Search found 57 matches
- Fri Nov 15, 2024 11:13 pm
- Forum: Duplicates
- Topic: [2.0.19] Fluids flowing in electromagnetic plant without any connections
- Replies: 1
- Views: 117
[2.0.19] Fluids flowing in electromagnetic plant without any connections
I have an electromagnetic plant on Aquilo that, when crafting, appears to dump its output fluid and refill its input fluid even though there is no connections in or out of the machine. Where is it getting these fluids from? Save and video attached.
- Mon Nov 11, 2024 9:28 am
- Forum: Duplicates
- Topic: [2.0.16] Asteroids suddenly have a new orientation
- Replies: 1
- Views: 226
[2.0.16] Asteroids suddenly have a new orientation
All asteroids on screen suddenly pop to a new orientation. Save attached. Problem happens 1-2 second after loading save.
Video: Save:
Video: Save:
- Mon Nov 04, 2024 7:16 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.14] Crusher recipe order strings and set recipe
- Replies: 2
- Views: 670
[2.0.14] Crusher recipe order strings and set recipe
Crushers have recipes in the following order: 11-03-2024, 23-09-27.png The problem is when using a circuit condition to set recipe, the signal sent chooses the first recipe using that item. When only basic crushing is unlocked, this is fine. Whichever asteroid chunk signal is sent in results in the ...
- Thu Oct 31, 2024 11:40 pm
- Forum: Duplicates
- Topic: [2.0.13] Weird autoplacement when crossing underneathies
- Replies: 1
- Views: 173
[2.0.13] Weird autoplacement when crossing underneathies
Dragging the vertical belt downward shifts the horizontal facing belt underneathies down by 1 tile in this one specific scenario. See attached screenshots and note that the horizontal facing underneathies have changed position. Save also attached. Just drag the vertical belt downward to see it happe...
- Sun Oct 20, 2024 6:14 am
- Forum: Resolved Requests
- Topic: [2.0.6] Changelog says Removed LuaGuiElement discrete_slider?
- Replies: 1
- Views: 156
[2.0.6] Changelog says Removed LuaGuiElement discrete_slider?
Changelog line under Scripting: - Removed LuaGuiElement::get_slider_discrete_slider(), set_slider_discrete_slider(), and discrete_slider. While get/set_slider_discrete_slider() were removed, what is the "...and discrete_slider" referencing? LuaGuiElement of type slider can still be made wi...
- Sat Oct 19, 2024 7:48 am
- Forum: Won't implement
- Topic: [2.0.6] Global LuaForce get_*_statistics
- Replies: 3
- Views: 271
[2.0.6] Global LuaForce get_*_statistics
LuaForce had attributes changed to methods for get_item_production_statistics, get_fluid_production_statics, get_kill_count_statistics, and get_entity_build_count_statistics so that they now take a surface as a parameter and return relevant LuaFlowStatistics for that surface only. I'm requesting tha...
- Sat Oct 19, 2024 6:10 am
- Forum: Resolved Problems and Bugs
- Topic: [Bilka] [2.0.6] Typo in steam achievement
- Replies: 2
- Views: 270
[Bilka] [2.0.6] Typo in steam achievement
Code: Select all
'til
Code: Select all
until
Edit: this is also the only achievement whose description doesn't end in a period.
- Fri Oct 18, 2024 8:27 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.5] Error message lacking pluralization
- Replies: 1
- Views: 180
[2.0.5] Error message lacking pluralization
`/c game.player.character.damage(1, 2, 3, 4, 5)`
results in: The underline should be "arguments" with an 's'
results in: The underline should be "arguments" with an 's'
- Fri Oct 18, 2024 8:19 am
- Forum: Resolved Requests
- Topic: [2.0.5] Entity damage has weird parameters
- Replies: 1
- Views: 151
[2.0.5] Entity damage has weird parameters
/doc-html/classes/LuaEntity.html#damage 10-18-2024, 01-09-42.png This indicates type is optional and has a default, yet can't be nil? I'm assuming this was intended to make `type` optional in the parameter list though it is somewhat unclear on that. Also if type is optional, the following should sti...
- Thu Oct 17, 2024 10:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.5] Open feedback form still has a control setting
- Replies: 1
- Views: 193
[boskid][2.0.5] Open feedback form still has a control setting
The Open feedback form keybinding is still in game even though the feedback form itself has been removed. The keybinding should be removed as well.
- Mon Aug 05, 2024 1:32 am
- Forum: Resolved Requests
- Topic: LuaEntity.update_connections typo
- Replies: 1
- Views: 311
LuaEntity.update_connections typo
https://lua-api.factorio.com/1.1.109/cl ... onnections
"loose" should be "lose"
"loose" should be "lose"
- Fri Aug 02, 2024 8:20 am
- Forum: Not a bug
- Topic: [1.1.109] show-recently-played-sound-info debug option shows in camera frame
- Replies: 1
- Views: 301
[1.1.109] show-recently-played-sound-info debug option shows in camera frame
With the debug setting `show-recently-played-sound-info` enabled, the debug text shows in camera UI frames as well as the main view. See screenshot (this is with space explorations preview frame on a space elevator which is a UI frame of type "camera".)
- Thu May 02, 2024 1:27 am
- Forum: Minor issues
- Topic: [1.1.107] Crash with recursed concatenation of localisation strings
- Replies: 1
- Views: 421
[1.1.107] Crash with recursed concatenation of localisation strings
Code: Select all
/c local t = {""} t[2] = t game.print(t)
How to handle it (if at all) is left as an exercise for the developer.
- Thu Feb 22, 2024 2:36 am
- Forum: Modding interface requests
- Topic: Add events for `remote.add_interface` and `remote.remove_interface`
- Replies: 7
- Views: 940
Re: Add events for `remote.add_interface` and `remote.remove_interface`
In the context of the problem you are trying to solve, it's a suboptimal solution. You have to set up caches that you need to keep updated, handle events and so on. As opposed to simply having the game do what it already has to do to call the function in the first place. Some remote calls are gener...
- Mon Feb 19, 2024 10:54 pm
- Forum: Modding interface requests
- Topic: Add events for `remote.add_interface` and `remote.remove_interface`
- Replies: 7
- Views: 940
Re: Add events for `remote.add_interface` and `remote.remove_interface`
Restricting usage during on_init and similar would also work, but that is not a system that the engine currently does. Creating that system and explaining it to the modders would be a big undertaking for such a rarely used feature. LuaRemote::try_call would work similar to pcall(remote.call, "i...
- Mon Feb 19, 2024 10:22 am
- Forum: Modding interface requests
- Topic: Add events for `remote.add_interface` and `remote.remove_interface`
- Replies: 7
- Views: 940
Re: Add events for `remote.add_interface` and `remote.remove_interface`
While I agree with your sentiment, the fact is that interfaces can be added and removed on the fly. So do we just call it and hope another mod hasn't removed their interface then take the bug reports if it has?
- Mon Feb 19, 2024 3:21 am
- Forum: Modding interface requests
- Topic: Add events for `remote.add_interface` and `remote.remove_interface`
- Replies: 7
- Views: 940
Add events for `remote.add_interface` and `remote.remove_interface`
Currently, if I want to call a remote interface, I have to do something similar to if remote.interfaces["iface"] and remote.interfaces["iface"]["ifunc"] then local ret = remote.call("iface", "ifunc", myargs) dostuff(ret) end Every call to `remote.int...
- Mon Feb 12, 2024 8:21 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Laser turret shoots at out of range target repeatedly doing no damage
- Replies: 1
- Views: 508
[1.1.104] Laser turret shoots at out of range target repeatedly doing no damage
Laser turrets will shoot at targets that are slightly out of range and do no damage to them, resulting in the turret repeatedly toggling its fire. It should either not fire, or apply the damage.
Stripped down save file attached.
Stripped down save file attached.
- Mon Feb 05, 2024 9:49 am
- Forum: Won't fix.
- Topic: [1.1.104] LuaMapSettings and LuaDifficultySettings have `help` as a string, not a function
- Replies: 1
- Views: 492
[1.1.104] LuaMapSettings and LuaDifficultySettings have `help` as a string, not a function
It seems every Lua object has a .help function which, when called, returns a string displaying the names of its methods and attributes. The Lua objects LuaMapSettings and LuaDifficultySettings have .help defined not as a function but as the string itself containing that information. Those should lik...
- Thu Oct 26, 2023 11:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.94] Debug option show-train-repathing shows on other surfaces
- Replies: 1
- Views: 593
[1.1.94] Debug option show-train-repathing shows on other surfaces
When I go into the F4 settings menu and enable 'show-train-repathing' debug option, I see the "Repathed" debug message pop up due to trains repathing on Nauvis even when I'm viewing another surface.