Nice, will try that out once I got all achievements agains6x wrote: Sun Jan 05, 2025 10:48 pmYou might enjoy https://mods.factorio.com/mod/CircuitLaunchableRocketsmeet666 wrote: Sun Jan 05, 2025 12:14 pmAlso would it be possible to start the rocket based on a circuit signal?
Maybe even for half filled rockets if I want them to launch automatically?
Search found 5 matches
- Mon Jan 06, 2025 10:17 am
- Forum: Ideas and Suggestions
- Topic: Allow circuit based rocket launches with mixed content
- Replies: 3
- Views: 776
Re: Allow circuit based rocket launches with mixed content
- Sun Jan 05, 2025 12:14 pm
- Forum: Ideas and Suggestions
- Topic: Allow circuit based rocket launches with mixed content
- Replies: 3
- Views: 776
Allow circuit based rocket launches with mixed content
The checkbox for automatic requests from space platforms is great.
However, if I want to use the 'read orbital request' circuit and set a requester chest to that and then the inserter starts inserting
various items at once, the rocket wont auto-launch.
It only auto-launches, if the contets are ...
However, if I want to use the 'read orbital request' circuit and set a requester chest to that and then the inserter starts inserting
various items at once, the rocket wont auto-launch.
It only auto-launches, if the contets are ...
- Tue Apr 03, 2018 12:34 pm
- Forum: Technical Help
- Topic: Huge FPS decrease without "changing anything"
- Replies: 2
- Views: 1292
Huge FPS decrease without "changing anything"
Hi,
I've already tried my luck over at reddit (https://www.reddit.com/r/factorio/comments/89cdii/help_me_fix_my_game/) but this seems to be a more specific problem.
Without "changing anything" (Haha, there must be a change somewhere otherwise I would not have this problem) my game on my current ...
I've already tried my luck over at reddit (https://www.reddit.com/r/factorio/comments/89cdii/help_me_fix_my_game/) but this seems to be a more specific problem.
Without "changing anything" (Haha, there must be a change somewhere otherwise I would not have this problem) my game on my current ...
- Sat Mar 10, 2018 9:53 am
- Forum: Not a bug
- Topic: Blueprints with a rocket silo can only be turned by 180°
- Replies: 4
- Views: 2264
Re: Blueprints with a rocket silo can only be turned by 180°
Maybe its still possible to let the blueprint be turned by 90° and ignore the rotation of the silo?
- Sat Mar 10, 2018 9:36 am
- Forum: Not a bug
- Topic: Blueprints with a rocket silo can only be turned by 180°
- Replies: 4
- Views: 2264
Blueprints with a rocket silo can only be turned by 180°
Title.
I'm not sure if this is intentional, since the silo itself can't be turned.
Just discovered that as I tried to rotate a blueprint with a silo in it
Hope that helps.
Greetings.
I'm not sure if this is intentional, since the silo itself can't be turned.
Just discovered that as I tried to rotate a blueprint with a silo in it
Hope that helps.
Greetings.