Search found 14 matches

by ThrashNeon
Tue Sep 15, 2020 5:53 am
Forum: Not a bug
Topic: [1.0.0] Map Editor Oil removal brush bug
Replies: 4
Views: 1761

Re: [1.0.0] Map Editor Oil removal brush bug

Everything still looks fine. Keep in mind behavior difference between spray and brush, when holding spray it will be applied multiple times over same resource entities while brush applies at most once for every resource entity during single mouse click. When you place new crude oil resources with s...
by ThrashNeon
Mon Sep 14, 2020 10:27 am
Forum: Not a bug
Topic: [1.0.0] Map Editor Oil removal brush bug
Replies: 4
Views: 1761

Re: [1.0.0] Map Editor Oil removal brush bug

Thanks for the report. You can manually type larger intensity like 80000, it will be much faster. Brush works fine for me. Thanks for the tip on density.. this works slightly better. I was able to get the spray tool to work by cranking the intensity, but the brush still does not work at all for me ...
by ThrashNeon
Mon Sep 14, 2020 4:39 am
Forum: Not a bug
Topic: [1.0.0] Map Editor Oil removal brush bug
Replies: 4
Views: 1761

[1.0.0] Map Editor Oil removal brush bug

I've searched the forums and mods, but I can't seem to find any discussion of this... Oil removal in the map editor seems to be broken for map generated oil deposits (or at least it doesn't work like all the other resources). The brush/spray settings don't work at all for removing generated oil, so ...
by ThrashNeon
Tue Mar 05, 2019 5:43 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.3] game fails to start (macOS Sierra)
Replies: 48
Views: 16558

Re: [posila] [0.17.3] game fails to start (macOS Sierra)

0.17.5 is working fine for me in 10.11.6.

Computer: Mac Pro
Model: MacPro5,1 (Mid 2010)
OS Version: 10.11.6
Processors: 2x 6-Core Intel Xeon
Processor Speed: 2.66 GHz
Processor Core Number: 12
RAM: 32 GB 1333 MHz DDR3 ECC
GPU: AMD Radeon HD 7950
GPU VRAM: 3072 MB
by ThrashNeon
Fri Mar 01, 2019 4:54 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.3] game fails to start (macOS Sierra)
Replies: 48
Views: 16558

Re: [0.17.3] game fails to start (macOS Sierra)

I run El Cap. I have 600+hrs in factorio.
It'll be a shame if 0.16.x is the end of the line. :cry:
by ThrashNeon
Thu Feb 28, 2019 4:07 pm
Forum: Releases
Topic: Version 0.17.2
Replies: 50
Views: 33930

Re: Version 0.17.2

VuiMuich wrote: ↑
Thu Feb 28, 2019 3:20 pm
If you have not already done, you might want to file a proper bugreport, so it is better possible to track the issue. Also you will have a better feedback if and when it gets/got solved.
Thanks for the reminder. The issue is being discussed in the bug report thread.
by ThrashNeon
Thu Feb 28, 2019 3:03 pm
Forum: Releases
Topic: Version 0.17.2
Replies: 50
Views: 33930

Re: Version 0.17.2

Neither the Steam version nor the downloaded version will launch on Mac OS X 10.11.6 (El Cap) factorio cannot be opened because of a problem. Check with the developer to make sure factorio works with this version of OSΒ X. You may need to reinstall the application. Be sure to install any available up...
by ThrashNeon
Wed Apr 11, 2018 10:23 am
Forum: Gameplay Help
Topic: Map Editor to Scenario - reset freeplay?
Replies: 6
Views: 4266

Re: Map Editor to Scenario - reset freeplay?

This isn't possible, and probably won't be possible for players, because you could just easily cheese the freeplay achievements I'm not sure I understand... Currently, I CAN create a new freeplay map in the map editor, and pretty much put anything I want in it (resources for achievements, etc), and...
by ThrashNeon
Wed Apr 11, 2018 7:23 am
Forum: Gameplay Help
Topic: Map Editor to Scenario - reset freeplay?
Replies: 6
Views: 4266

Re: Map Editor to Scenario - reset freeplay?

Thanks for the reply... normally what i do for that is before i save the map for us is to manually delete all my items by moving everything to a chest, then using the console commands to reset the biter evolution. im not personally familiar with a way to reset the played time, but i havent bothered ...
by ThrashNeon
Sun Apr 08, 2018 3:05 pm
Forum: Gameplay Help
Topic: Map Editor to Scenario - reset freeplay?
Replies: 6
Views: 4266

Map Editor to Scenario - reset freeplay?

Is there any way to reset a Map Editor created freeplay scenario as far as player playtime, inventory and starting script? I'm using the Map Editor (in freeplay mode) to work on some starter base designs/layouts which I want to save as NEW freeplay scenarios. This works fine for the first save of a ...
by ThrashNeon
Wed Mar 21, 2018 3:40 pm
Forum: Technical Help
Topic: Struggling with keybindings
Replies: 3
Views: 1632

Re: Struggling with keybindings

I'm using a mouse button to pick up items. Nowadays I could not imagine playing any game with a mouse with less then 7 buttons. I'm right handed with the mouse in my right hand, why should I do everything with the left hand on the keyboard? Also on my mouse: rotate entity and cancel build / pipette...
by ThrashNeon
Wed Mar 21, 2018 5:39 am
Forum: Technical Help
Topic: Struggling with keybindings
Replies: 3
Views: 1632

Struggling with keybindings

I only have a couple of hundred hours in Factorio so I'm a n00b, but so far, there is only ONE issue that I'm really struggling with. Wasn't sure if this should go in the Ideas and Suggestions forum... The f key to pickup items. In order to be effective, you must be able to chord this on the keyboar...
by ThrashNeon
Sun Mar 18, 2018 1:42 pm
Forum: Resolved Problems and Bugs
Topic: [Antron] [0.16.x] Mac OS X Import blueprint string bug
Replies: 8
Views: 4545

Re: [HanziQ] [0.15.x][0.16.x] Mac OS X Import blueprint string bug

No rebound keys, no input keymapping or clipboard software installed, all keyboard shortcuts are set to factory defaults in System Preferences. Copy/Paste works normally for everything except Factorio (I use it constantly). Also, the same behavior in the map exchange string field. On first open, cli...
by ThrashNeon
Sat Mar 17, 2018 4:51 am
Forum: Resolved Problems and Bugs
Topic: [Antron] [0.16.x] Mac OS X Import blueprint string bug
Replies: 8
Views: 4545

[Antron] [0.16.x] Mac OS X Import blueprint string bug

I've searched, but did not find this reported.... In order to paste a blueprint (or blueprint book) string, the GUI requires that you open and dismiss the import dialog once before allowing you to paste. If you open the dialog the first time and type command-v to paste, the box receives a "v&qu...

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