Search found 4 matches

by manseaua
Wed Apr 04, 2018 12:44 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 326698

Re: [0.16.x] Bob's Mods: General Discussion

I thought they were on by default. anyway, when they're turned on, you get a few new intermediates, which are primarily used for making the new type of ammos. there's also alien science packs, and high end equipment will require artifacts for construction. Basically, everything you build with them ...
by manseaua
Wed Apr 04, 2018 12:07 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 326698

Re: [0.16.x] Bob's Mods: General Discussion

so Alien artifacts turned off by default is there a lot implemented with them if people turn them on, or just remnants of pre .15? if there is some implementation is there a reason there off lag/ups or something?
by manseaua
Mon Mar 12, 2018 1:46 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 326698

Re: [0.16.x] Bob's Mods: General Discussion

I don't think anyone has a problem with having new inserters but I think there's a little bit of redundancy of throughput I think I would make it so that you have tier: color: Name: Research: 0- burner 1-Yellow .........................Logistics 1 2-Burner.................-Stack Research 1.............
by manseaua
Sun Mar 11, 2018 1:58 am
Forum: Bob's mods
Topic: Planned feature, give feedback: Pollution multipliers
Replies: 17
Views: 6876

Broken update

I don't use adjustable inserters because I find it really cheaty I like having to find alternate solutions but your latest logistics update removed the long-handed inserter making it the game completely unplayable can you please make it so the adjustable inserters mod removes the longhand instead of...

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