Greetings all. I probably have a simple issue, but cannot seem to reason about it.
My factorio server loads many mods, just drops a couple of mods that I am interested without logging or any hint. I've even tried running the server in --verbose mode without success. Let's focus just on Krastorio2 ...
Search found 9 matches
- Wed Oct 25, 2023 6:53 am
- Forum: Technical Help
- Topic: single mod not attempting to be loaded
- Replies: 2
- Views: 685
- Thu Feb 23, 2023 6:05 am
- Forum: Mods
- Topic: [0.12] JESUS CHRIST IT'S A TRAIN GET OFF THE TRACKS [1.0.1]
- Replies: 26
- Views: 19776
Re: [0.12] JESUS CHRIST IT'S A TRAIN GET OFF THE TRACKS [1.0.1]
Anyone have the original source for this mod? it's not on the portal
- Sat Feb 16, 2019 2:45 am
- Forum: Mod portal Discussion
- Topic: Unable to upload mod - 500 Info.json not found
- Replies: 2
- Views: 1587
Re: Unable to upload mod - 500 Info.json not found
thx sanqui. I feel like a dummy. Not sure _what_ changed!
- Thu Feb 14, 2019 8:41 am
- Forum: Mod portal Discussion
- Topic: Unable to upload mod - 500 Info.json not found
- Replies: 2
- Views: 1587
Unable to upload mod - 500 Info.json not found
Hi all,
I'm using the same zip bundling script i have for the last 2 releases, but now the mod portal is rejecting my mod with HTTP 500 "Info.json not found."
my artifact has an info.json
i tried info.json => Info.json
<mod-name>-$VERSION.zip & <mod-name>_$VERSION.zip fail
AFAIK, the zip ...
I'm using the same zip bundling script i have for the last 2 releases, but now the mod portal is rejecting my mod with HTTP 500 "Info.json not found."
my artifact has an info.json
i tried info.json => Info.json
<mod-name>-$VERSION.zip & <mod-name>_$VERSION.zip fail
AFAIK, the zip ...
- Tue Jul 03, 2018 4:04 pm
- Forum: Modding help
- Topic: Tony Hacks Pro Rails: Help planning API consumption
- Replies: 2
- Views: 1056
Re: Tony Hacks Pro Rails: Help planning API consumption
Thanks for the input.
- i'm perfectly ok getting run over by the train :) i have another mod for prevent train death
- thx for the info on custom input
- "What game stage is that for?" early. however, if i was playing around with the idea of adding a "jump" move whilst grinding that would allow the ...
- i'm perfectly ok getting run over by the train :) i have another mod for prevent train death
- thx for the info on custom input
- "What game stage is that for?" early. however, if i was playing around with the idea of adding a "jump" move whilst grinding that would allow the ...
- Tue Jul 03, 2018 7:22 am
- Forum: Modding help
- Topic: Tony Hacks Pro Rails: Help planning API consumption
- Replies: 2
- Views: 1056
Tony Hacks Pro Rails: Help planning API consumption
Hi all:
I've started my 2nd mod. The source code lives here: https://github.com/cdaringe/tony-hacks-pro-rails . I'm new to lua and factorio modding, so I thought it may be helpful to get a seasoned modder to help me navigate the factorio APIs.
Screen Shot 2018-07-02 at 11.50.33 PM.png
I'm ...
I've started my 2nd mod. The source code lives here: https://github.com/cdaringe/tony-hacks-pro-rails . I'm new to lua and factorio modding, so I thought it may be helpful to get a seasoned modder to help me navigate the factorio APIs.
Screen Shot 2018-07-02 at 11.50.33 PM.png
I'm ...
- Sat Mar 24, 2018 2:08 am
- Forum: Modding help
- Topic: How can detect a player collision with a train?
- Replies: 4
- Views: 2099
Re: How can detect a player collision with a train?
indeed you're correct, @bobingabout. thanks!
https://github.com/cdaringe/nice-try-tr ... ol.lua#L12
https://mods.factorio.com/mod/nice-try-train
https://github.com/cdaringe/nice-try-tr ... ol.lua#L12
https://mods.factorio.com/mod/nice-try-train
- Thu Mar 22, 2018 2:16 am
- Forum: Modding help
- Topic: How can detect a player collision with a train?
- Replies: 4
- Views: 2099
Re: How can detect a player collision with a train?
ah, on_PRE_player_died! how did i miss that! thanks!
hmm. looks like i actually cannot prevent the death. per https://forums.factorio.com/viewtopic.php?f=28&t=48225&p=291267&hilit=cancel+event#p291267 you are unable to cancel events. because of this, the death event is inevitable.
this is too ...
hmm. looks like i actually cannot prevent the death. per https://forums.factorio.com/viewtopic.php?f=28&t=48225&p=291267&hilit=cancel+event#p291267 you are unable to cancel events. because of this, the death event is inevitable.
this is too ...
- Sat Mar 17, 2018 3:54 am
- Forum: Modding help
- Topic: How can detect a player collision with a train?
- Replies: 4
- Views: 2099
How can detect a player collision with a train?
Hi all:
I just took the first modding tutorial, spent some time reading over the APIs, and studied the events.
I'm trying to make a mod called "Nice Try, Train" that will either halt the train on collision with a player, or have the train completely explode on high speed contact with a player ...
I just took the first modding tutorial, spent some time reading over the APIs, and studied the events.
I'm trying to make a mod called "Nice Try, Train" that will either halt the train on collision with a player, or have the train completely explode on high speed contact with a player ...