Search found 1827 matches

by slpwnd
Fri Mar 01, 2013 11:54 am
Forum: Pending
Topic: [BUG] Crash on save - control.lua
Replies: 2
Views: 4944

Re: [BUG] Crash on save - control.lua

I don't really see why it should crash :| I have tried this according to your description on OSX and it works fine.
by slpwnd
Fri Mar 01, 2013 11:43 am
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.9] atak objects on realy far distance with "C"
Replies: 1
Views: 2889

Re: [bug] atak objects on realy far distance with "C"

Thanks for the bug report. This one is quite funny indeed :) Will be fixed in 0.2.9.
by slpwnd
Fri Mar 01, 2013 10:04 am
Forum: General discussion
Topic: What's the point?
Replies: 10
Views: 13565

Re: What's the point?

Factorio is sort of a sandbox game in the nature. However we always wanted there to be a pressure on the player "to do something". That is why we have the creepers (fight) and research in the first place. I can totally imagine there are a lot of people who just want to "play around&qu...
by slpwnd
Thu Feb 28, 2013 11:37 pm
Forum: Releases
Topic: Seeding the demo
Replies: 15
Views: 24362

Re: Seeding the demo

@Darthlawsuit Thank you ! For now we will use the torrents only for the demo. The alpha will be downloaded directly.
by slpwnd
Thu Feb 28, 2013 9:29 pm
Forum: General discussion
Topic: [Invalid ^^] Failing the Kickstarter
Replies: 75
Views: 46524

Re: [Invalid ^^] Failing the Kickstarter

Thank you all guys for supporting us and spreading the word :D
by slpwnd
Thu Feb 28, 2013 8:09 pm
Forum: Implemented Suggestions
Topic: Creative Mode (infinite item mode)
Replies: 6
Views: 18191

Re: infinite item mode

"Creative mode" - it is definitely coming.
by slpwnd
Thu Feb 28, 2013 7:55 pm
Forum: Show your Creations
Topic: Pixel art
Replies: 8
Views: 12307

Re: Pixel art

Haha fantastic :) What exactly is that - a duck ?
by slpwnd
Thu Feb 28, 2013 7:52 pm
Forum: Outdated/Not implemented
Topic: Building Damage
Replies: 9
Views: 14529

Re: Building Damage

This sounds more like an idea than a bug to me. So I moved the topic.

Also there is a mod already which allows repairing: https://forums.factorio.com/forum/vie ... f=14&t=312
by slpwnd
Thu Feb 28, 2013 7:49 pm
Forum: Balancing
Topic: Reduce the Creeper spawner rate
Replies: 21
Views: 24917

Re: Reduce the Creeper spawner rate

Attacking by placing turrets closer and closer to the bases is sort of an "emergent" strategy. This is an alpha and fight is something we haven't put that much work in yet. We really want to have this improved in the future. Also there will most likely be different kinds of enemies with di...
by slpwnd
Thu Feb 28, 2013 7:37 pm
Forum: Ideas and Suggestions
Topic: Avatar Teleporter
Replies: 45
Views: 15351

Re: Teleporters

Come to think of it.. factorio really shows quite some similarities with OpenTTD. In OpenTTD the main focus is on land and water vehicles that need to take a path along a predefined route to pick up and deliver goods. Aircraft on the other hand are only dependant on an airport (teleporter) from whi...
by slpwnd
Wed Feb 27, 2013 10:18 am
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.9] Filter Screen
Replies: 1
Views: 3042

Re: Filter Screen

In 0.2.9 we fixed the missing translation tags and removed the rocket-creeper. The items in the filter window are simply all the items in the game at the moment. We will probably add a flag "displayable in the filter window" in the future.
by slpwnd
Wed Feb 27, 2013 9:03 am
Forum: Implemented Suggestions
Topic: Return point for logistic robots
Replies: 8
Views: 15852

Re: Return point for logistic robots

One of the ideas for the logistic robots we had was that they would use some sort of energy (like batteries or so). And when running low they would need to find the closest "hangar" where they would recharge their batteries.
by slpwnd
Tue Feb 26, 2013 1:46 pm
Forum: Texture Packs
Topic: Alternative Diode, Health Bars & Shoot Cursor
Replies: 5
Views: 15541

Re: Alternative Diode, Health Bars & Shoot Cursor

What I did is that I replaced the files in the data/resources one by one. Actually when making mods like these it would be nice if the author would make a zip file that would be extracted at the data level and fill in all the particular files. However we hope to provide an official mod manager to ad...
by slpwnd
Tue Feb 26, 2013 10:35 am
Forum: Development Proposals
Topic: [Polls Closed] Creepers in the demo
Replies: 34
Views: 50156

Re: [Polls] Creepers in the demo

We are not talking about the whole campaign here. We are talking specifically about 3d level of the tutorial. That is a first level where player actually needs to figure something on his own (build radars, produce enough iron and copper plates, maybe build assembling machine, etc.) and at the same t...
by slpwnd
Mon Feb 25, 2013 11:26 pm
Forum: Not a bug
Topic: [mac] changing the name of "factorio.app"
Replies: 2
Views: 5876

Re: [mac] changing the name of "factorio.app"

Hmm the app in the OSx can't handle changing the package name at the

You can get around this in the config.ini (~/Library/Application Support/factorio/config/config.ini) by having:

[path]
read-data=__PATH__executable__/factorio 0.2.8.app/Contents/data

True. This is not really convenient.
by slpwnd
Mon Feb 25, 2013 10:07 pm
Forum: Implemented Suggestions
Topic: Furnance off grid.
Replies: 21
Views: 18379

Re: Furnance off grid.

Not a bug. Still can look a bit confusing ...
by slpwnd
Mon Feb 25, 2013 7:46 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.9] Periodic slowdowns
Replies: 14
Views: 11185

Re: [BUG] Periodic slowdowns

I found the problem. It will be fixed in the 0.2.9. The problem itself was not in the pathfinding but in the "optimalization" that was supposed to lower the number of paths that are calculated.
by slpwnd
Mon Feb 25, 2013 7:26 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.9] Periodic slowdowns
Replies: 14
Views: 11185

Re: [BUG] Periodic slowdowns

@Kadaban I got it, thx.
by slpwnd
Mon Feb 25, 2013 6:08 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.9] Periodic slowdowns
Replies: 14
Views: 11185

Re: [BUG] Periodic slowdowns

It is quite possible that the pathfinding is the cause of a slowdown. We haven't touched that code for quite some time :|

I will have a look into that. However it would help me to verify this if some of you with this problem could post a save somewhere and provide a link.
by slpwnd
Mon Feb 25, 2013 5:54 pm
Forum: Texture Packs
Topic: Alternative Diode, Health Bars & Shoot Cursor
Replies: 5
Views: 15541

Re: Alternative Diode, Health Bars & Shoot Cursor

Tried it in the game and it looks interesting.

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