Search found 4 matches

by Degats
Fri Mar 01, 2019 11:54 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.x] Research Queue
Replies: 6
Views: 4372

Re: [Oxyd] [0.17.x] Research Queue

In order to reproduce the issue, you have to disable the RQ then create the exchange string. Once that's done, importing the string and then enabling RQ will create a new map with RQ disabled. I just woke up, and this is how it was done. I've just stumbled upon this one as well [0.17.4] I created a...
by Degats
Wed Feb 27, 2019 8:18 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.0] In-game black screen/tracers/Blurry mess
Replies: 7
Views: 2656

Re: [0.17.0] In-game black screen/tracers/Blurry mess

posila wrote: ↑Tue Feb 26, 2019 11:58 pm You try to set launch options to

Code: Select all

--force-d3d
I see that 0.17.2 has effectively done that for me, works now thanks :)
by Degats
Tue Feb 26, 2019 11:00 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.0] In-game black screen/tracers/Blurry mess
Replies: 7
Views: 2656

Re: [0.17.0] In-game black screen/tracers/Blurry mess

I'm having a similar problem, except the sprites actually render properly for me - there may be two different issues here. For me, the terrain is black when standing still, however it renders properly when the view/player is moving. It strobes on and off while zooming. Video: https://youtu.be/HMRL96...
by Degats
Fri Jan 02, 2015 5:22 am
Forum: News
Topic: Friday Facts #66 - Merry christmas
Replies: 69
Views: 49024

Re: Friday Facts #66 - Merry christmas

We are using palette when saving minimap data (1 byte instead of 3 byte rgb) and we are also specifying the count of repeated pixels of the same color. Have you tested simply using an existing image compression algorithm like png? You may well find that the optimisations you've been trying (and mor...

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