Search found 8 matches

by murgo
Sat Sep 07, 2019 8:52 pm
Forum: Implemented Suggestions
Topic: Screenshot during replay switch
Replies: 3
Views: 1959

Re: Screenshot during replay switch

Yes, the take_screenshot support for replays is pretty useful since you could want to take screenshots of different things when running replays. Time lapse videos are the reason why I'd like to have the support though. Doing the time lapse videos real time while playing causes some hassle when you j...
by murgo
Wed Sep 04, 2019 2:59 am
Forum: Resolved Problems and Bugs
Topic: [0.17.2] Scenario script can trigger save while in replay
Replies: 3
Views: 2034

Re: [0.17.2] Scenario script can trigger save while in replay

Damn it boskid, because of this bug we lost the ability to make timelapses of replays since take_screenshot no longer writes files in replays. Too bad, was looking forward to it.
by murgo
Wed Sep 04, 2019 2:57 am
Forum: Technical Help
Topic: [0.17.33] game.take_screenshot not store file it self from control.lua
Replies: 3
Views: 1353

Re: [0.17.33] game.take_screenshot not store file it self from control.lua

It would be great if this would be taken into further consideration. I was hoping to make a timelapse of our multiplayer replay, panning the camera outwards as time went on but it doesn't work because of this. Replays are pretty nifty feature and one big use case for them are timelapses, so I hope t...
by murgo
Tue Aug 27, 2019 12:53 pm
Forum: Releases
Topic: Version 0.17.66
Replies: 12
Views: 14002

Re: Version 0.17.66

Hi, I just wanted to let you know that we played pure vanilla 0.17.66 multiplayer server this weekend and had a blast. I think we saw 0 bugs altogether for the whole run from start to launch. New oil recipe is way smaller thing for experienced players than what the amount of discussion suggests, new...
by murgo
Tue Feb 26, 2019 10:58 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.4] Gui top right frame description not wrapped with other panels hidden
Replies: 16
Views: 4148

Re: [0.17.0] Gui top right frame partially unreadable on HD resolution

Also happens to me. 2560x1440 resolution, but it doesn't matter if I switch from full screen to windowed. This happens at least in the new campaign.
by murgo
Wed Sep 19, 2018 1:27 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 76937

Re: Friday Facts #260 - New fluid system

To be honest I stopped reading after Pipes start empty, but once pressurized they become and remain full for the duration of the use of the pipes. This is a pretty important assumption because it's essential to doing reasonable calculations for flow in pipes and also is how pipes actually work. Tha...
by murgo
Tue Mar 13, 2018 1:58 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.28] Multiplayer replay gets out of sync
Replies: 1
Views: 1052

[kovarex] [0.16.28] Multiplayer replay gets out of sync

Hi, I have a multiplayer Factorio 0.16.28 game running as a Dedicated Server (headless) on my Windows machine. No mods are installed on any clients or the server. I turned on the replay feature when creating the server, and when I go to "Replay game" with a save from that game, the replay ...

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