Search found 4 matches
- Fri Mar 01, 2019 11:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.x] Research Queue
- Replies: 6
- Views: 4372
Re: [Oxyd] [0.17.x] Research Queue
In order to reproduce the issue, you have to disable the RQ then create the exchange string. Once that's done, importing the string and then enabling RQ will create a new map with RQ disabled. I just woke up, and this is how it was done. I've just stumbled upon this one as well [0.17.4] I created a...
- Wed Feb 27, 2019 8:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.0] In-game black screen/tracers/Blurry mess
- Replies: 7
- Views: 2656
Re: [0.17.0] In-game black screen/tracers/Blurry mess
I see that 0.17.2 has effectively done that for me, works now thanksposila wrote: βTue Feb 26, 2019 11:58 pm You try to set launch options toCode: Select all
--force-d3d
- Tue Feb 26, 2019 11:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.0] In-game black screen/tracers/Blurry mess
- Replies: 7
- Views: 2656
Re: [0.17.0] In-game black screen/tracers/Blurry mess
I'm having a similar problem, except the sprites actually render properly for me - there may be two different issues here. For me, the terrain is black when standing still, however it renders properly when the view/player is moving. It strobes on and off while zooming. Video: https://youtu.be/HMRL96...
- Fri Jan 02, 2015 5:22 am
- Forum: News
- Topic: Friday Facts #66 - Merry christmas
- Replies: 69
- Views: 49024
Re: Friday Facts #66 - Merry christmas
We are using palette when saving minimap data (1 byte instead of 3 byte rgb) and we are also specifying the count of repeated pixels of the same color. Have you tested simply using an existing image compression algorithm like png? You may well find that the optimisations you've been trying (and mor...