Search found 91 matches

by TheoMarque
Fri Oct 04, 2024 11:19 am
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 103
Views: 9723

Re: Friday Facts #431 - Gleba & Captivity

What about change inserter graphics to be more accurate to machine that serving? Detecting a machine type and change appearance, just for visual reason. For example like slider from machine onto belt. How to obtain biter nests when they spanwing constantly biters in large groups? Biters can attack b...
by TheoMarque
Fri Sep 20, 2024 11:29 am
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 145
Views: 22206

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

I would like a new passive weapon for them - a seismic distractor. Just for add you some time to prepare after something goes wrong. Expensive, high energy consuming, one time use, long deploy time, one per Destructor territory. I would like to spend some resorce in other way than damaging worm and ...
by TheoMarque
Fri Sep 06, 2024 11:42 am
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 27049

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

If you not want care about repetitive combats - PLD is just for stay safe. Without? I Just turn off biters and other enemies due I am not a fan a large part of military in automation games. The same thing o in Dyson Sphere - when they add combat I just stop playing it. PLD is not a problem with high...
by TheoMarque
Fri Aug 30, 2024 11:09 am
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 90
Views: 13666

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

Search for resources is very, very useful for me due many outposts and monitoring them takes too much time.
but..
WHAT IS THAT?
08-30-2024, 13-09-26.png
08-30-2024, 13-09-26.png (3.99 KiB) Viewed 6494 times
by TheoMarque
Fri Aug 23, 2024 12:33 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 99
Views: 15467

Re: Friday Facts #425 - Behind the legs

As others, new spidertron move is... not stable. At very large speeds, might look like messy graphics without any legs due screen fading. New enemies are nice, but, on Gleba, cane we cover planet with concrete and kill any life under it? Vulcanus and Fulgora need some enemies like mosquitoes in real...
by TheoMarque
Fri Aug 09, 2024 12:08 pm
Forum: News
Topic: Friday Facts #423 - Research info tooltip & Online players GUI
Replies: 63
Views: 11209

Re: Friday Facts #423 - Research info tooltip & Online players GUI

morse wrote: ↑
Fri Aug 09, 2024 11:12 am
Next step - multimonitor support, with the ability to pin remote views to separate game windows and put it on different screens.
and 120Hz refresh rate like GTTS mod!
by TheoMarque
Fri Jul 05, 2024 12:02 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 165
Views: 39511

Re: Friday Facts #418 - Space Age release date

Obviously he thinks you shoulda booked three. I postponed my holidays for 3 years and collect 60 days to use it NOW. I think - according to previous FFF - finishing a game need about 200 hours of gameplay. two weeks is just 336 hours - and if I sleep a 1/3 of this time - for playing rest about 224 ...
by TheoMarque
Fri Jul 05, 2024 11:25 am
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 165
Views: 39511

Re: Friday Facts #418 - Space Age release date

$35.00
$1 β‰ˆ 4.00 PLN

4 Γ— 35 = 140 PLN not 160 PLN.

Rest? Great. booked 2 weeks holidays from work starts 21.10.2024. My Manager said - you are crazy, 2 weeks for just playing a game.
by TheoMarque
Fri Jun 21, 2024 11:42 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 461
Views: 65584

Re: Friday Facts #416 - Fluids 2.0

Nice change, realistic is okay but.. not usefull in very large factories. Anyway I have some questions. What about fluidbox in Pumpjack? Is too small and pumping oil directly to pipe is... lost. Now it solved a problem? What about of valves preventing flowback to system, for example oi would shutdow...
by TheoMarque
Fri Jun 14, 2024 1:08 pm
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 91
Views: 17718

Re: Friday Facts #415 - Fix, Improve, Optimize

Hmm, can you change a method why save game is send from server to client? Tried many times, speed up is slow and lasts about 8 MB/s. Tested many situations, network cards, px, os, servers, platforms and local and via internet. As save games starts to be larger and larger (my last nodded save game wa...
by TheoMarque
Fri Jun 07, 2024 12:58 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 52276

Re: Friday Facts #414 - Spoils of Agriculture

Without any option to prevent spoiling - game change into race and first mod that be installed is remove that. Idea i quite ok, but why we need transport science packs into nauvis and create science lab on gleba? Why environmental on other planets like fulgora, not stop spoiling? Many questions beca...
by TheoMarque
Fri May 31, 2024 1:20 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 119
Views: 25764

Re: Friday Facts #413 - Gleba

Nice name, Gleba is a "soil" in polish - any types of soils! Wet, organic, non organic, with bio remnants and any other things. Great name - it has heave connections with this planet NATURE. Anyway, I think, on this planet we met a COROSION that damage our machinery, belts and any other th...
by TheoMarque
Fri May 03, 2024 9:06 pm
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 180
Views: 32708

Re: Friday Facts #409 - Diminishing beacons

I would say one thing. Game NEED Built-in MaxRateCalculator or other useful QoL mod to calculate REAL output of items without over-complicated excel math on side screen - this kill immersion when switch windows and recalculating output od for example foundry to not overproduce items that cannot be t...
by TheoMarque
Fri Apr 12, 2024 11:59 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 156
Views: 29596

Re: Friday Facts #406 - Space Age Music

The first few seconds of the last music file gives me heavy simcity 4 vibes, specifically some rush hour expansion tracks. I REALLY like it. I think either "gridlock" or "bumper to bumper" Exactly the Same feelings I have. But... Maybe after "lifeless" planets we start...
by TheoMarque
Fri Apr 05, 2024 11:28 am
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 141
Views: 24803

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

Em, pumps... I posted a bug-topic: https://forums.factorio.com/viewtopic.php?f=29&t=101540 about some fluids resting in "virtual" pipe in pump. Pumping station (form one to other train) need some amount of fluid buffer. Is is some inconsistency according to transfer barreled fluids (al...
by TheoMarque
Fri Mar 29, 2024 12:12 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 21863

Re: Friday Facts #404 - Frustration not found

Pipette for cables? over copper/green/red cable change to proper tool from hotbar, sometimes i need for rewiring complex electric stations and managing every time to bottom toolbar is annoying. Pipette works only over bare cables over ground. I would like to see standing power power poles without an...
by TheoMarque
Fri Mar 15, 2024 12:26 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 33344

Re: Friday Facts #402 - Lightspeed circuits

I ask for percentage output - can you add some switch to more "useful" speed without repeatable math? For example Foundry speed is 2500% but how many items input and output per second or per minute overall? Form first time I found Rate Calc Mod - my EVERY game need that - even Vanilla with...
by TheoMarque
Fri Feb 23, 2024 12:49 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 59945

Re: Friday Facts #399 - Trash to Treasure

Very nice ideas, plan before expand. Thinking before spam machines by bots. Balancing on tight line is my way to play (I'm guy who set trees and cliffs to max amount and add more water). But, overall, I found repetitive, boring part. When we need more holmium - we need more and more repetitive islan...
by TheoMarque
Fri Jan 12, 2024 1:40 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 234
Views: 61837

Re: Friday Facts #393 - Putting things on top of other things

Some mods will be outdated... Tell me about it. Em. I used some your mods but boxing and unboxing machine have a problem with ultrafast belts. Flickering - saw. Playing on 120Hz screen a 60FPS game (but most of time 35FPS due UPS impact) - flickering is part of factorio. Why we need a faster belt? ...
by TheoMarque
Fri Jan 12, 2024 12:49 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 234
Views: 61837

Re: Friday Facts #393 - Putting things on top of other things

Some mods will be outdated...

But, what about loaders? Inserter swinging give interrupted flow - loaders - not. Only for train usage will be great:
https://mods.factorio.com/mod/railloader

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