Search found 416 matches

by kirazy
Tue Feb 04, 2020 1:15 am
Forum: Mod portal Discussion
Topic: Set mod version as deprecated (not whole mod)
Replies: 2
Views: 1373

Re: Set mod version as deprecated (not whole mod)

And conversely, I would like to deprecate a version of my mod for 0.18 because I have a successor mod, but there's no issue with 0.17 and no successor mod for 0.17, so that version doesn't need to be deprecated.

I was actually thinking of making this thread myself, haha.
by kirazy
Mon Feb 03, 2020 8:05 pm
Forum: Mods
Topic: [MOD 1.1] Loader Redux
Replies: 131
Views: 79768

Re: [MOD 0.17 - 0.18] Loader Redux

You have a... thief? https://mods.factorio.com/user/robocafterlp I'm not sure what he's doing. The first mod seems to just be a duplicate, the second one adds a bit to create loaders for https://mods.factorio.com/mod/UltimateBelts_Owoshima_And_Pankeko-Mod. Don't know if you care or not, given the li...
by kirazy
Sun Feb 02, 2020 11:15 am
Forum: Not a bug
Topic: [0.18.3] - Underground belt remnants graphics are faded?
Replies: 1
Views: 612

[0.18.3] - Underground belt remnants graphics are faded?

Not sure if this is intended design, given that the belt remnants for transport-belts and splitters are bright and vibrant:

Image
by kirazy
Sun Feb 02, 2020 3:26 am
Forum: Modding help
Topic: Add a property to entity definition (resolved)
Replies: 6
Views: 1312

Re: Add a property to entity definition

1) dumb question, what does 0.18 do to make structure_patch work? You may have to hand-edit sprites to be compatible. 2) table.insert inserts a table into the first numbered position which is nil, starting at 1. It inserts at position #table + 1 if there's numbered entries (# gets the number of ele...
by kirazy
Sun Feb 02, 2020 2:32 am
Forum: Modding help
Topic: Add a property to entity definition (resolved)
Replies: 6
Views: 1312

Add a property to entity definition (resolved)

So new in 0.18 is the splitter property "structure_patch", which for whatever reason is not on the wiki yet. I'm trying to update my mod that reskins Bob's basic splitter, only he hasn't chosen to implement structure_patch (which would involve using the new sprites from 0.18, where they sp...
by kirazy
Wed Jan 22, 2020 6:53 am
Forum: Resolved Problems and Bugs
Topic: [0.18.0] - structure_render_layer setting for Loader no longer correct
Replies: 3
Views: 2183

[0.18.0] - structure_render_layer setting for Loader no longer correct

In 0.17, the structure_render_layer type in the loader prototype was set to default to the "transport-belt-circuit-connector" render layer. In 0.18, this is no longer correct, with the apparent changes to the render layer for the Underground Belt and Splitters: Current behavior in 0.18: ht...
by kirazy
Tue Jan 21, 2020 6:38 pm
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 78135

Re: Version 0.18.0

Where is that tool for modders to apply the color corrections and the like to our sprites? Edit: For anyone else: https://github.com/wube/factorio-LUT-tool New question: This is just a case of the colors are changed once, yes? I use color masks to match existing base assets, so I just need to tweak ...
by kirazy
Sun Aug 18, 2019 3:46 am
Forum: Resolved Problems and Bugs
Topic: [0.17.66] Potential issue with implementation of back_patch and front_patch to loader prototype?
Replies: 3
Views: 2603

Re: [0.17.66] Potential issue with implementation of back_patch and front_patch to loader prototype?

In an early patch the option to change the default render layer for the loader was added , specifically because rendering on the transport-belt layer causes this issue: https://i.imgur.com/ZlZwiZS.png I had been rendering on the same level as underground belts, which I was told was transport-belt-c...
by kirazy
Sun Aug 18, 2019 12:51 am
Forum: Resolved Problems and Bugs
Topic: [0.17.66] Potential issue with implementation of back_patch and front_patch to loader prototype?
Replies: 3
Views: 2603

[0.17.66] Potential issue with implementation of back_patch and front_patch to loader prototype?

In reference to this modding interface request , added in 0.17.65. I have the following issue when trying to implement back_patch and front_patch in my mod Vanilla Loaders HD: https://i.imgur.com/RfgKEPy.png I have the exact same images, exact same code as the vanilla Underground belt: https://imgur...
by kirazy
Fri Jun 07, 2019 12:17 pm
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 35499

Re: Friday Facts #298 - Demo upgrade for Stable

Im confused. What are you trying to do with loaders? Remove? Integrate? Change? They will be removed from the introduction campaign If we're removing loaders from the NPE, does this mean they won't receive official graphics, and so we can do this now? :D https://forums.factorio.com/viewtopic.php?f=...
by kirazy
Sun Jun 02, 2019 8:03 am
Forum: Implemented mod requests
Topic: Add support for back_patch, front_patch to loader entity (from underground belt)
Replies: 9
Views: 4500

Add "back_patch", "front_patch" structure properties to Loader prototype (from Underground Belt prototype)

The underground belt prototype has optional structure properties "back_patch" and "front_patch". I request that these two optional properties be added to the loader prototype as well, so that we can replicate the graphical style properly with the new belts. https://i.imgur.com/hz...
by kirazy
Fri Mar 01, 2019 5:53 am
Forum: Implemented mod requests
Topic: Add support for back_patch, front_patch to loader entity (from underground belt)
Replies: 9
Views: 4500

Add support for back_patch, front_patch to loader entity (from underground belt)

https://i.imgur.com/OsvapAE.png The underground belt in 0.17 has a front_patch and back_patch property that helps with the layering around items and other structures. I'd like to request this property be applied to the loader as well, so that I can make 0.17-vanilla-style sprites as well. Currently...
by kirazy
Fri Mar 01, 2019 1:52 am
Forum: Won't fix.
Topic: [0.17.3] Render layering issues related to structure_render_layer changes...
Replies: 1
Views: 625

[0.17.3] Render layering issues related to structure_render_layer changes...

Image
Wooden chest appears on top of Underground belt, splitters.
by kirazy
Wed Feb 27, 2019 10:46 pm
Forum: Implemented Suggestions
Topic: [0.17] Add support for back_patch, front_patch to loader entity (from underground belt)
Replies: 0
Views: 452

[0.17] Add support for back_patch, front_patch to loader entity (from underground belt)

TL;DR Implement support for back_patch and front_patch property from underground-belt entity in loader entity. What ? https://i.imgur.com/OsvapAE.png The underground belt in 0.17 has a front_patch and back_patch property that helps with the layering around items and other structures. I'd like to re...
by kirazy
Wed Feb 27, 2019 8:39 pm
Forum: Modding help
Topic: Add a background layer to a sprite?
Replies: 0
Views: 452

Add a background layer to a sprite?

In 0.17 the vanilla underground belt sprite is composed of several layers, the main sprite and then the top flange is a background layer that renders beneath the belt and items on the belt: https://i.imgur.com/FawNff9.png top: vanilla underground belt; bottom: vanilla-style loader How do I add this ...
by kirazy
Wed Feb 27, 2019 8:28 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.2] Underground Belt appearing on top of other sprites
Replies: 4
Views: 3034

Re: [0.17.2] Underground Belt appearing on top of other sprites

For clarity I've removed the first image (since it's a WIP sprite and is confusing the issue). The vanilla underground belt renders on top of whatever modded sprite is added to the vanilla loader entity. Edit: Here's an image that perhaps is more clear: https://i.imgur.com/gSdDvpN.png In this case, ...
by kirazy
Wed Feb 27, 2019 8:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.2] Underground Belt appearing on top of other sprites
Replies: 4
Views: 3034

[0.17.2] Underground Belt appearing on top of other sprites

Caveat: The loader item is being skinned by a mod, and so the vanilla/native experience doesn't have this issue (since the loader isn't even enabled) However, I'm not sure if this is something that I can fix with lua, or if the issue is deeper, or what: https://i.imgur.com/JTWIniS.png The undergroun...
by kirazy
Wed Feb 27, 2019 4:12 am
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 138867

Re: 0.17 released. Post bugs and balance feedback

Low resolution sprites:
Image

There's an alignment issue with the belt graphics. The issue is not present at high resolution.

Also, the underground basic belt is using the regular transport belt graphics:
Image
by kirazy
Wed Feb 27, 2019 3:47 am
Forum: Mods
Topic: [MOD 1.1] Loader Redux
Replies: 131
Views: 79768

Re: [MOD 0.16] Loader Redux 1.3.1

https://i.imgur.com/ye1S9bk.png I don't suppose you have an idea what's causing this? The loader is detecting belts placed on the back end and spawning graphics for it. Actually, on playing around with it, it's definitely related to the snap logic. https://i.imgur.com/d8FD0kw.png When I toggle off ...

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