Search found 11 matches
- Wed Apr 12, 2023 5:58 am
- Forum: Technical Help
- Topic: Nagios check for headless server
- Replies: 2
- Views: 898
Re: Nagios check for headless server
hoping this for my server aliveness check
- Wed Apr 12, 2023 5:57 am
- Forum: Technical Help
- Topic: Factorio Dedicated Server Disk IO Patten?
- Replies: 3
- Views: 869
Re: Factorio Dedicated Server Disk IO Patten?
First: Do you have async save on or off in the config? Did you try both? Secondly you should look what IO Pattern the saving actually takes before assuming latency is an issue at all. Doing an fsync() after a 1GB save file once and adding 1s of latency to that will hardly matter. I have async save ...
- Tue Apr 11, 2023 6:59 am
- Forum: Technical Help
- Topic: Factorio Dedicated Server Disk IO Patten?
- Replies: 3
- Views: 869
Re: Factorio Dedicated Server Disk IO Patten?
I found something interesting. on cloud server, my disk works like this # dd if=/dev/zero of=test1.img bs=1G count=1 oflag=dsync 1+0 records in 1+0 records out 1073741824 bytes (1.1 GB, 1.0 GiB) copied, 8.65808 s, 124 MB/s # dd if=/dev/zero of=test2.img bs=512 count=1000 oflag=dsync 1000+0 records i...
- Tue Apr 11, 2023 6:30 am
- Forum: Technical Help
- Topic: Factorio Dedicated Server Disk IO Patten?
- Replies: 3
- Views: 869
Factorio Dedicated Server Disk IO Patten?
Hi, I am a server admin for factorio server. Recently I found that Factorio DS are quite strange in saving saves. It take **much** longer on cloud server (aliyun) rather than bare mental machines. After investigating, Factorio DS seems like using fsync syscall to ensure saves are written to disk (wh...
- Tue Mar 06, 2018 5:31 am
- Forum: Ideas and Suggestions
- Topic: Block rail section based on train condition
- Replies: 18
- Views: 7203
- Tue Mar 06, 2018 5:05 am
- Forum: Pending
- Topic: [0.16.27] desync
- Replies: 7
- Views: 2784
Re: [16.27] desync
I was looking into the desync and it looks like there's some desync around a tank shooting at some cargo wagons. Do you remember if anyone was doing anything like that at the time of the desync? two desync happened when only me on server. The network is a little bad, and I described what I am doing...
- Mon Mar 05, 2018 8:05 am
- Forum: Gameplay Help
- Topic: [16.27]Train path finding bug or feature?
- Replies: 4
- Views: 1802
Re: [16.27]Train path finding bug or feature?
The train is technically in two-way segment, so it is allowed to turn back. Just remove completely remove signals you have disabled by circuit network to make it one-way segment at it will works as you expect. So is there any debug option to show whether it is one-way or two-way segment? It's usefu...
- Mon Mar 05, 2018 4:43 am
- Forum: Gameplay Help
- Topic: [16.27]Train path finding bug or feature?
- Replies: 4
- Views: 1802
[16.27]Train path finding bug or feature?
I constrcuted a dual line railway and using signals to let trains drives only at right side of their direction. bottom-right is a station called station #1 and there's another station at bottom. I have configured this train to moving between home station and #1. home station is collecting coal. And ...
- Mon Mar 05, 2018 4:32 am
- Forum: Pending
- Topic: [0.16.27] desync
- Replies: 7
- Views: 2784
Re: [16.27] desync
No. I am using vanilla server.Loewchen wrote:Are you using mods or a custom scenario?
- Sun Mar 04, 2018 10:13 am
- Forum: Pending
- Topic: [0.16.27] desync
- Replies: 7
- Views: 2784
Re: [16.27] desync
Another desync, occurred when I am on the train and switched to automatic
- Sun Mar 04, 2018 9:45 am
- Forum: Pending
- Topic: [0.16.27] desync
- Replies: 7
- Views: 2784
[0.16.27] desync
I am travelling on the train. only me on server.