Search found 89 matches

by nafira
Sun Feb 16, 2020 12:57 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 355
Views: 64073

Re: Parrallel processing in games & applications

An nearly empty world in Minecraft is not playable on a 1500$ rig so ...Let's be thankful ! :geek: Speaking of Minecraft, it cheats when it comes to its simulation - it only simulate a fix number of blocks around the player; if the player gets too far from whatever they build, the simulation stops....
by nafira
Fri Feb 14, 2020 6:12 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 355
Views: 64073

Re: Parrallel processing in games & applications

One of the possible lower hanging fruits for parallelisation is processing disconnected components in parallel, when it make sense. By connectivity I mean here connected via some path of inserters, assemblers / furnaces / labs and belts. And chests. But not counting trains, pipes, electric network ...
by nafira
Sat Feb 08, 2020 12:00 am
Forum: Balancing
Topic: Inserter throughput
Replies: 40
Views: 1168

Re: Inserter throughput

Did I fail to communicate there, or what? I like it that the game poses puzzles. I like it a lot. The puzzles are the point, everything else is there either to motivate the puzzles or just be rewards and distractions because those are worth loving too. Subtleties in behavior that you don't even not...
by nafira
Fri Feb 07, 2020 6:00 pm
Forum: Balancing
Topic: Inserter throughput
Replies: 40
Views: 1168

Re: Inserter throughput

@Nafira: No, it is a real game mechanic. More info on the wiki: https://wiki.factorio.com/Inserters I know by fact that it is, but why is it that way ? I don't think it's legitimate, and that's why people are pointing that's it's very slow. I know it's about precision, but this going too far in cer...
by nafira
Thu Feb 06, 2020 8:49 pm
Forum: Balancing
Topic: Inserter throughput
Replies: 40
Views: 1168

Re: Inserter throughput

1 is known to be slow (swing time and lane speed does not match, it's like getting item 1 by 1) 2 is slower than 3 because it's feeding only on one lane (22.5i/s but with less stacking) 3 is a bit faster because items are stacked at maximum letting no other choice like in the second one (22.5i/s) 4...
by nafira
Thu Feb 06, 2020 7:28 pm
Forum: Balancing
Topic: final production/science packs costs ?
Replies: 2
Views: 265

Re: final production/science packs costs ?

Nothing that will kill a factory.
Maybe 1 or 2 changes, but nothing drastic like previous changes.

They are polishing the game slowly and steadily, adding optimizations and final touch.


I bet there will be no more "big updates" after 1.0 since there's plenty of mod and modders
by nafira
Thu Feb 06, 2020 7:25 pm
Forum: Balancing
Topic: Change Concrete Recipe to something more 'realistic'
Replies: 7
Views: 309

Re: Change Concrete Recipe to something more 'realistic'

Actual recipe is actually realistic since you need calcium, silicon and iron oxide to create ciment.
So it's basically stone and iron in Factorio.
by nafira
Thu Feb 06, 2020 6:37 pm
Forum: Balancing
Topic: Inserter throughput
Replies: 40
Views: 1168

Re: Inserter throughput

Pickup speeds from belt in 0.18.3: https://forums.factorio.com/download/file.php?id=56821 meh... edit, I understood : 1 is known to be slow (swing time and lane speed does not match, it's like getting item 1 by 1) 2 is slower than 3 because it's feeding only on one lane (22.5i/s but with less stack...
by nafira
Sun Feb 02, 2020 8:28 pm
Forum: News
Topic: Friday Facts #332 - More sounds & Map color tweaks
Replies: 53
Views: 5517

Re: Friday Facts #332 - More sounds & Map color tweaks

I'm not really using sound, so I can't say "I prefer those or these". And whichever case, everyone taste is different, so I can't judge. But, I refreshed my computer due a .sys file corrupted, and lost my auto-update on factorio. I thought that 0.18 wasn't coming. Anyways : real map color :o :o :o I...
by nafira
Wed Jan 29, 2020 7:30 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 355
Views: 64073

Re: Parrallel processing in games & applications

I'm not saying nobody can have an idea the devs haven't had, just that it's as unlikely as teaching a neurochirurgist how to operate a brain in a better way than he usually does : unlikely. Not a neurochirurgist. But from a dev to another dev using different kind of applications and having differen...
by nafira
Mon Jan 27, 2020 10:00 pm
Forum: Balancing
Topic: Previous discussions re: beacon behavior with efficiency modules
Replies: 4
Views: 204

Re: Previous discussions re: beacon behavior with efficiency modules

Efficiency really should effect beacons, or of course reduce pollution (I've seen mods that make them cheaper/more effective). With a 50% power reduction, a machine needs to be at least 960 kW for a single beacon to pay for itself, 480 kW for two machines, 320 kW for three... Assembler 3 uses 375, ...
by nafira
Mon Jan 27, 2020 8:52 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 355
Views: 64073

Re: Parrallel processing in games & applications

[Koub] Merged into the older discussion about how the devs should multithread the game. I suggest you read the whole thread, especially the devs' answers. Oh, I read a bunch of answer, and I didn't know war existed :/ As I see it, there's no intention of bringing Factorio to multi-threading since i...
by nafira
Mon Jan 27, 2020 8:25 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 355
Views: 64073

Multi-threading thread ;)

Hi guys, I'm not very familiar with inside bottlenecks in Factorio, but I've kept in mind that the actual main problem is due to the event system on entities. It's pretty strong, avoiding many bugs, but it creates a funnel of decision leading to mono-threading most of the activity. Please correct me...
by nafira
Sat Jan 25, 2020 12:46 am
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 141
Views: 17508

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

@boskid : it's quite a huge change you made. Even I'm not able to say it's for the worst or the best (internally I'm thinking it's not binary), it's still a huge change. Many megabases or servers will break or thrive due to this changes. Have you warned modders in advance, because it's quite not exp...
by nafira
Sun Dec 29, 2019 9:50 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 13667

Re: Friday Facts #327 - 2020 Vision

Using tutorials in an attempt to widen a game's appeal beyond its natural audience ends up providing a motivation to dumb things down. That's because the people that aren't the natural audience need a lot more hand-holding to be able to make any progress. It's the route many games go down unfortuna...
by nafira
Sat Dec 28, 2019 3:58 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 13667

Re: Friday Facts #327 - 2020 Vision

Antyradek wrote:
Sat Dec 28, 2019 3:23 pm
90.3% people bought borrowed the game via Steam.
This is horrible, we live in the world, where people no longer care about owning a property.

It's good that you still sell the game on website and via GOG (where I got it).
90.3% people bought a copy of borrowed the game via Steam.
by nafira
Thu Dec 12, 2019 7:04 pm
Forum: Railway Setups
Topic: Automatic refueling of locomotives (Vanilla)
Replies: 6
Views: 1053

Re: Automatic refueling of locomotives (Vanilla)

That is, it is necessary to implement a system that will read information about the amount of fuel in a locomotive. Then this is not a creation to show - but a feature request as it currently is not possible to read the current fuel amount from a locomotive in vanilla. There is the Inventory Sensor...
by nafira
Thu Dec 05, 2019 6:05 pm
Forum: Railway Setups
Topic: Automatic refueling of locomotives (Vanilla)
Replies: 6
Views: 1053

Re: Automatic refueling of locomotives (Vanilla)

Hi ! Since you can't wire a train to get info on fuel, you have to do it the other way around : - put a specific amount in a chest : 200 fuel - load the train with fuel normally - block the signal to go if you the arm is working (use a memory logic to output it, it will keep the signal blocked until...
by nafira
Sun Oct 20, 2019 3:31 pm
Forum: Energy Production
Topic: Solar farm with perfect ratio.
Replies: 28
Views: 3065

Re: Solar farm with perfect ratio.

The more bitter attack you have the highest your ratio is. I find 0.9 being a good ratio to maintain. But it purely depends how you work in your factory. More accus only adds a safety cushion in case of exceptional "oops bad luck, I got a consumption spike out of nowhere, but I overall overproduce ...
by nafira
Fri Oct 18, 2019 8:03 pm
Forum: News
Topic: Friday Facts #317 - New pathfinding algorithm
Replies: 69
Views: 8531

Re: Friday Facts #317 - New pathfinding algorithm

A n-th level A* pathfinding is a good thing to have (I'm surprised it was not even already here).

What you could do to improve again this algorithm, is to go from 2 level of nodes to a 3 or 4 lvl node A* pathfinding. A power 2 scale or 3 should be a good (or a mix)

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