Search found 62 matches

by TheoMarque
Sat Oct 01, 2022 8:52 pm
Forum: General discussion
Topic: Ryzen 7 5800X3D - Made for Wube by AMD?
Replies: 6
Views: 2697

Re: Ryzen 7 5800X3D - Made for Wube by AMD?

I have this CPU and i have some issues too. Mainly, a problem is not boosting a CPU by Factorio process. I do not know why, multiplier stuck about 36x-38x. Bios was updated, but still problem occurs. On classic CPU stress tests - CPU boosting as intended. Factorio seems to be ignored for boosting. M...
by TheoMarque
Wed Feb 09, 2022 3:18 pm
Forum: Pending
Topic: [1.1.53] Rounding fluid amount in rolling stock
Replies: 3
Views: 648

Re: [1.1.53] Rounding fluid amount in rolling stock

Problem occured again!

https://youtu.be/xqu9mQrVNYU

If something is nonsense or bad - tell me what.
by TheoMarque
Wed Feb 09, 2022 9:33 am
Forum: Pending
Topic: [1.1.53] Rounding fluid amount in rolling stock
Replies: 3
Views: 648

Re: [1.1.53] Rounding fluid amount in rolling stock

- Fluids can often not be completely removed with pumps This. But pumps not reporting that contain any fluid. Some units of fluid stayed in pumps. Now I would like record a video what's going on but... after restart game bug doesn't occur. Weird. Confusing. Mark this post as "not a bug" i...
by TheoMarque
Tue Feb 08, 2022 11:11 pm
Forum: Pending
Topic: [1.1.53] Rounding fluid amount in rolling stock
Replies: 3
Views: 648

[1.1.53] Rounding fluid amount in rolling stock

What did you do? Created setup to transfer fluids like blood flow in the pulmonary and systemic circulations https://en.wikipedia.org/wiki/Circulatory_system. But in "heart" I have a problem with amount of fluids. All conditions are like is full, is empty. What happened? Train filled in re...
by TheoMarque
Fri Feb 04, 2022 1:43 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 212
Views: 77589

Re: Friday Facts #367 - Expansion news

Very Very nice FFF.

I have a question about price - base game price change? To play expansion you must pay $20 and $30? Or something missed?

Do you thinking about easier mod management without restart whole game?
Do you improve network connectivity?
by TheoMarque
Sun Jun 20, 2021 10:57 am
Forum: Ideas and Requests For Mods
Topic: Logistic request optimiser
Replies: 5
Views: 988

Re: Logistic request optimiser

Nevermind, I watched out a problem with taking from nearest chest what have a provider problem mentioned above. Is not possible to prevent bot to take smaller amount of 4 items if other (farther) chest have more items to get equal 4?
by TheoMarque
Sat Jun 19, 2021 9:59 pm
Forum: Ideas and Requests For Mods
Topic: Logistic request optimiser
Replies: 5
Views: 988

Logistic request optimiser

I ask about a mod that round value of requested items to dividable by 4. Why? Vanillia max bot carrying items is 4. SO, rounding values to 4, you can optimize transport by bots to do lower routes per tick. For example, if you request 6 items - you need two bot to operate. But, if it rounded up - bot...
by TheoMarque
Tue Jun 15, 2021 10:03 pm
Forum: Ideas and Suggestions
Topic: Take blocked slots into account when reporting chest usage
Replies: 10
Views: 1467

Info when limiting chest inventory

TL;DR Add tooltip info when selecting available slots in chest showing numer of available slots from all slots in chest. What ? Small tooltip when hovering and info in tooltip when hover mouse on closed chest, showing number of available slots, not only maximum slots in chest. Why ? In vanilla game...
by TheoMarque
Sat Apr 17, 2021 10:30 pm
Forum: Ideas and Suggestions
Topic: Option to Lock Power Poles Against Auto-connection
Replies: 17
Views: 2576

Re: Poles without autowiring

How to do it?
No one can help me to build a pole without copper cables (without cutting this after built)
by TheoMarque
Fri Apr 16, 2021 1:49 pm
Forum: Ideas and Suggestions
Topic: Option to Lock Power Poles Against Auto-connection
Replies: 17
Views: 2576

Poles without autowiring

Please, add new method to place a pole, substation without autowiring. For example build some logic network and using red and green wires but copper cables still messing around if I not need this (using substations). Wires are everywhere. Of course, I can use SHIFT + LMB but if I add one more pole -...
by TheoMarque
Fri Apr 16, 2021 8:32 am
Forum: Ideas and Requests For Mods
Topic: Unminable and rotatable vehicles/bots
Replies: 0
Views: 429

Unminable and rotatable vehicles/bots

Hi, I know that two mods. Unminable bots and Unminable vehicles (with STUPID punishment system and preventing a teleportation) So I looking for mod that prevent situation for rotating whole locomotives or getting whole train into pocket. This encourage players to making train depots and managing wag...
by TheoMarque
Wed Mar 31, 2021 7:46 pm
Forum: Not a bug
Topic: [1.1.30] Map gen pollution settings affecting other layers
Replies: 2
Views: 599

Re: [1.1.30] Map gen pollution settings affecting other layers

So, please, add some tooltip information that is global for whole save. Thanks :)
by TheoMarque
Wed Mar 31, 2021 3:15 pm
Forum: Not a bug
Topic: [1.1.30] Map gen pollution settings affecting other layers
Replies: 2
Views: 599

[1.1.30] Map gen pollution settings affecting other layers

Like a topic. (layer = surface) Started normal game with pollution ON. After few hours I just type /editor and create new layer TEST (like laboratory for testing setups) and removed all objects and filled lab floor. In map gen seetings removed all ores generation and turn off pollution (all on TEST ...
by TheoMarque
Thu Nov 19, 2020 2:06 pm
Forum: Ideas and Suggestions
Topic: Health/Shield/Battery bars above quick bars or character/vehicle quick inventory
Replies: 4
Views: 1001

Re: Health/Shield/Battery bars above quick bars or character/vehicle quick inventory

Maybe on left not above? On left we have empty space and more of us have wide screens.
by TheoMarque
Thu Nov 19, 2020 1:57 pm
Forum: General discussion
Topic: Performance while running the game on Android phone
Replies: 11
Views: 4099

Re: Performance while running the game on Android phone

VNC transmission is CPU consuming, but I like your exploration.

Anyone run Factorio on alpine linux?
by TheoMarque
Thu Nov 19, 2020 12:14 am
Forum: Ideas and Suggestions
Topic: Coupling wagons and locomotives
Replies: 4
Views: 1406

Coupling wagons and locomotives

I know, someones never use that function and almost everyone remove wagon/locomotive and place again to connect/disconnect train wagons. But if your wagons are full of precious items or fluid, you won't manually remove items or lost your fluids. So, You have coupling function by keys, G for PAIR and...
by TheoMarque
Wed Nov 18, 2020 4:57 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 75770

Re: Friday Facts #363 - 1.1 is getting close

New features are in mods. Is not bad idea if devs can integrate mods into main game (with mod author permission).
by TheoMarque
Tue Nov 17, 2020 9:35 pm
Forum: Not a bug
Topic: [1.0.0] Barrel without fluid icon in ALT mode on chests and filters
Replies: 5
Views: 824

Re: [1.0.0] Barrel without fluid icon in ALT mode on chests and filters

Hmm, not a bug. Sure. Your right.

But how to recognize which barrel conatins which fluid? I know, a modder problem.

Left - crafting, right - filter

Image
by TheoMarque
Tue Nov 17, 2020 7:53 pm
Forum: Not a bug
Topic: [1.0.0] Barrel without fluid icon in ALT mode on chests and filters
Replies: 5
Views: 824

[1.0.0] Barrel without fluid icon in ALT mode on chests and filters

What did you do? ALT-mode and set barrelled fluid on filter inserter or only one item in chest. What happened? On filter inserter or in chest storage we see bare barrel graphics without any information of recipe. Solid fuels are in output the same item, but barreled fluids- not. https://i.ibb.co/ggJ...
by TheoMarque
Sun Nov 15, 2020 7:19 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 75770

Re: Friday Facts #363 - 1.1 is getting close

Overall good changes but 3 are discutable and one maing game unplayable for players with irritable contrast ingame. 1. Flat Charager Gui is worst change in factorio I saw until I play (0.15, near 4000 h). This is irritable beacause on center screen I see personal logistcs what is set once and forget...

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