Search found 14 matches

by zaubara
Wed Dec 16, 2020 9:30 am
Forum: Combinator Creations
Topic: Remote Controlled Circuit Switch
Replies: 22
Views: 9947

Re: Remote Controlled Circuit Switch

very good ;) here's one using 2 combinators: map_switch_2.png 0eNrFVdFu2zAM/Bc+bnJhOXHSGehD0c8YhkBxuIaALRmSnCwI/O8jHTRxXG9pNmB7MSyJPB55Z/kI66rFxpONUByBSmcDFF+PEOjVmkr24qFBKIAi1qDAmlpWjdujT8KeYrmFTgHZDf6AQnfqZqrxFLc1RiqT0tVrsiY6P8DIum8K0EaKhCcu/eKwsm29Rs9FplkoXgZOclZKC1D6qOAARaIXC4bn1iyWch4k4KVNh+C04...
by zaubara
Tue Dec 15, 2020 10:30 pm
Forum: Combinator Creations
Topic: Remote Controlled Circuit Switch
Replies: 22
Views: 9947

Re: Remote Controlled Circuit Switch

Without power, combinators don't change their output, no matter their input.
So when you disconnect the arithmetic combinator from the power network, it will still output A=1
by zaubara
Sat Oct 31, 2020 3:01 am
Forum: Gameplay Help
Topic: One time clock
Replies: 7
Views: 2506

Re: One time clock

For a one-time-counter, use 2 decider combinators: one with x != 0 -> x (input count), the other x < 60000 -> x (1), wire all in- and outputs together. Activate the inserters from the output of the second combinator, when x = 0. 0eNrFlG1qg0AQhu8yvzfBj0QTae9RKEH8mKQDusruGirBA/QWPVtP0lktJsQ0VAjUH8LMzr...
by zaubara
Sat Sep 19, 2020 7:34 pm
Forum: Combinator Creations
Topic: Remote Controlled Circuit Switch
Replies: 22
Views: 9947

Re: Remote Controlled Circuit Switch

Further refined: map_switch.png 0eNrFVkuO2zAMvUrBbZ2BlfiT8aKbWXfVZVEYis1MCNiyIctJg8AH6C16tp6klD3JOI4nvxm0myC0yCfyPVHUDhZZjaUmZSDaASWFqiD6voOKnpXM7DezLREiIIM5OKBkbq2y2KCeVBsyyQoaB0il+BMi0TgXQ6Ums8rRUDJJinxBSppC9zCmzQ8HUBkyhF0urbGNVZ0vUPMm41k4bFYcVCi7tQVy5w5sIZqIcM7wXJrCxK5X1uGpdvvglEI0c2BDGtv/rs3iqRZ...
by zaubara
Sat Sep 19, 2020 3:07 am
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Misspelling in debug settings window
Replies: 3
Views: 1015

Re: [1.0.0] Misspelling in debug settings window

oh, I only searched for "PREformance", a posteriori that wasn't enough :)
by zaubara
Tue Sep 15, 2020 6:25 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Misspelling in debug settings window
Replies: 3
Views: 1015

[1.0.0] Misspelling in debug settings window

To reproduce, press F4 in game, it says "Capture preformance statistics".
Factorio-Debugwindow-spell-error.png
Factorio-Debugwindow-spell-error.png (17.55 KiB) Viewed 1015 times
by zaubara
Wed Mar 04, 2015 9:54 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Binary Logic (UPDATE: 4-Bit CPU simulation, no combincators!)
Replies: 24
Views: 37106

Re: Binary Logic (UPDATE: 4-Bit CPU simulation)

hey guys, i am sorry for my late answer, i had not much time/spirit for factorio lately, still I've got a bit of progress. I've tried to figure out some ways to reduce the amount of cells, I screwed the same way like you did :) I was imaging a design quite like yours, but I also forgot the fact that...
by zaubara
Mon Feb 16, 2015 10:38 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Binary Logic (UPDATE: 4-Bit CPU simulation, no combincators!)
Replies: 24
Views: 37106

Re: Binary Logic (UPDATE: 4-Bit CPU simulation)

zaubara, I tried to look at your 4-Bit-CPU.zip file. It downloads as a 67,466 byte file, but when I try to unzip it: C:\temp\factorio>unzip 4-Bit-CPU.zip Archive: 4-Bit-CPU.zip End-of-central-directory signature not found. Either this file is not a zipfile, or it constitutes one disk of a multi-par...
by zaubara
Sun Feb 15, 2015 11:51 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Binary Logic (UPDATE: 4-Bit CPU simulation, no combincators!)
Replies: 24
Views: 37106

Re: Binary Logic (UPDATE: 4-Bit CPU simulation)

* If you have your constructs in a single game file (e.g., "4 Bit Address, 4 Bit Data RAM"), you might want to consider adding a save game in the first post. It's just really hard to make out what's going on in the pictures with lots of stuff in them. Plus, people can't tweak and play wit...
by zaubara
Sun Feb 08, 2015 6:10 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Binary Logic (UPDATE: 4-Bit CPU simulation, no combincators!)
Replies: 24
Views: 37106

Re: Binary Logic

So (just looking at the diagram, because reading your text and downloading .zips would be "cheating"): I won't tell anybody :) Top "SEL" is for selecting between 'move' and 'alu' operations. Middle "SEL" is for selecting between move/alu and "IO/RAM" reads. B...
by zaubara
Sun Feb 01, 2015 6:13 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Binary Logic (UPDATE: 4-Bit CPU simulation, no combincators!)
Replies: 24
Views: 37106

Re: Binary Logic

I have prototyped the CPU I am building in Logisim : http://i.imgur.com/2aPeEGp.jpg It is a 4-Bit CPU with 20 instructions (3 unused), every instruction is 12 bit wide and executed in two cycles, the program memory has a capacity of 64 instructions. Implemented instructions: ADD, SUB, AND, OR, NOT, ...
by zaubara
Thu Jan 08, 2015 9:57 am
Forum: Mods
Topic: [MOD 0.11.22] Smart Circuit Systems - 0.3.8
Replies: 101
Views: 66729

Re: [MOD 0.11.x] Smart Circuit Systems - 0.3.7

I've got it running in 0.11.10, changing line 13 in file prototypes\actuator-entity.lua from:

Code: Select all

    pickup_position = {0, -0.4},
to:

Code: Select all

    pickup_position = {0, -0.2},
Seems to work as before, but I am not sure :)
by zaubara
Fri Jan 02, 2015 8:07 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Binary Logic (UPDATE: 4-Bit CPU simulation, no combincators!)
Replies: 24
Views: 37106

Re: Binary Logic

Thank you :)
I did not know that post, seems the forum search function has some flaws... good to see there are more people interested in this topic :)
by zaubara
Fri Jan 02, 2015 1:45 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Binary Logic (UPDATE: 4-Bit CPU simulation, no combincators!)
Replies: 24
Views: 37106

Binary Logic (UPDATE: 4-Bit CPU simulation, no combincators!)

Hello, Now that I have my factory running and producing everything in high volume, I decided to experiment with the game mechanics to form binary logic gates and perform math operations. This is what I came up with: http://i.imgur.com/ANKbGC4.jpg These are my basic cell arrangements to form the bina...

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