Search found 16 matches

by Ikonos
Sun Dec 20, 2020 10:12 pm
Forum: Implemented in 2.0
Topic: Redo functionality
Replies: 51
Views: 19962

Re: Redo functionality

+1 For the "undo" I think an "undo" icon on the map for about 30 seconds could point you to the place you just broke (if you did the undo by accident). Not that the game should know if you broke something, just place an icon in the center of the "undo" operation to let ...
by Ikonos
Wed Dec 16, 2020 9:28 pm
Forum: Implemented Suggestions
Topic: Sorting savegames: by date / world
Replies: 55
Views: 18430

Re: Sorting savegames (was: Save game system)

I was about to suggest something similar. A toggle for alphabetical/chronological order would be very useful. When you have several runs with several saves on each, the chronological order is better. Also, the map editor load menu does not have the "playtime" displayed, so it is harder to ...
by Ikonos
Tue Dec 15, 2020 10:50 am
Forum: Implemented in 2.0
Topic: (Hotkey to) Replace existing structures with blueprint / Replace with bp / Forced bp placing/deconstruction
Replies: 80
Views: 47411

Place blueprint with deconstruct option

TL;DR When placing a blueprint on the world, right click it to place it and deconstruct not only rocks/trees, but also any other building in the way (splitters, wrong way belts, assemblers, ...). Why ? When you are placing ghosts, you can remove things with right mouse button. If you have a bluepri...
by Ikonos
Sun Dec 06, 2020 6:22 pm
Forum: Ideas and Suggestions
Topic: Move assist
Replies: 1
Views: 824

Move assist

TL;DR To ease moving things (just a bit), after a cut command, place the mouse in the position needed to have the blueprint in the same position the cutted things were. What ? Just that. Maybe not possible for big blueprints, but I thik it would be nice when it can be done. Why ? When you need to m...
by Ikonos
Sat Dec 05, 2020 3:18 am
Forum: Ideas and Suggestions
Topic: Some chemical plant recipes allow flipping
Replies: 3
Views: 2256

Some chemical plant recipes allow flipping

TL;DR Some blueprints with chemical plants could be flipped What ? Recipes with the same liquid in both pipes allow the chemical plant to be flipped (sulfur, solid fuel from light and heavy oil, lubricant, plastic, batteries and explosives). If all chemical plants in the blueprint have a recipe and...
by Ikonos
Wed Dec 02, 2020 10:43 pm
Forum: Ideas and Suggestions
Topic: Splitter GUI, clickable graphical priorities
Replies: 17
Views: 5687

Re: Splitter GUI, clickable graphical priorities

I am glad I am not the only one that has to think (click) twice when setting priorities.

I don't know if the buttons would be confusing when the filter is active. I think It could look like this:

splitter_gui_filter.png
splitter_gui_filter.png (267.93 KiB) Viewed 5575 times

Maybe an " * " on the empty button.
by Ikonos
Wed Dec 02, 2020 12:16 am
Forum: Resolved Problems and Bugs
Topic: [Twisnen][1.1.3] Power switch is always off when pasted
Replies: 1
Views: 2060

[Twisnen][1.1.3] Power switch is always off when pasted

When you set the power switch status (on/off) by hand (not with circuit network) to be "on" and copy/paste or create blueprint, it is "off" when pasted.

Maybe intended to be that way?

I think its status should be saved as it is with splitter priorities for example.
by Ikonos
Tue Dec 01, 2020 11:01 am
Forum: Ideas and Suggestions
Topic: Splitter GUI, clickable graphical priorities
Replies: 17
Views: 5687

Splitter GUI, clickable graphical priorities

TL;DR Remake current yellow arrows for priorities in the splitter's GUI as buttons. splitter_gui.png What ? Click an arrow button to set the priority to that side. If it already has the priority, then clears it. Buttons should be rotated to match the splitter preview. Current GUI should also be kep...
by Ikonos
Sun Mar 10, 2019 12:37 pm
Forum: Ideas and Suggestions
Topic: Super-pipette as an vanilla alternative to early bots mods
Replies: 3
Views: 1218

Super-pipette as an vanilla alternative to early bots mods

TL;DR Speed up blueprint manual construction to reduce the need for early bots mods What ? 1) Allow the pipette to work while holding LMB and dragging the cursor. 2) When dragging the pipette and entering a new cell, it takes from the inventory a copy of the thing/blueprint-gost in that place. 3) W...
by Ikonos
Fri Jan 25, 2019 4:00 pm
Forum: Ideas and Suggestions
Topic: Quick blueprint/dismantle
Replies: 0
Views: 993

Quick blueprint/dismantle

I think that in 0.17 there will be Copy/Paste/Cut. That is great, I would add: Click on an empty place and drag: starts new blueprint selection. Right-click on an empty place and drag: starts standard dismantle selection. When holding a blueprint, clicking on a book opens it to let you put the bluep...
by Ikonos
Mon Jan 21, 2019 3:38 pm
Forum: Ideas and Suggestions
Topic: End-game mech
Replies: 17
Views: 9419

Re: End-game mech

What I would add: 1.Customization. Not only weapons, but increased armor plates, better motors for speed, shields... basically what can be placed on a modular armor and something more. 2. Remote control. Maybe an optional module for remote control. You select the mech from map view and control it. 3...
by Ikonos
Tue Jan 15, 2019 11:53 pm
Forum: Ideas and Suggestions
Topic: Crafting shortcuts
Replies: 3
Views: 2825

Crafting shortcuts

TL;DR Shortcuts to craft common things without having to search them What ? Pressing shift (or other key) shows the item count that can be crafted for each item in the toolbar (maybe in green digits above the current count). Then with the key pressed, left click craft one and right click crafts 5. ...
by Ikonos
Mon Jun 25, 2018 8:04 pm
Forum: Ideas and Suggestions
Topic: LAR DLC (Life After Rocket launch)
Replies: 1
Views: 1845

LAR DLC (Life After Rocket launch)

TL;DR The game is nearing release and it is fine in the major part, but after release, a DLC could add some extra motivation to continue. And that could be building an FTL ship. What ? So, the rocket is a very normal, very slow rocket that can’t get us to our home across the stars. After launching ...
by Ikonos
Tue Mar 13, 2018 12:21 am
Forum: Ideas and Suggestions
Topic: Blueprint recicle bin
Replies: 0
Views: 747

Blueprint recicle bin

TL;DR
A place in the blueprint library where the latest blueprints deleted or cleared and deleted books are stored.
What ?
The recicle bin could have the latest 10 or 20 deleted or cleared blueprints and 5 blueprint books.
Why ?
Because errors happens.
by Ikonos
Sun Mar 11, 2018 4:54 pm
Forum: Implemented Suggestions
Topic: Player created alarms (circuit network)
Replies: 2
Views: 2227

Re: Player created alarms (circuit network)

Sorry. My fault. I didn't look at the programmable speaker (maybe I got confused by its name).
Thank you.
by Ikonos
Sun Mar 11, 2018 4:16 pm
Forum: Implemented Suggestions
Topic: Player created alarms (circuit network)
Replies: 2
Views: 2227

Player created alarms (circuit network)

TL;DR A circuit network device that allows the player to define an alarm (title and icon) to be fired if a condition is meet (or while the condition is meet). What ? This would be a device, something like a combinator. You can set a title for the alarm and an icon (same as you select one for bluepr...

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