Revisiting this topic because I just ran into this as an issue. I am hoping that there is a solution less drastic than turning off all no-electric warnings. Searches just turn up this thread.
Building a new high tech Titan foundry, all electric. Was planning on being able to switch on and off ...
Search found 7 matches
- Thu May 10, 2018 6:10 pm
- Forum: Implemented Suggestions
- Topic: Option to disable no-power flashing / Remove potential epilepsy problem / Reduce distraction on power loss
- Replies: 72
- Views: 28814
- Fri Mar 30, 2018 2:36 pm
- Forum: Gameplay Help
- Topic: Identifying Train Blocks
- Replies: 4
- Views: 4851
Re: Identifying Train Blocks
Woah!!! Now they are there, appearing when placing a train signal! Much better!




- Fri Mar 30, 2018 2:31 pm
- Forum: Gameplay Help
- Topic: Identifying Train Blocks
- Replies: 4
- Views: 4851
Re: Identifying Train Blocks
There is some indication of where the train cars will be relative to a selected signal, but I am not getting the colored bars that indicate the extent of the rail block. There is no indicator of block info when rolling over the tracks in question.
I can see how removing the rail and block numbers ...
I can see how removing the rail and block numbers ...
- Fri Mar 30, 2018 2:44 am
- Forum: Gameplay Help
- Topic: Identifying Train Blocks
- Replies: 4
- Views: 4851
Identifying Train Blocks
Just got the stable update to 16.36
and the info window when you roll over track pieces no longer shows the block id.
Is there a new way to identify train blocks? I used that id a lot when debugging train signals.
and the info window when you roll over track pieces no longer shows the block id.
Is there a new way to identify train blocks? I used that id a lot when debugging train signals.
- Mon Mar 12, 2018 1:14 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 608
- Views: 366819
Re: Thank you (Make the dev-team happy today!)
Absolute thanks to the devs. Have had the game a few days and even though I am just scratching the surface it has taken over everything!. Amazing!
Should have a warning label concerning accelerated passing of RL time while in game.
Should have a warning label concerning accelerated passing of RL time while in game.
- Sun Mar 11, 2018 11:38 pm
- Forum: Ideas and Suggestions
- Topic: Empty blueprints shouldn't exist as an item
- Replies: 16
- Views: 7720
Re: Empty blueprints shouldn't exist as an item
As a new player, the blueprint system is little confusing, with the biggest "what is this?" being empties in inventory. Generally blueprints seem out of place in item inventory. Since they are a design thing, conceptual, wouldn't they exist more in the mind inventory of the player, and not their ...
- Sun Mar 11, 2018 8:23 pm
- Forum: Ideas and Suggestions
- Topic: close popups by mouseclick
- Replies: 4
- Views: 2413
Re: close popups by mouseclick
New user bump... love the game! but this is the first thing I found while playing the game that seemed like it could be improved. Like this:
Click on item to open info window, click again on same item to close window. edit: playing now and seeing that the double click is no good because it has ...
Click on item to open info window, click again on same item to close window. edit: playing now and seeing that the double click is no good because it has ...