed. I have an item (air filters from Schorty's mod) that is consumed in small quantities at many locations. Sending a train with few items from depot to provider to requester to depot in this scenario is so inefficient (puts huge numbers of trains on the networ...
by zOldBulldog
Tue Jun 18, 2019 11:06 pm
Forum: Gameplay Help
Topic: Train stations
Replies: 2
Views: 608

Re: Train stations

Use circuit logic to disable the stop when the chests don't have enough for a load.

It will take some studying and googling but the knowledge you will gain is worth the effort.

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