Search found 107 matches

by nafira
Mon Oct 05, 2020 6:09 pm
Forum: General discussion
Topic: Bots versus Belts
Replies: 49
Views: 2729

Re: Bots versus Belts

Maybe some kind of high speed belt that can't be interfered with except at the input / output points. You mean a train? :) But seriously, a single belt is highly optimized. The UPS drops occur when you put splitters everywhere. Yeah, maybe that's the spark, belts that feed directly into assemblers....
by nafira
Mon Sep 21, 2020 7:39 pm
Forum: General discussion
Topic: Planning vs Winging it
Replies: 32
Views: 1406

Re: Planning vs Winging it

In theory, I really like this game. The problem I run into is planning. First off, I'm not very good at it. I just don't seem to have an eye for distances, and figuring out optimal throughput and such is very hard for me. Second, the shear scale of planning needed for a decent factory, let alone an...
by nafira
Tue Sep 15, 2020 10:13 pm
Forum: Balancing
Topic: Core game balancing
Replies: 16
Views: 899

Re: Core game balancing

Skipping or committing to steel furnaces, are similarly practical, I think. I wouldn't mind steel furnaces being made very slightly cheaper, or if stone furnace was part of the recipe like before, which makes the upgrade even more direct. Agreed, and this is a the thing I'm speaking about : either ...
by nafira
Sun Sep 13, 2020 8:06 pm
Forum: Balancing
Topic: Core game balancing
Replies: 16
Views: 899

Re: Core game balancing

electrical furnace : 1/min and if you translate that into steam pollution due to consumption, it goes back to 2/min. But you still have the coal removed from the Wait, how do you get 2 pollution per minute with steam power? 186kw is 10.33 % of a boiler, which pollutes 30/min, so ~ 3.1/min only for ...
by nafira
Sun Sep 13, 2020 7:05 pm
Forum: Balancing
Topic: Core game balancing
Replies: 16
Views: 899

Re: Core game balancing

[*]The steel furnace help us reduce the energy needed because it doesn't dissipate energy like with stone furnaces ; let's reduce the power use to 60kW (instead of 90) The stone furnace uses 90 kw for crafting speed 1. The steel furnace uses 90 kw for crafting speed 2. That's half the energy for th...
by nafira
Sun Sep 13, 2020 6:10 pm
Forum: Balancing
Topic: Core game balancing
Replies: 16
Views: 899

Re: Core game balancing

And this is the main problem why we don't use steel furnaces for common smelting : it's because the size of ore patch is fixed, and so the maximum output is caped. No need to have a smelting capacity oversized. Who is this "we"? You need to expand to other ore patches eventually. That's not an opti...
by nafira
Sat Sep 12, 2020 7:50 pm
Forum: Balancing
Topic: Core game balancing
Replies: 16
Views: 899

Re: Core game balancing

A good chunk of the extra raw resource cost of N steel furnaces over 2N stone furnaces (to have the same output) is made up by savings in belt and inserters. Indeed you half your use on coal... on paper ! What I wrote could have been more clear. My point was that reduced coal consumption means redu...
by nafira
Fri Sep 11, 2020 6:40 pm
Forum: Balancing
Topic: Core game balancing
Replies: 16
Views: 899

Re: Core game balancing

Interesting (if long) post! I agree with a lot of what you wrote, but a few points I wanted to comment on... which have ended up making this rather a long post too :). Phase 1 : ... grey science don't make any sense even if not going for a run, it really cost a leg and it produces more pollution th...
by nafira
Wed Sep 09, 2020 7:30 pm
Forum: Balancing
Topic: Core game balancing
Replies: 16
Views: 899

Core game balancing

Hi, I recently finished "There's no spoon" achievement, and it was a bit easy on certain point, and not hard but frustrating on others. The end was a rush because I made several mistakes which costs me around 2 hours at least, even for a modest player like me. So I found some balancing that can be a...
by nafira
Mon Sep 07, 2020 7:18 pm
Forum: Multiplayer
Topic: [FR/EN] There's no spoon and good time ! (preferred FR)
Replies: 5
Views: 551

Re: [FR/EN] There's no spoon and good time ! (preferred FR)

I did it !! 7 hours 51 min 57 sec Forgot that I had 2 iron chest of Green cicuits and 1 of Red circuits !! I switch if for speed modules and mostly Blue circuits with modules :) I had 10 of them (I could have crafted more). I did thing in the right order, step by step, to gain those precious 12 min ...
by nafira
Sun Sep 06, 2020 7:28 am
Forum: Multiplayer
Topic: [FR/EN] There's no spoon and good time ! (preferred FR)
Replies: 5
Views: 551

Re: [FR/EN] There's no spoon and good time ! (preferred FR)

I was so close .... But I'm very late and can't do anything to get it done 20min sooner ... All that due to Steel that I didn't buffer 427520_screenshots_20200906092104_1.jpg Update !!! a bit of greens to enhance processors and it's done ! 427520_screenshots_20200906104334_1.jpg Ok, now I'm pissed, ...
by nafira
Thu Sep 03, 2020 9:01 pm
Forum: Multiplayer
Topic: [FR/EN] There's no spoon and good time ! (preferred FR)
Replies: 5
Views: 551

Re: [FR/EN] There's no spoon and good time ! (preferred FR)

Ok, nice guy.

We tried once, planned to iterate, and then he ghosted me everywhere.
Nice one :)

Didn't have the decency to say "hey dude, it's not working for me, sorry". I guess I will not try a human help and try by myself.
by nafira
Sun Aug 23, 2020 5:06 pm
Forum: Multiplayer
Topic: [FR/EN] There's no spoon and good time ! (preferred FR)
Replies: 5
Views: 551

[FR/EN] There's no spoon and good time ! (preferred FR)

Hi everybody ! I've around 800h of Factorio behind me (I'm not a very "good" player, just like to spend time on different maps, building to very far distances try to enhance it on my own). So don't expect me to be a genius about creating a mega-base which not what I intend to do ! I'm looking for ki...
by nafira
Sat Aug 01, 2020 7:26 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 8301

Re: Friday Facts #358 - Alien decoratives & Polluted water

Polluted wated is good, but too flashy.
Seriously it's "alien green".

Can you just apply a greyish effect on it ? it's would be a lot realistic and aesthetic.
by nafira
Tue Jul 21, 2020 4:41 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 15515

Re: Friday Facts #356 - Blueprint library for real

There is less aggressive way to advise him to let Factorio live as is, and move on to another project to find new challenges ? I let Factorio behind after 750h (rounded), because I never found a friend attracted to it. So I'm missing half of the game. Also, building Factorio, and playing Factorio a...
by nafira
Mon Jul 20, 2020 6:36 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 15515

Re: Friday Facts #356 - Blueprint library for real

@Kovarex: Do you realize that factorio lacks a soul? It doesn't give you purpose. Instead it is a learning experience and becomes useless afterwards. There is no infinite replay value unless you become stuck in your development. You reached the next level by playing the game through your son. One d...
by nafira
Sun Jul 19, 2020 4:02 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 15515

Re: Friday Facts #356 - Blueprint library for real

To those who are currently going through it and to those that will go through it one day, I pointlessly say: Don't worry about it. Literally. Because worrying about it (at least for me) is the worst thing you can do. But you will. It will be on your mind all the time. And it will keep pushing you d...
by nafira
Sat Jul 18, 2020 1:20 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 15515

Re: Friday Facts #356 - Blueprint library for real

I'm truly happy you managed to get over it ! It's pretty hard for any normal human being, even harder when people depends on you (I think the team was worried too even if you don't mention it). I personally had in that order : * epileptic seizure : broke jaw in 3 / 1year rehab * chronicle insomnia :...
by nafira
Sun Feb 16, 2020 12:57 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 358
Views: 89922

Re: Parrallel processing in games & applications

An nearly empty world in Minecraft is not playable on a 1500$ rig so ...Let's be thankful ! :geek: Speaking of Minecraft, it cheats when it comes to its simulation - it only simulate a fix number of blocks around the player; if the player gets too far from whatever they build, the simulation stops....
by nafira
Fri Feb 14, 2020 6:12 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 358
Views: 89922

Re: Parrallel processing in games & applications

One of the possible lower hanging fruits for parallelisation is processing disconnected components in parallel, when it make sense. By connectivity I mean here connected via some path of inserters, assemblers / furnaces / labs and belts. And chests. But not counting trains, pipes, electric network ...

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