Search found 16 matches
- Wed Jul 17, 2019 2:57 pm
- Forum: Ideas and Suggestions
- Topic: Isolate roboports by limiting them by circuit networks
- Replies: 17
- Views: 3587
Re: Isolate roboports by limiting them by circuit networks
Okay, well my post has a method of how to implement it.
- Wed Jul 17, 2019 1:28 pm
- Forum: Ideas and Suggestions
- Topic: Isolate roboports by limiting them by circuit networks
- Replies: 17
- Views: 3587
Isolate roboports by limiting them by circuit networks
TL;DR Restrict roboports to only connect logistic/construction networks with roboports they are connected to via wire. What ? I know that logistics/roboports suggestions litter the forum, but I looked through the "frequently suggested" sticky and didn't find this. The current default (afa...
- Tue Mar 13, 2018 9:59 am
- Forum: Ideas and Suggestions
- Topic: Difference (or net production) graph in production graph / Combined view production minus consumption
- Replies: 21
- Views: 8022
- Thu Mar 08, 2018 5:21 am
- Forum: Implemented Suggestions
- Topic: indicator for mines that ran out of deposits
- Replies: 55
- Views: 28648
Re: Depleted mines: Status icon
I disagree to needing to wire up a speaker.
We have status icons for missing construction bots and items unable to be placed in blueprints. I'd really like to see a "mine depleted" icon.
We have status icons for missing construction bots and items unable to be placed in blueprints. I'd really like to see a "mine depleted" icon.
- Tue Mar 06, 2018 6:21 pm
- Forum: Ideas and Suggestions
- Topic: Mobile device app
- Replies: 7
- Views: 5881
Re: Blueprint App
+1 would buy
- Sun Mar 04, 2018 10:48 pm
- Forum: Ideas and Suggestions
- Topic: Pipe Network Connection Highlighting
- Replies: 5
- Views: 2923
- Thu Mar 01, 2018 3:27 am
- Forum: Ideas and Suggestions
- Topic: Production Statistics for a Selected Area
- Replies: 6
- Views: 2721
Re: Production Statistics for a Selected Area
I am in massive favor of this.
- Thu Mar 01, 2018 3:25 am
- Forum: Ideas and Suggestions
- Topic: A methode to plant trees and bushes & shape Water patches
- Replies: 2
- Views: 1496
Re: A methode to plant trees and bushes & shape Water patches
I, too, am in favor of a way to plant more trees so I can see a massive forest fire to rival the sun.
- Thu Mar 01, 2018 12:27 am
- Forum: Ideas and Suggestions
- Topic: Jetpack or Hoverboard module
- Replies: 0
- Views: 762
Jetpack or Hoverboard module
TL;DR Have a module for the armor that allows you to fly over buildings, pipes, and go faster than walking. What ? A module that fits into the power armor similar to the exoskeleton, and allows faster movement and to traverse buildings, pipes, water, and cliffs. Could use Rocket Fuel, and you take ...
- Thu Mar 01, 2018 12:18 am
- Forum: Ideas and Suggestions
- Topic: Cycle view focus to next machine doing the same thing
- Replies: 0
- Views: 535
Cycle view focus to next machine doing the same thing
TL;DR When you have an Assembler/chemical plant/oil refinery selected, have a left arrow and right arrow (or press left and right arrow) that moves the view focus to the next machine with the same settings. What ? In multiplayer games and old save files, the player doesn't always know where all of ...
- Wed Feb 28, 2018 10:37 pm
- Forum: Ideas and Suggestions
- Topic: Allow for annotating blueprints with same icons as the map g
- Replies: 1
- Views: 1029
Allow for annotating blueprints with same icons as the map g
TL;DR Allow the map gui icons to be placed in blueprints to show what inputs are expected where. What ? When downloading blueprints from other players, it's not always obvious what materials are expected on which belts. Why ? Allows for easier sharing of plans and lowers the learning curve for some...
- Wed Feb 28, 2018 10:28 pm
- Forum: Ideas and Suggestions
- Topic: Belt placement - size control
- Replies: 11
- Views: 3326
Allow for placing multiple belts at a time
TL;DR Similar to increasing the area of placing concrete/landfill, increase/decrease the #of belt segments wide you place by pressing +/- What ? Allow for the player to place multiple belts segments wide at a time by pressing + or -. The belt segments would be all facing the same way. Say you press...
- Wed Feb 28, 2018 10:10 pm
- Forum: Implemented Suggestions
- Topic: Bot network automatically upgrade everything
- Replies: 7
- Views: 3528
Re: Bot network automatically upgrade everything
I echo the desire for a means of auto-upgrading things. I wouldn't say it auto-upgrades EVERYTHING ALL THE TIME, because that doesn't fit everyone's play styles. Someone else already suggested an upgrade planner with logic conditions and specific upgrades to do. For example, "When the logistics...
- Wed Feb 28, 2018 9:59 pm
- Forum: Ideas and Suggestions
- Topic: wait until fueled
- Replies: 10
- Views: 3433
- Wed Feb 28, 2018 9:53 pm
- Forum: Ideas and Suggestions
- Topic: Logistics robots' and construction robots' power management
- Replies: 0
- Views: 661
Logistics robots' and construction robots' power management
TL;DR Introduce a research line to improve the logistics robots' and construction robots' power management. What ? I am suggesting a line of research to improve robot power management, similar to how we have a research line for robot speed and carry capacity. There are four ways I can see this bein...
- Wed Feb 28, 2018 7:37 pm
- Forum: Implemented Suggestions
- Topic: [Enhancement] Upgrade planner and automatic upgrades
- Replies: 2
- Views: 1715
Re: [Enhancement] Upgrade planner and automatic upgrades
Definitely +1. Will be using the mod that does this as soon as I've completed my vanilla run.