Search found 8 matches
- Fri Mar 06, 2020 2:35 am
- Forum: Minor issues
- Topic: [0.18.8] Side load with 2 saturated half belts produces gaps
- Replies: 25
- Views: 9496
Re: [0.18.8] Side load with 2 saturated half belts produces gaps
This belt, is saturated by miners, and merged into another belt with a splitter at the end.
- Thu Mar 05, 2020 1:41 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.6] Natives don't change their base attack plans when I am by car
- Replies: 8
- Views: 5226
Re: [0.18.6] Natives don't change their base attack plans when I am by car
We have had similar issues with this and Tanks on our server. you can drive around with a tank near 100 bitters uneffected for several minutes, then suddenly they will attack
- Tue Mar 03, 2020 1:52 am
- Forum: Minor issues
- Topic: [0.18.8] Side load with 2 saturated half belts produces gaps
- Replies: 25
- Views: 9496
Re: [0.18.8] Side load with 2 saturated half belts produces gaps
How are we supposed to build designs based on the premise of saturated belts if we cannot saturate belts? every system has its limitations. Have you tried side-loading more than once? inserters to fill the gaps? the point is to use as few entities as possible, especially splitters/inserters. The wh...
- Thu Feb 27, 2020 8:17 pm
- Forum: Minor issues
- Topic: [0.18.8] Side load with 2 saturated half belts produces gaps
- Replies: 25
- Views: 9496
Re: [0.18.8] Side load with 2 saturated half belts produces gaps
This space science belt is 67 belts and 59 UG's long and it gaps with sideloading too
- Wed Feb 26, 2020 1:26 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.79] Multiplayer game stuck while saving game for unsuccessfully joining player
- Replies: 18
- Views: 7501
Re: [0.17.79] Multiplayer game stuck while saving game for unsuccessfully joining player
This happens to me on other servers as well. I have to close my client, reopen it, and the problem "usually" goes away.
- Wed Feb 26, 2020 12:40 am
- Forum: Minor issues
- Topic: [0.18.8] Side load with 2 saturated half belts produces gaps
- Replies: 25
- Views: 9496
Re: [0.18.8] Side load with 2 saturated half belts produces gaps
Switched your belt to the other side
What i am seeing, is when that side of the belt stops, when it starts moving again, it doesn't take the item from the sideload belt.
, and it moved the gap to the other side of the belt.What i am seeing, is when that side of the belt stops, when it starts moving again, it doesn't take the item from the sideload belt.
- Tue Feb 25, 2020 1:52 am
- Forum: Minor issues
- Topic: [0.18.8] Side load with 2 saturated half belts produces gaps
- Replies: 25
- Views: 9496
Re: [0.18.8] Side load with 2 saturated half belts produces gaps
Experienced this issue.... the first time i noticed it was 0.18.6, but couldnt figure out why it was happening
- Mon Mar 12, 2018 6:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [Posila] [0.16.29] Corrupted graphics - SOLVED
- Replies: 19
- Views: 12234
Re: [0.16.29] Corrupted graphics
I had the same issue with Factorio this morning with [0.16.29] update. Turning off clouds got rid of the full screen graphical bugs, but inserter and item shadows still give issues. turning these off did nothing to help fix it. i-7 6700k GTX 1080 X2 (Newest drivers) 2x 512gb SSD 64 GB memory windows...