Search found 26 matches

by Henry Loenwind
Fri Mar 20, 2020 3:54 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 207
Views: 15859

Re: Friday Facts #339 - Beacon HR + Redesign process

Looks like something the biters would build. Alien. Menacing.
by Henry Loenwind
Mon Feb 24, 2020 9:28 am
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 57
Views: 5916

Re: Friday Facts #335 - Scenario changes, Damage effect filtering

Ok, back to making harder enemies again. Two ways come to mind when I think about making biters more effective without adding some evolved AI. The one would be to have infiltration biters, ones that take into account turret ranges when pathfinding. The other one would be to have biters that target e...
by Henry Loenwind
Fri Feb 21, 2020 3:59 pm
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 57
Views: 5916

Re: Friday Facts #335 - Scenario changes, Damage effect filtering

That has already been severely optimized. The fact it works at all now instead of just locking up the game shows that. Unfortunately that's just a numbers thing; biters moving is slow and will always be slow. There's nothing that can be done about that. Shooting at a massive amount of them causing ...
by Henry Loenwind
Fri Feb 21, 2020 3:11 pm
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 57
Views: 5916

Re: Friday Facts #335 - Scenario changes, Damage effect filtering

While you're optimising things, may I remind you that researching an arty range upgrade is still a great way to have your game grind to a halt? Even placing a new arty 2 roboport ranges forward from your existing arties is enough to take a lengthy coffee break.
by Henry Loenwind
Sat Jan 11, 2020 1:30 pm
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 8285

Re: Friday Facts #329 - Campaign reassessment

You are a bit too fixated on "The One Campaign", I think. There's no reason to not include a number of campaigns, scenarios, teaching maps, and so on. Just put the one you have right now into the "campaigns and scenarios" main menu folder, give it a nice name and description, and then plan your new ...
by Henry Loenwind
Sun Dec 08, 2019 12:14 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 7706

Re: Friday Facts #323 - Animated water

Take a car, and strip it of all what's "unnecessary" for it to be a car. All interior panels, AC, GPS, sound system, whatever is just there for comfort. Is it still a car ? Yes. Would you buy it ? No. Between "works" and "products that is finished, there is a whole world. That's the difference betw...
by Henry Loenwind
Sun Dec 01, 2019 1:05 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 7706

Re: Friday Facts #323 - Animated water

This feels so ... unnecessary.

Like most of the .17 changes, tbh.
by Henry Loenwind
Sun Nov 10, 2019 6:17 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 20261

Re: Friday Facts #320 - Color correction

thumbs down The daylight colors now have to many bright spots that cause your iris to contract. (That's what people mean when they say they're "blinded" by something.) The old scheme has much lower brightness differences and bright spots. That probably doesn't matter in an office environment, but mo...
by Henry Loenwind
Fri Oct 04, 2019 11:09 pm
Forum: News
Topic: Friday Facts #315 - New test servers
Replies: 69
Views: 9091

Re: Friday Facts #315 - New test servers

Is it just me or is that train in the video not staying exactly in the center of the screen? Especially when driving horizontally the yellow wagon looks like it's jittering a bit.
by Henry Loenwind
Fri May 24, 2019 11:50 pm
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 10007

Re: Friday Facts #296 - All kinds of bugs

However, I never simply do so, because all that does is hide the problem; whatever mistake was being made somewhere is still being made, and who knows what other issues it has caused, is causing, or will cause in the future. Amen. However, I usually add checks there, so I can throw an exception tha...
by Henry Loenwind
Sat Apr 20, 2019 2:56 pm
Forum: News
Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
Replies: 40
Views: 8359

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

tbh, that new icon for the power posts looks like a mess on the belt in any resolution. The old one has a very defined shape that is easily recognizable in any size above 8px (and at that size you only see colors anyway).
by Henry Loenwind
Sat Apr 06, 2019 11:57 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 18131

Re: Friday Facts #289 - Character GUI

so in order to keep a compact design
let me translate that for you:

"so in order to waste more space as useless empty space around the GUI"
by Henry Loenwind
Sun Mar 10, 2019 1:23 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.17.9] Reconnecting to paused multiplayer game confuses the game
Replies: 1
Views: 479

[Twinsen] [0.17.9] Reconnecting to paused multiplayer game confuses the game

If you lose the connection to a server while the game is paused and then reconnect with the "reconnect" button , the client will not clear the "pause" status. It thinks the game is still paused and offer you to unpause it. Playing the game while it shows it's paused is somewhat possible, but a bit g...
by Henry Loenwind
Sat Mar 09, 2019 5:52 pm
Forum: Releases
Topic: Version 0.17.9
Replies: 56
Views: 16358

Re: Version 0.17.9

That does not change anything about the bad connection between me and the servers the cdn throws at me... also i will never use a vpn just to get normal speeds...: What VPN stands for is... The issue here is that Telekom does not peer at the central exchange (they deem themselves to big for it). So...
by Henry Loenwind
Fri Mar 01, 2019 8:29 pm
Forum: Releases
Topic: Version 0.17.4
Replies: 54
Views: 19387

Re: Version 0.17.4

Yesterday my anti-virus just scanned Factorio for a couple of extra seconds. Today we're one step further...

Image
by Henry Loenwind
Thu Feb 28, 2019 1:31 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [0.17.2] Crash when loading PvP scenario with any mods installed
Replies: 7
Views: 875

Re: [Klonan] [0.17.2] Crash when loading PvP scenario with any mods installed

Klonan wrote:
Thu Feb 28, 2019 1:11 pm
It is pretty simple, you will just need to extract the save, and replace `pvp.lua` with the new one in the next release
Thanks!!
by Henry Loenwind
Thu Feb 28, 2019 11:53 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [0.17.2] Crash when loading PvP scenario with any mods installed
Replies: 7
Views: 875

Re: [Klonan] [0.17.2] Crash when loading PvP scenario with any mods installed

However old saves of the PvP scenario will still have the error present, so I would suggest to start a fresh one. Thanks for the quick fix. However, I know a couple of people who would throw tterrag into a biter nest if he was to reset the server now. But as we're all quite capable of going low-lev...
by Henry Loenwind
Fri Feb 08, 2019 10:55 pm
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 84
Views: 17772

Re: Friday Facts #281 - For a Few Frames More

What I miss in most games is a "test" button in the graphics settings that renders a couple of scenes and reports the fps. Especially in games where the screen starts out empty and fast to render...
by Henry Loenwind
Fri Jan 25, 2019 6:51 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 25978

Re: Friday Facts #279 - Train GUI & Modern Spitter

My main issue with the current UI is that there's only "manual" and automatic". When I get into a train and send it to the next station, it will switch to automatic and leave there by itself. Annoying, especially if you just got out and are crossing the rails to get to where you wanted to go... So I...
by Henry Loenwind
Wed Jan 23, 2019 9:36 am
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 21453

Re: Friday Facts #278 - The new quickbar

How do you keep the tool belt partially empty? So that newly crafted items go there and not into the inventory. I follow your procedure for the first 60-90 minutes in the game until I reach oil processing. Then (the latest) my tool belt littered with all kind of stuff, which annoys me greatly. By n...

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