Search found 7 matches
- Thu May 10, 2018 6:10 pm
- Forum: Ideas and Suggestions
- Topic: Option to disable no-power flashing / Remove potential epilepsy problem / Reduce distraction on power loss
- Replies: 67
- Views: 21519
Re: Option to disable no-power flashing
Revisiting this topic because I just ran into this as an issue. I am hoping that there is a solution less drastic than turning off all no-electric warnings. Searches just turn up this thread. Building a new high tech Titan foundry, all electric. Was planning on being able to switch on and off sectio...
- Fri Mar 30, 2018 2:36 pm
- Forum: Gameplay Help
- Topic: Identifying Train Blocks
- Replies: 4
- Views: 3352
Re: Identifying Train Blocks
Woah!!! Now they are there, appearing when placing a train signal! Much better!
- Fri Mar 30, 2018 2:31 pm
- Forum: Gameplay Help
- Topic: Identifying Train Blocks
- Replies: 4
- Views: 3352
Re: Identifying Train Blocks
There is some indication of where the train cars will be relative to a selected signal, but I am not getting the colored bars that indicate the extent of the rail block. There is no indicator of block info when rolling over the tracks in question. I can see how removing the rail and block numbers fr...
- Fri Mar 30, 2018 2:44 am
- Forum: Gameplay Help
- Topic: Identifying Train Blocks
- Replies: 4
- Views: 3352
Identifying Train Blocks
Just got the stable update to 16.36
and the info window when you roll over track pieces no longer shows the block id.
Is there a new way to identify train blocks? I used that id a lot when debugging train signals.
and the info window when you roll over track pieces no longer shows the block id.
Is there a new way to identify train blocks? I used that id a lot when debugging train signals.
- Mon Mar 12, 2018 1:14 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 293713
Re: Thank you (Make the dev-team happy today!)
Absolute thanks to the devs. Have had the game a few days and even though I am just scratching the surface it has taken over everything!. Amazing!
Should have a warning label concerning accelerated passing of RL time while in game.
Should have a warning label concerning accelerated passing of RL time while in game.
- Sun Mar 11, 2018 11:38 pm
- Forum: Ideas and Suggestions
- Topic: Empty blueprints shouldn't exist as an item
- Replies: 16
- Views: 6343
Re: Empty blueprints shouldn't exist as an item
As a new player, the blueprint system is little confusing, with the biggest "what is this?" being empties in inventory. Generally blueprints seem out of place in item inventory. Since they are a design thing, conceptual, wouldn't they exist more in the mind inventory of the player, and not...
- Sun Mar 11, 2018 8:23 pm
- Forum: Ideas and Suggestions
- Topic: close popups by mouseclick
- Replies: 4
- Views: 1876
Re: close popups by mouseclick
New user bump... love the game! but this is the first thing I found while playing the game that seemed like it could be improved. Like this: Click on item to open info window, click again on same item to close window. edit: playing now and seeing that the double click is no good because it has other...