Search found 18 matches

by EpicPartyGuy
Fri Nov 15, 2024 2:16 pm
Forum: Gameplay Help
Topic: Speed of Rocket Launches in Space Age
Replies: 2
Views: 1113

Re: Speed of Rocket Launches in Space Age

Thanks! I saw the Wiki post with the ticks elapsed, but didn't know which steps were omitted. My thinking, and please correct me if I'm wrong: So with the Working phase (1250 ticks) happening in parallel in the buffer and there being no Reset phase (368 ticks) that drops the ticks elapsed from 3,684...
by EpicPartyGuy
Fri Nov 08, 2024 9:14 pm
Forum: Gameplay Help
Topic: Speed of Rocket Launches in Space Age
Replies: 2
Views: 1113

Speed of Rocket Launches in Space Age

Hello all! Long time player, getting back into it for Space Age. I'm currently looking at the changes to the Rocket Silo, and wondering if the launch cycle has indeed dropped to faster than 1/minute. With the silo able to build the parts for a 2nd rocket while the first is loaded and launched, that ...
by EpicPartyGuy
Wed Jul 17, 2019 2:57 pm
Forum: Ideas and Suggestions
Topic: Isolate roboports by limiting them by circuit networks
Replies: 17
Views: 4244

Re: Isolate roboports by limiting them by circuit networks

Okay, well my post has a method of how to implement it.
by EpicPartyGuy
Wed Jul 17, 2019 1:28 pm
Forum: Ideas and Suggestions
Topic: Isolate roboports by limiting them by circuit networks
Replies: 17
Views: 4244

Isolate roboports by limiting them by circuit networks

TL;DR Restrict roboports to only connect logistic/construction networks with roboports they are connected to via wire. What ? I know that logistics/roboports suggestions litter the forum, but I looked through the "frequently suggested" sticky and didn't find this. The current default (afa...
by EpicPartyGuy
Thu Mar 08, 2018 5:21 am
Forum: Implemented Suggestions
Topic: indicator for mines that ran out of deposits
Replies: 55
Views: 30887

Re: Depleted mines: Status icon

I disagree to needing to wire up a speaker.


We have status icons for missing construction bots and items unable to be placed in blueprints. I'd really like to see a "mine depleted" icon.
by EpicPartyGuy
Tue Mar 06, 2018 6:21 pm
Forum: Ideas and Suggestions
Topic: Mobile device app
Replies: 7
Views: 6876

Re: Blueprint App

+1 would buy
by EpicPartyGuy
Thu Mar 01, 2018 3:27 am
Forum: Ideas and Suggestions
Topic: Production Statistics for a Selected Area
Replies: 6
Views: 3357

Re: Production Statistics for a Selected Area

I am in massive favor of this.
by EpicPartyGuy
Thu Mar 01, 2018 3:25 am
Forum: Ideas and Suggestions
Topic: A methode to plant trees and bushes & shape Water patches
Replies: 2
Views: 1743

Re: A methode to plant trees and bushes & shape Water patches

I, too, am in favor of a way to plant more trees so I can see a massive forest fire to rival the sun.
by EpicPartyGuy
Thu Mar 01, 2018 12:27 am
Forum: Ideas and Suggestions
Topic: Jetpack or Hoverboard module
Replies: 0
Views: 882

Jetpack or Hoverboard module

TL;DR Have a module for the armor that allows you to fly over buildings, pipes, and go faster than walking. What ? A module that fits into the power armor similar to the exoskeleton, and allows faster movement and to traverse buildings, pipes, water, and cliffs. Could use Rocket Fuel, and you take ...
by EpicPartyGuy
Thu Mar 01, 2018 12:18 am
Forum: Ideas and Suggestions
Topic: Cycle view focus to next machine doing the same thing
Replies: 0
Views: 639

Cycle view focus to next machine doing the same thing

TL;DR When you have an Assembler/chemical plant/oil refinery selected, have a left arrow and right arrow (or press left and right arrow) that moves the view focus to the next machine with the same settings. What ? In multiplayer games and old save files, the player doesn't always know where all of ...
by EpicPartyGuy
Wed Feb 28, 2018 10:37 pm
Forum: Ideas and Suggestions
Topic: Allow for annotating blueprints with same icons as the map g
Replies: 1
Views: 1219

Allow for annotating blueprints with same icons as the map g

TL;DR Allow the map gui icons to be placed in blueprints to show what inputs are expected where. What ? When downloading blueprints from other players, it's not always obvious what materials are expected on which belts. Why ? Allows for easier sharing of plans and lowers the learning curve for some...
by EpicPartyGuy
Wed Feb 28, 2018 10:28 pm
Forum: Ideas and Suggestions
Topic: Belt placement - size control
Replies: 11
Views: 3861

Allow for placing multiple belts at a time

TL;DR Similar to increasing the area of placing concrete/landfill, increase/decrease the #of belt segments wide you place by pressing +/- What ? Allow for the player to place multiple belts segments wide at a time by pressing + or -. The belt segments would be all facing the same way. Say you press...
by EpicPartyGuy
Wed Feb 28, 2018 10:10 pm
Forum: Implemented Suggestions
Topic: Bot network automatically upgrade everything
Replies: 7
Views: 4015

Re: Bot network automatically upgrade everything

I echo the desire for a means of auto-upgrading things. I wouldn't say it auto-upgrades EVERYTHING ALL THE TIME, because that doesn't fit everyone's play styles. Someone else already suggested an upgrade planner with logic conditions and specific upgrades to do. For example, "When the logistics...
by EpicPartyGuy
Wed Feb 28, 2018 9:59 pm
Forum: Ideas and Suggestions
Topic: wait until fueled
Replies: 10
Views: 3930

Re: wait until fueled

+1
by EpicPartyGuy
Wed Feb 28, 2018 9:53 pm
Forum: Ideas and Suggestions
Topic: Logistics robots' and construction robots' power management
Replies: 0
Views: 785

Logistics robots' and construction robots' power management

TL;DR Introduce a research line to improve the logistics robots' and construction robots' power management. What ? I am suggesting a line of research to improve robot power management, similar to how we have a research line for robot speed and carry capacity. There are four ways I can see this bein...
by EpicPartyGuy
Wed Feb 28, 2018 7:37 pm
Forum: Implemented Suggestions
Topic: [Enhancement] Upgrade planner and automatic upgrades
Replies: 2
Views: 1958

Re: [Enhancement] Upgrade planner and automatic upgrades

Definitely +1. Will be using the mod that does this as soon as I've completed my vanilla run.

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