really o_O
I did it like so and I got an error, I must of screwed something up in the code, my bad
Edit: I see why, I am coding in 15.40 yet, this is in 16. Okay we are all good.
Search found 6 matches
- Mon Mar 12, 2018 6:21 pm
- Forum: Implemented mod requests
- Topic: game.print // player.print addition to add color
- Replies: 3
- Views: 2376
- Mon Mar 12, 2018 5:44 am
- Forum: Implemented mod requests
- Topic: game.print // player.print addition to add color
- Replies: 3
- Views: 2376
game.print // player.print addition to add color
If there is a way to do this, I apologize, I could not find a way to do this so I am requesting this
Basically the ability to set a color on game.print & player.print for example
player.print("some random message to the player with the color red", {r=1, g=0, b=0, a=1})
if a color is not ...
Basically the ability to set a color on game.print & player.print for example
player.print("some random message to the player with the color red", {r=1, g=0, b=0, a=1})
if a color is not ...
- Sun Mar 11, 2018 7:36 pm
- Forum: Implemented mod requests
- Topic: rcon.print() or something along those lines
- Replies: 2
- Views: 1584
Re: rcon.print() or something along those lines
sweet, thank you.
- Sat Mar 10, 2018 5:44 pm
- Forum: Implemented mod requests
- Topic: rcon.print() or something along those lines
- Replies: 2
- Views: 1584
rcon.print() or something along those lines
basically, it would be nice to have the ability to have lua be able to send a response to rcon when you use /c or /silent-command from rcon
an example of the situation that would be nice is something along the lines of
rcon.print( table.tostring(game.forces['player'].item_production_statistics ...
an example of the situation that would be nice is something along the lines of
rcon.print( table.tostring(game.forces['player'].item_production_statistics ...
- Sat Mar 10, 2018 5:27 pm
- Forum: Not a bug
- Topic: [0.15.35] - Output from custom commands RCON
- Replies: 11
- Views: 4750
Re: [0.15.35] - Output from custom commands RCON
That's a wall of text ...
... an hour or 2 of your time could fix this simple request ...
What are you actually asking for? Because like the original "report" there's nothing I can see to fix. player.print(...) will go to the player, What's to fix about that?
Did you want rcon.print ...
... an hour or 2 of your time could fix this simple request ...
What are you actually asking for? Because like the original "report" there's nothing I can see to fix. player.print(...) will go to the player, What's to fix about that?
Did you want rcon.print ...
- Sat Mar 10, 2018 7:21 am
- Forum: Not a bug
- Topic: [0.15.35] - Output from custom commands RCON
- Replies: 11
- Views: 4750
Re: [0.15.35] - Output from custom commands RCON
Thanks for the report. That's however working as intended: the lua commands are not part of the RCON interface and as such have no concept of RCON or where they're called from.
For example: in the Lua command it calls "player.print(...)" which is sent to the player - the game isn't going to also ...
For example: in the Lua command it calls "player.print(...)" which is sent to the player - the game isn't going to also ...