Search found 70 matches

by BurninSun
Fri May 02, 2025 1:17 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.45] Black horizontal line drawn intermittently
Replies: 10
Views: 1609

Re: [2.0.45] Black horizontal line drawn intermittently

I tried all 4 combos of enabled/disabled cache-sprite-atlas and compress-sprite-atlas-cache, including restarting the client after changing the settings each time. All results were the same, the black line remained.
by BurninSun
Sat Apr 26, 2025 5:21 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.45] Black horizontal line drawn intermittently
Replies: 10
Views: 1609

Re: [2.0.45] Black horizontal line intermittently at night

Looks like a mod changed the thread title but I need to clarify - this line appears day and night regardless.

Also there is 1 chunk boundary that always has a line while an adjacent chunk never has a line while the others only appear when I'm moving south.
by BurninSun
Fri Apr 25, 2025 4:32 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.45] Black horizontal line drawn intermittently
Replies: 10
Views: 1609

[Genhis][2.0.45] Black horizontal line drawn intermittently

Video and save file attached. Line is appearing at the chunk boundary just a few tiles south of the starting position.
https://forums.factorio.com/download/file.php?mode=view&id=103298

This game was started with space exploration (and the same graphics glitch existed there) but I've stripped it ...
by BurninSun
Fri Apr 25, 2025 12:49 am
Forum: Minor issues
Topic: [2.0.45] UndoRedoStack is not updated until after on_player_mined_entity
Replies: 1
Views: 312

[2.0.45] UndoRedoStack is not updated until after on_player_mined_entity

When a player mines an entity, on_player_mined_entity event is triggered but the undo/redo stack is not updated yet with the newly mined entity. This causes a problem if the entity being mined has custom tags.

I would like to collect those tags within the on_player_mined_entity event and use ...
by BurninSun
Mon Apr 21, 2025 3:48 am
Forum: Resolved Requests
Topic: [2.0.45] LuaSchedule::add_record undocumented created_by_interrupt
Replies: 1
Views: 248

[2.0.45] LuaSchedule::add_record undocumented created_by_interrupt

https://lua-api.factorio.com/latest/con ... dData.html
does not include `created_by_interrupt` as `boolean?`
The created_by_interrupt parameter is allowed to be set via the add_record method.
by BurninSun
Sun Apr 20, 2025 5:56 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.41] Crash setting train schedule of moving train (RollingStock::checkConsistency) (speed == 0 || closing)
Replies: 5
Views: 1981

Re: [Genhis][2.0.41] Crash setting train schedule of moving train (RollingStock::checkConsistency) (speed == 0 || closin

Stripped down, simple save and reproduction in vanilla. Base mod only, no SA.

Load the attached save and run the following:
/c storage.FRONT.train.schedule = nil storage.FRONT.destroy() storage.BACK.train.speed = 1

storage.FRONT is the front locomotive entity. storage.BACK is the back locomotive ...
by BurninSun
Sat Apr 19, 2025 1:18 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.41] Crash setting train schedule of moving train (RollingStock::checkConsistency) (speed == 0 || closing)
Replies: 5
Views: 1981

Re: [2.0.41] Crash setting train schedule of moving train (RollingStock::checkConsistency) (speed == 0 || closing)

I found the crash can be avoided by setting the trains speed to 0 before setting the train to its intended speed, even if doing so is done in the line previous to setting its actual speed. eg.
This will crash in Space Exploration's code:

...
train_a.speed = -1
...


This will not crash ...
by BurninSun
Thu Apr 17, 2025 12:02 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.41] Crash setting train schedule of moving train (RollingStock::checkConsistency) (speed == 0 || closing)
Replies: 5
Views: 1981

Re: [2.0.41] Crash setting train schedule of moving train (RollingStock::checkConsistency) (speed == 0 || closing)

+1 [v2.0.45]

Code: Select all

Error RollingStock.cpp:1431: this->getSpeed() == 0.0 || this->closing was not true
Working with Space Exploration's space elevators where the mod will split up a train upon reaching the elevator's train stop.
by BurninSun
Mon Apr 14, 2025 9:45 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.45] LuaSchedule::set_records() on a schedule belonging to a group sets all trains in group to automatic
Replies: 1
Views: 1159

[Rseding91] [2.0.45] LuaSchedule::set_records() on a schedule belonging to a group sets all trains in group to automatic

Using get_schedule().set_records(...) [or get_schedule().add_record(...)] on a train that is in a group causes all other trains in that group to be set to automatic mode.

Create 2 trains.
Set both trains to same group.
With one train selected run: /c game.player.selected.train.get_schedule().set ...
by BurninSun
Tue Apr 08, 2025 8:45 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.44] Trains set_records doesn't respect created_by_interrupt
Replies: 1
Views: 1147

[Rseding91] [2.0.44] Trains set_records doesn't respect created_by_interrupt

Place locomotive and hop in.

/c game.player.physical_vehicle.train.get_schedule().set_records({{ station="", created_by_interrupt=true}})
/c game.print(serpent.block(game.player.physical_vehicle.train.get_schedule().get_records()))
Note the output has created_by_interrupt = false even though ...
by BurninSun
Thu Dec 12, 2024 12:02 am
Forum: Resolved Requests
Topic: [2.0.22] LuaPlayer open_map, zoom_to_world, close_map
Replies: 3
Views: 390

[2.0.24] LuaPlayer.RenderMode examples no longer available

https://lua-api.factorio.com/latest/classes/LuaPlayer.html#render_mode

The render mode of the player, like map or zoom to world. The render mode can be set using LuaPlayer::open_map , LuaPlayer::zoom_to_world and LuaPlayer::close_map .

LuaPlayer::open_map, ::zoom_to_world and ::close_map were ...
by BurninSun
Sun Dec 01, 2024 10:15 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.23] Player's logistic network map overlay moves when paused
Replies: 1
Views: 846

[Rseding91] [2.0.23] Player's logistic network map overlay moves when paused

In the map view with logistic networks display enabled and the player has a personal roboport equipped, there is a green square around the player showing the player's local logistic network. When the game is paused, that green square moves to the middle of the map view regardless of where the player ...
by BurninSun
Fri Nov 15, 2024 11:13 pm
Forum: Duplicates
Topic: [2.0.19] Fluids flowing in electromagnetic plant without any connections
Replies: 1
Views: 258

[2.0.19] Fluids flowing in electromagnetic plant without any connections

I have an electromagnetic plant on Aquilo that, when crafting, appears to dump its output fluid and refill its input fluid even though there is no connections in or out of the machine. Where is it getting these fluids from? Save and video attached.
by BurninSun
Mon Nov 11, 2024 9:28 am
Forum: Duplicates
Topic: [2.0.16] Asteroids suddenly have a new orientation
Replies: 1
Views: 450

[2.0.16] Asteroids suddenly have a new orientation

All asteroids on screen suddenly pop to a new orientation. Save attached. Problem happens 1-2 second after loading save.
Video: Save:
asteroid flicker.zip
(24.39 MiB) Downloaded 43 times
by BurninSun
Mon Nov 04, 2024 7:16 am
Forum: Resolved Problems and Bugs
Topic: [2.0.14] Crusher recipe order strings and set recipe
Replies: 2
Views: 2028

[2.0.14] Crusher recipe order strings and set recipe

Crushers have recipes in the following order: 11-03-2024, 23-09-27.png
The problem is when using a circuit condition to set recipe, the signal sent chooses the first recipe using that item. When only basic crushing is unlocked, this is fine. Whichever asteroid chunk signal is sent in results in the ...
by BurninSun
Thu Oct 31, 2024 11:40 pm
Forum: Duplicates
Topic: [2.0.13] Weird autoplacement when crossing underneathies
Replies: 1
Views: 420

[2.0.13] Weird autoplacement when crossing underneathies

Dragging the vertical belt downward shifts the horizontal facing belt underneathies down by 1 tile in this one specific scenario. See attached screenshots and note that the horizontal facing underneathies have changed position. Save also attached. Just drag the vertical belt downward to see it ...
by BurninSun
Sun Oct 20, 2024 6:14 am
Forum: Resolved Requests
Topic: [2.0.6] Changelog says Removed LuaGuiElement discrete_slider?
Replies: 1
Views: 327

[2.0.6] Changelog says Removed LuaGuiElement discrete_slider?

Changelog line under Scripting:
- Removed LuaGuiElement::get_slider_discrete_slider(), set_slider_discrete_slider(), and discrete_slider.

While get/set_slider_discrete_slider() were removed, what is the "...and discrete_slider" referencing? LuaGuiElement of type slider can still be made with ...
by BurninSun
Sat Oct 19, 2024 7:48 am
Forum: Won't implement
Topic: [2.0.6] Global LuaForce get_*_statistics
Replies: 3
Views: 677

[2.0.6] Global LuaForce get_*_statistics

LuaForce had attributes changed to methods for get_item_production_statistics, get_fluid_production_statics, get_kill_count_statistics, and get_entity_build_count_statistics so that they now take a surface as a parameter and return relevant LuaFlowStatistics for that surface only.

I'm requesting ...
by BurninSun
Sat Oct 19, 2024 6:10 am
Forum: Resolved Problems and Bugs
Topic: [Bilka] [2.0.6] Typo in steam achievement
Replies: 2
Views: 413

[Bilka] [2.0.6] Typo in steam achievement

10-18-2024, 23-08-38.png
10-18-2024, 23-08-38.png (11.76 KiB) Viewed 413 times
that should be

Code: Select all

'til
shortened version of

Code: Select all

until

Edit: this is also the only achievement whose description doesn't end in a period.

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