Search found 57 matches

by TheoMarque
Sun Jun 20, 2021 10:57 am
Forum: Ideas and Requests For Mods
Topic: Logistic request optimiser
Replies: 5
Views: 75

Re: Logistic request optimiser

Nevermind, I watched out a problem with taking from nearest chest what have a provider problem mentioned above. Is not possible to prevent bot to take smaller amount of 4 items if other (farther) chest have more items to get equal 4?
by TheoMarque
Sat Jun 19, 2021 9:59 pm
Forum: Ideas and Requests For Mods
Topic: Logistic request optimiser
Replies: 5
Views: 75

Logistic request optimiser

I ask about a mod that round value of requested items to dividable by 4. Why? Vanillia max bot carrying items is 4. SO, rounding values to 4, you can optimize transport by bots to do lower routes per tick. For example, if you request 6 items - you need two bot to operate. But, if it rounded up - bot...
by TheoMarque
Tue Jun 15, 2021 10:03 pm
Forum: Ideas and Suggestions
Topic: Take blocked slots into account when reporting chest usage
Replies: 10
Views: 462

Info when limiting chest inventory

TL;DR Add tooltip info when selecting available slots in chest showing numer of available slots from all slots in chest. What ? Small tooltip when hovering and info in tooltip when hover mouse on closed chest, showing number of available slots, not only maximum slots in chest. Why ? In vanilla game...
by TheoMarque
Sat Apr 17, 2021 10:30 pm
Forum: Ideas and Suggestions
Topic: Option to Lock Power Poles Against Auto-connection
Replies: 17
Views: 670

Re: Poles without autowiring

How to do it?
No one can help me to build a pole without copper cables (without cutting this after built)
by TheoMarque
Fri Apr 16, 2021 1:49 pm
Forum: Ideas and Suggestions
Topic: Option to Lock Power Poles Against Auto-connection
Replies: 17
Views: 670

Poles without autowiring

Please, add new method to place a pole, substation without autowiring. For example build some logic network and using red and green wires but copper cables still messing around if I not need this (using substations). Wires are everywhere. Of course, I can use SHIFT + LMB but if I add one more pole -...
by TheoMarque
Fri Apr 16, 2021 8:32 am
Forum: Ideas and Requests For Mods
Topic: Unminable and rotatable vehicles/bots
Replies: 0
Views: 90

Unminable and rotatable vehicles/bots

Hi, I know that two mods. Unminable bots and Unminable vehicles (with STUPID punishment system and preventing a teleportation) So I looking for mod that prevent situation for rotating whole locomotives or getting whole train into pocket. This encourage players to making train depots and managing wag...
by TheoMarque
Wed Mar 31, 2021 7:46 pm
Forum: Not a bug
Topic: [1.1.30] Map gen pollution settings affecting other layers
Replies: 2
Views: 188

Re: [1.1.30] Map gen pollution settings affecting other layers

So, please, add some tooltip information that is global for whole save. Thanks :)
by TheoMarque
Wed Mar 31, 2021 3:15 pm
Forum: Not a bug
Topic: [1.1.30] Map gen pollution settings affecting other layers
Replies: 2
Views: 188

[1.1.30] Map gen pollution settings affecting other layers

Like a topic. (layer = surface) Started normal game with pollution ON. After few hours I just type /editor and create new layer TEST (like laboratory for testing setups) and removed all objects and filled lab floor. In map gen seetings removed all ores generation and turn off pollution (all on TEST ...
by TheoMarque
Thu Nov 19, 2020 2:06 pm
Forum: Ideas and Suggestions
Topic: Health/Shield/Battery bars above quick bars or character/vehicle quick inventory
Replies: 4
Views: 353

Re: Health/Shield/Battery bars above quick bars or character/vehicle quick inventory

Maybe on left not above? On left we have empty space and more of us have wide screens.
by TheoMarque
Thu Nov 19, 2020 1:57 pm
Forum: General discussion
Topic: Performance while running the game on Android phone
Replies: 11
Views: 1570

Re: Performance while running the game on Android phone

VNC transmission is CPU consuming, but I like your exploration.

Anyone run Factorio on alpine linux?
by TheoMarque
Thu Nov 19, 2020 12:14 am
Forum: Ideas and Suggestions
Topic: Coupling wagons and locomotives
Replies: 4
Views: 662

Coupling wagons and locomotives

I know, someones never use that function and almost everyone remove wagon/locomotive and place again to connect/disconnect train wagons. But if your wagons are full of precious items or fluid, you won't manually remove items or lost your fluids. So, You have coupling function by keys, G for PAIR and...
by TheoMarque
Wed Nov 18, 2020 4:57 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 52434

Re: Friday Facts #363 - 1.1 is getting close

New features are in mods. Is not bad idea if devs can integrate mods into main game (with mod author permission).
by TheoMarque
Tue Nov 17, 2020 9:35 pm
Forum: Not a bug
Topic: [1.0.0] Barrel without fluid icon in ALT mode on chests and filters
Replies: 5
Views: 288

Re: [1.0.0] Barrel without fluid icon in ALT mode on chests and filters

Hmm, not a bug. Sure. Your right.

But how to recognize which barrel conatins which fluid? I know, a modder problem.

Left - crafting, right - filter

Image
by TheoMarque
Tue Nov 17, 2020 7:53 pm
Forum: Not a bug
Topic: [1.0.0] Barrel without fluid icon in ALT mode on chests and filters
Replies: 5
Views: 288

[1.0.0] Barrel without fluid icon in ALT mode on chests and filters

What did you do? ALT-mode and set barrelled fluid on filter inserter or only one item in chest. What happened? On filter inserter or in chest storage we see bare barrel graphics without any information of recipe. Solid fuels are in output the same item, but barreled fluids- not. https://i.ibb.co/ggJ...
by TheoMarque
Sun Nov 15, 2020 7:19 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 52434

Re: Friday Facts #363 - 1.1 is getting close

Overall good changes but 3 are discutable and one maing game unplayable for players with irritable contrast ingame. 1. Flat Charager Gui is worst change in factorio I saw until I play (0.15, near 4000 h). This is irritable beacause on center screen I see personal logistcs what is set once and forget...
by TheoMarque
Thu Aug 13, 2020 7:18 am
Forum: Ideas and Suggestions
Topic: Logistic bot behavior (logistic zone and route)
Replies: 6
Views: 362

Re: Logistic bot behavior (logistic zone and route)

I know about priorities, but is not a problem using both of chest and is ok, but storage chest contain more and more items. For example Steam turbine stack is only 10. If I requested 100 od this, bots picked, and if I leave logistic zone bots return steam turbines to storage chests (buffer chest are...
by TheoMarque
Wed Aug 12, 2020 2:40 pm
Forum: Ideas and Suggestions
Topic: Logistic bot behavior (logistic zone and route)
Replies: 6
Views: 362

Re: Logistic bot behavior (logistic zone and route)

A character is moving entity ;)

So, is not possible to change a behavior of bots delivering items when we go away from logistic zone of roboport? Construction bot behavior is much better, if we move and construction zone leave entity for deconstrucion, construction bot does not stop.
by TheoMarque
Tue Aug 11, 2020 8:42 pm
Forum: Ideas and Suggestions
Topic: Power Switch with meter
Replies: 5
Views: 302

Re: Power Switch with meter

[/quote] Planning to implement this as a mod setting. Rather than multiple tiers you just select the power capacity of transformers. Only 2-4 tiers, for preventing blackout from too high power consumption (power limiter ;) ) I'm not sure if this can be implemented cleanly. Check BioIndustries mod, a...
by TheoMarque
Tue Aug 11, 2020 7:13 pm
Forum: Ideas and Suggestions
Topic: Power Switch with meter
Replies: 5
Views: 302

Re: Power Switch with meter

[/quote] I made one such mod: https://mods.factorio.com/mod/yoyobuae-transformer It adds an entity which allows flow between networks in a single direction. And it can output the amount of power flow to the circuit network. [/quote] Can you expand your mod for higher tiers od transformers? 6MW is to...
by TheoMarque
Tue Aug 11, 2020 6:56 pm
Forum: Ideas and Suggestions
Topic: Logistic bot behavior (logistic zone and route)
Replies: 6
Views: 362

Re: Logistic bot behavior (logistic zone and route)

But can be do on other core?
I know cons of this proposal about curving, but immediately stoping and returning bot with requested items beacause you leave logistic network area by only one tile.

Go to advanced search