Search found 24 matches
- Fri Nov 01, 2024 9:50 am
- Forum: Pending
- Topic: Thr Fuel signal. The train froze forever. Unexpected result
- Replies: 2
- Views: 232
Re: Thr Fuel signal. The train froze forever. Unexpected result
I did this, plus I’ll add mandatory fuel unloading before refueling.
- Fri Nov 01, 2024 9:03 am
- Forum: Pending
- Topic: Thr Fuel signal. The train froze forever. Unexpected result
- Replies: 2
- Views: 232
Thr Fuel signal. The train froze forever. Unexpected result
Hi, I want to make a train schedule that is resistant to possible errors or possible changes in the refueling part, but the game seems to resist this. What does the problem look like or maybe I don’t understand something and this will help me figure it out. If there are several types of fuel on the ...
- Sat Jun 01, 2024 7:35 am
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 122
- Views: 28628
Re: Friday Facts #413 - Gleba
If you liked Gleba and are looking forward to it, I suggest you try watching the latest cartoon "Scavengers Reign". No more information. This will allow you to work up an appetite before eating. I'm not ruling out a few things: 1. Slime mold that will attack us. 2. Will it have constructio...
- Fri May 31, 2024 11:44 am
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 122
- Views: 28628
Re: Friday Facts #413 - Gleba
Perhaps red tiles will attack our base? Infect buildings with bio-material, stop them? How will pollution affect the planet? I believe we will need to reduce pollution as much as possible or this planet will punish us! The creature at the end is that flying brain with tentacles. I'm betting on him. ...
- Tue Apr 25, 2023 1:51 pm
- Forum: Gameplay Help
- Topic: Balanced chest insert
- Replies: 4
- Views: 1335
Balanced chest insert
Hello. Maybe I don't understand something. But this option doesn't work for me at all. https://wiki.factorio.com/images/thumb/BalancedChestInsert.png/800px-BalancedChestInsert.png?20230420052440 I looked at other options and they are also not valid. Anyone have an idea for a simple balancing control?
- Wed Feb 01, 2023 5:11 pm
- Forum: Technical Help
- Topic: How can I change the login password in the game?
- Replies: 8
- Views: 2073
Re: How can I change the login password in the game?
Loewchen wrote: ↑Wed Feb 01, 2023 4:54 pm If the factorio.com account you need the password for is linked to a steam account you can reset the password through your steam account here: https://factorio.com/reset-password-with-steam.
Thanks I'll know. He returned and answered my message and I was able to change the data.
- Wed Feb 01, 2023 4:29 pm
- Forum: Technical Help
- Topic: How can I change the login password in the game?
- Replies: 8
- Views: 2073
Re: How can I change the login password in the game?
Just to make sure we are talking about the same thing; did you purchase the game twice or only once and your friend played on the factorio.com account that is linked to your steam account? I bought the game on the main account and from my main steam account I bought the game for the second account....
- Wed Feb 01, 2023 3:54 pm
- Forum: Technical Help
- Topic: How can I change the login password in the game?
- Replies: 8
- Views: 2073
- Wed Feb 01, 2023 3:47 pm
- Forum: Technical Help
- Topic: How can I change the login password in the game?
- Replies: 8
- Views: 2073
Re: How can I change the login password in the game?
https://www.factorio.com/request-password-reset Can you explain please. I will reset the password on which account? I have both steam accounts registered to the same email. I don't remember how the game account is registered? Was there an email address, if so, then I'll reset my main one - I don't ...
- Wed Feb 01, 2023 3:39 pm
- Forum: Technical Help
- Topic: How can I change the login password in the game?
- Replies: 8
- Views: 2073
How can I change the login password in the game?
Hello, I need help. I let my friend play factorio from my second account. The first entry was made by him and he set his login and password. I have no idea how to get access back? I can provide proof of purchase.
- Sat Nov 09, 2019 7:01 am
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 84621
Re: Friday Facts #320 - Color correction
I hope the filters also stay. If you make a biome of Mars, there will be some glow of the landscape, which will affect objects. If you make a script in the Dark Space genre, gloom is necessary.
- Sun May 05, 2019 10:40 am
- Forum: Mods
- Topic: Hermios trains
- Replies: 35
- Views: 20504
Re: Hermios trains
Mod doesnt work
- Sat Feb 02, 2019 6:18 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 100355
Re: Friday Facts #280 - Visual Feedback is the king
1. I very much hope that trains will have access to a logical system. Sometimes I think that the absence of this function is connected with something. But I do not understand what. Please give an answer. 2. I would like to be able to disable all the innovations of the interface. In order to be able ...
- Thu Dec 13, 2018 4:27 pm
- Forum: Modding discussion
- Topic: Question about the train.
- Replies: 0
- Views: 890
Question about the train.
Tell me, can I create a variation of the train, which will move to 2 cells without rails. The rest, say, 8 cells will be on the rails.
- Tue Dec 04, 2018 2:51 pm
- Forum: Ideas and Suggestions
- Topic: Modular Buildings
- Replies: 8
- Views: 3835
Re: Modular Buildings
Great idea. I would like more of the same train. Install a turret, solar panel and drone station on one wagon
- Thu Nov 22, 2018 9:59 am
- Forum: Technical Help
- Topic: The question about the global map.
- Replies: 9
- Views: 3428
The question about the global map.
Is it possible to make it closed? Let's say the size is 7x7 pixels. If you go to the left and go through 3 pixels, then we will be on the right. Not just teleportation, but transfer. Something like a ball.
Next question. Is it possible to make a map on several levels?
Next question. Is it possible to make a map on several levels?
- Fri Oct 26, 2018 9:15 am
- Forum: Ideas and Suggestions
- Topic: more configurable roboports
- Replies: 2
- Views: 1323
Re: more configurable roboports
Counteroffer :idea: . :arrow: ID for drones. :arrow: Ability to expose specialty for a specific list of ID. 1-50 - woodcutters. 51 - 100 - repair, 101-150 - construction of inserters. In addition, bots and their specialty can be assigned to a single port. For example, the production of inserters, ne...
- Sun Sep 30, 2018 5:11 pm
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 58059
Re: Friday Facts #262 - Hello my name is: Compilatron
Many write that it is important to be alone. But the game lacks the usual things. Animals, birds, weather effects, some events. This robot is definitely a great idea. I'll throw here one thought. What if in each game give the starting broken ship and it contains capsules with embryos. Those. we brou...
- Wed May 09, 2018 11:21 am
- Forum: Combinator Creations
- Topic: HDD
- Replies: 4
- Views: 4156
Re: HDD
blueprint dont work
- Sun Mar 18, 2018 1:07 am
- Forum: Not a bug
- Topic: Green buffer chest - Bug or not?
- Replies: 6
- Views: 2808
Re: Green buffer chest - Bug or not?
A possible solution, the refusal to order improvements to the load capacity.