Search found 9 matches

by cdaringe
Wed Oct 25, 2023 6:53 am
Forum: Technical Help
Topic: single mod not attempting to be loaded
Replies: 2
Views: 685

single mod not attempting to be loaded

Greetings all. I probably have a simple issue, but cannot seem to reason about it.

My factorio server loads many mods, just drops a couple of mods that I am interested without logging or any hint. I've even tried running the server in --verbose mode without success. Let's focus just on Krastorio2 ...
by cdaringe
Thu Feb 23, 2023 6:05 am
Forum: Mods
Topic: [0.12] JESUS CHRIST IT'S A TRAIN GET OFF THE TRACKS [1.0.1]
Replies: 26
Views: 19776

Re: [0.12] JESUS CHRIST IT'S A TRAIN GET OFF THE TRACKS [1.0.1]

Anyone have the original source for this mod? it's not on the portal
by cdaringe
Sat Feb 16, 2019 2:45 am
Forum: Mod portal Discussion
Topic: Unable to upload mod - 500 Info.json not found
Replies: 2
Views: 1587

Re: Unable to upload mod - 500 Info.json not found

thx sanqui. I feel like a dummy. Not sure _what_ changed!
by cdaringe
Thu Feb 14, 2019 8:41 am
Forum: Mod portal Discussion
Topic: Unable to upload mod - 500 Info.json not found
Replies: 2
Views: 1587

Unable to upload mod - 500 Info.json not found

Hi all,

I'm using the same zip bundling script i have for the last 2 releases, but now the mod portal is rejecting my mod with HTTP 500 "Info.json not found."

my artifact has an info.json
i tried info.json => Info.json
<mod-name>-$VERSION.zip & <mod-name>_$VERSION.zip fail

AFAIK, the zip ...
by cdaringe
Tue Jul 03, 2018 4:04 pm
Forum: Modding help
Topic: Tony Hacks Pro Rails: Help planning API consumption
Replies: 2
Views: 1056

Re: Tony Hacks Pro Rails: Help planning API consumption

Thanks for the input.

- i'm perfectly ok getting run over by the train :) i have another mod for prevent train death
- thx for the info on custom input
- "What game stage is that for?" early. however, if i was playing around with the idea of adding a "jump" move whilst grinding that would allow the ...
by cdaringe
Tue Jul 03, 2018 7:22 am
Forum: Modding help
Topic: Tony Hacks Pro Rails: Help planning API consumption
Replies: 2
Views: 1056

Tony Hacks Pro Rails: Help planning API consumption

Hi all:

I've started my 2nd mod. The source code lives here: https://github.com/cdaringe/tony-hacks-pro-rails . I'm new to lua and factorio modding, so I thought it may be helpful to get a seasoned modder to help me navigate the factorio APIs.

Screen Shot 2018-07-02 at 11.50.33 PM.png

I'm ...
by cdaringe
Thu Mar 22, 2018 2:16 am
Forum: Modding help
Topic: How can detect a player collision with a train?
Replies: 4
Views: 2099

Re: How can detect a player collision with a train?

ah, on_PRE_player_died! how did i miss that! thanks!

hmm. looks like i actually cannot prevent the death. per https://forums.factorio.com/viewtopic.php?f=28&t=48225&p=291267&hilit=cancel+event#p291267 you are unable to cancel events. because of this, the death event is inevitable.

this is too ...
by cdaringe
Sat Mar 17, 2018 3:54 am
Forum: Modding help
Topic: How can detect a player collision with a train?
Replies: 4
Views: 2099

How can detect a player collision with a train?

Hi all:

I just took the first modding tutorial, spent some time reading over the APIs, and studied the events.

I'm trying to make a mod called "Nice Try, Train" that will either halt the train on collision with a player, or have the train completely explode on high speed contact with a player ...

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