The warning signals look like a logo of a hipster internet marketing startup.
They should get a more industrial/steampunk look.
Search found 12 matches
- Sat Jun 17, 2017 8:32 am
- Forum: News
- Topic: Friday Facts #195 - Poles re-design
- Replies: 102
- Views: 52590
- Fri Jan 22, 2016 9:21 pm
- Forum: Mods
- Topic: [MOD 12.11+] Train Outposts
- Replies: 142
- Views: 86899
Re: [MOD 12.11+] Train Outposts
Thanks, I've been looking for an endless resource mod a quite long time. The train tweaks is just a nice addition.
OP stated a radar mod is recommended, what are some good ones?
OP stated a radar mod is recommended, what are some good ones?
- Sun Oct 25, 2015 5:34 pm
- Forum: Ideas and Suggestions
- Topic: Infinite resources
- Replies: 7
- Views: 13365
Re: Infinite resources
I mean, why do you mean they don't like it? Honestly I don't know, it was just a wild guess. I hope most people are going to enjoy it. We'll see the reactions. ores run out faster than you want and you need Yes! That's exactly the problem. With really big factories and big production you get overwh...
- Sat Oct 24, 2015 7:15 pm
- Forum: Ideas and Suggestions
- Topic: Infinite resources
- Replies: 7
- Views: 13365
Re: Infinite resources
I think to this: That's also a good idea, but I doubt the devs are willing to make such huge changes - a whole new tech & redesigning buildings etc. and some people are not goint to like the changes. Whereas adding an Infinite ressources in the dropdown menu would an easy minor change and this ...
- Sat Oct 24, 2015 1:44 pm
- Forum: Ideas and Suggestions
- Topic: Infinite resources
- Replies: 7
- Views: 13365
Re: Infinite resources
Thank you, it seems a bit outdated though.keyboardhack wrote:this mod
- Sat Oct 24, 2015 1:34 pm
- Forum: Ideas and Suggestions
- Topic: Infinite resources
- Replies: 7
- Views: 13365
Infinite resources
It just has to be done.
- Mon Jul 20, 2015 11:50 pm
- Forum: Duplicates
- Topic: [0.12] Crash on exiting car
- Replies: 1
- Views: 3421
[0.12] Crash on exiting car
Got the following crash in the exact second I hit enter to exit a car in singleplayer. It has been working before, just crashed this time. It only said "Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums." Log: 0.0...
- Tue Jun 02, 2015 10:31 pm
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 163451
Re: Count to 1,000,000
Forgot 282: It's the sum of times I sighted when I Realized I have to make up some numbers-facts just to enable the PM function
- Tue Jun 02, 2015 10:29 pm
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 163451
Re: Count to 1,000,000
Β§ 283 is about Bankruptcy in the German Criminal code
- Tue Jun 02, 2015 10:26 pm
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 163451
Re: Count to 1,000,000
281 is a prime, twin prime, sum of the first 14 primes and the sum of seven consecutive primes
- Tue Jun 02, 2015 10:22 pm
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 163451
Re: Count to 1,000,000
280 is the number of a 97km long highway in California.
- Fri Jan 02, 2015 4:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.8] Multiplayer - Death causes game to freeze/crash
- Replies: 4
- Views: 2349
Re: [0.11.8] Multiplayer - Death causes game to freeze/crash
same here, but we just experience a desync and have to load an autosave after someone dies