Search found 78 matches

by TheoMarque
Fri Apr 12, 2024 11:59 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 151
Views: 18916

Re: Friday Facts #406 - Space Age Music

The first few seconds of the last music file gives me heavy simcity 4 vibes, specifically some rush hour expansion tracks. I REALLY like it. I think either "gridlock" or "bumper to bumper" Exactly the Same feelings I have. But... Maybe after "lifeless" planets we start...
by TheoMarque
Fri Apr 05, 2024 11:28 am
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 137
Views: 14770

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

Em, pumps... I posted a bug-topic: https://forums.factorio.com/viewtopic.php?f=29&t=101540 about some fluids resting in "virtual" pipe in pump. Pumping station (form one to other train) need some amount of fluid buffer. Is is some inconsistency according to transfer barreled fluids (al...
by TheoMarque
Fri Mar 29, 2024 12:12 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 14874

Re: Friday Facts #404 - Frustration not found

Pipette for cables? over copper/green/red cable change to proper tool from hotbar, sometimes i need for rewiring complex electric stations and managing every time to bottom toolbar is annoying. Pipette works only over bare cables over ground. I would like to see standing power power poles without an...
by TheoMarque
Fri Mar 15, 2024 12:26 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 22938

Re: Friday Facts #402 - Lightspeed circuits

I ask for percentage output - can you add some switch to more "useful" speed without repeatable math? For example Foundry speed is 2500% but how many items input and output per second or per minute overall? Form first time I found Rate Calc Mod - my EVERY game need that - even Vanilla with...
by TheoMarque
Fri Feb 23, 2024 12:49 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 35748

Re: Friday Facts #399 - Trash to Treasure

Very nice ideas, plan before expand. Thinking before spam machines by bots. Balancing on tight line is my way to play (I'm guy who set trees and cliffs to max amount and add more water). But, overall, I found repetitive, boring part. When we need more holmium - we need more and more repetitive islan...
by TheoMarque
Fri Jan 12, 2024 1:40 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 228
Views: 46170

Re: Friday Facts #393 - Putting things on top of other things

Some mods will be outdated... Tell me about it. Em. I used some your mods but boxing and unboxing machine have a problem with ultrafast belts. Flickering - saw. Playing on 120Hz screen a 60FPS game (but most of time 35FPS due UPS impact) - flickering is part of factorio. Why we need a faster belt? ...
by TheoMarque
Fri Jan 12, 2024 12:49 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 228
Views: 46170

Re: Friday Facts #393 - Putting things on top of other things

Some mods will be outdated...

But, what about loaders? Inserter swinging give interrupted flow - loaders - not. Only for train usage will be great:
https://mods.factorio.com/mod/railloader
by TheoMarque
Thu Dec 28, 2023 10:36 pm
Forum: Ideas and Suggestions
Topic: Add black frame insertion
Replies: 6
Views: 2628

Re: Add black frame insertion

Sorry for reopen this thread after 18 months but I bought OLED 120HZ panel Ad game looks, awful. Motion blur in OLED panels exist and a games that only know about VSYNC ignoring what panel is used look that same bad. Worst look on rails. Two vertical lines of tracks and blurred making blur size 8x t...
by TheoMarque
Fri Dec 15, 2023 12:53 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 26144

Re: Friday Facts #389 - Train control improvements

Very nice improvement, Used mods for this now, in 2.0 these mods are gone. Great. But I have a question - what about coupling and decoupling wagons and trains in depot stations? This mechanic is not fully used. I t will be new way to manage trains using "depot" sheds in other way than tabl...
by TheoMarque
Fri Dec 01, 2023 3:36 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 39785

Re: Friday Facts #387 - Swimming in lava

Very nice post, introducing new fluid pools and many ways to aquire materials... but... Electricity. On all images that you post I do not saw any electric interfaces. And you mentioned "pollution" from mining drills. So... 1. How we can produce electricity on Vulcanus? Solar panels with 50...
by TheoMarque
Fri Nov 17, 2023 2:56 pm
Forum: News
Topic: Friday Facts #385 - Asteroid Collector
Replies: 57
Views: 13512

Re: Friday Facts #385 - Asteroid Collector

Love your descriptions making of proces. This nerdy thing game is created by nerds for nerds.

But, little off topic, can we build them (or variations) on surface for fishing a fishes od smal bitters to munch them into something useful?
by TheoMarque
Fri Oct 06, 2023 11:20 am
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 26281

Re: Friday Facts #379 - Abstract rewiring

Nice optimization but many times i would just place pole without any autowiring. Why? to do separate network near power switches. Now to achieve this is build a pole and immediately click on pole to disconnect all wires. When i place second ple - i need to do the same operation on both poles. Annoyi...
by TheoMarque
Fri Sep 29, 2023 12:35 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 78458

Re: Friday Facts #378 - Trains on another level

My boyfriend from above when he saw elevated trains on FFF said: Now I can play with you. He have tons of fun for resolving my spaghetti train network into useful things. But into the topic. If you built supports for heave rail Bridges - maybe add new for power lines? Is awful to set landfill before...
by TheoMarque
Sat Sep 16, 2023 1:35 pm
Forum: Ideas and Requests For Mods
Topic: GPS tracker for entities (mostly trains)
Replies: 1
Views: 413

GPS tracker for entities (mostly trains)

Hi, looking for mod that create an output for every group contains a position of type entity. Why? I would like to create a map using GIS for analyze whole train network (speed, capacity, number of trains, stops) and generate a charts and maps as visualization. Second thing will be a current positio...
by TheoMarque
Fri Sep 15, 2023 12:28 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 56692

Re: Friday Facts #376 - Research and Technology

As last part of FFF, Now i play with lab research productivity mod. Just 2% per level. I am on 13 level that need 768k all non military science packs. I Just stooped spending tons of SP for just next 2% more productivity research, because cost a time and UPS. Productivity for items can break a ratio...
by TheoMarque
Fri Sep 08, 2023 11:46 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 129094

Re: Friday Facts #375 - Quality

More splitters and more machines.. What is an impact for UPS? I suggest new layer to view quality icons in game, not just ALT mode. For example - Quality Layer to show all color quality dots ;) Next suggestion is simple calculator or something to calculate input/output. Today, manual equations for b...
by TheoMarque
Sat Oct 01, 2022 8:52 pm
Forum: General discussion
Topic: Ryzen 7 5800X3D - Made for Wube by AMD?
Replies: 6
Views: 4883

Re: Ryzen 7 5800X3D - Made for Wube by AMD?

I have this CPU and i have some issues too. Mainly, a problem is not boosting a CPU by Factorio process. I do not know why, multiplier stuck about 36x-38x. Bios was updated, but still problem occurs. On classic CPU stress tests - CPU boosting as intended. Factorio seems to be ignored for boosting. M...
by TheoMarque
Wed Feb 09, 2022 3:18 pm
Forum: Pending
Topic: [1.1.53] Rounding fluid amount in rolling stock
Replies: 3
Views: 1633

Re: [1.1.53] Rounding fluid amount in rolling stock

Problem occured again!

https://youtu.be/xqu9mQrVNYU

If something is nonsense or bad - tell me what.
by TheoMarque
Wed Feb 09, 2022 9:33 am
Forum: Pending
Topic: [1.1.53] Rounding fluid amount in rolling stock
Replies: 3
Views: 1633

Re: [1.1.53] Rounding fluid amount in rolling stock

- Fluids can often not be completely removed with pumps This. But pumps not reporting that contain any fluid. Some units of fluid stayed in pumps. Now I would like record a video what's going on but... after restart game bug doesn't occur. Weird. Confusing. Mark this post as "not a bug" i...
by TheoMarque
Tue Feb 08, 2022 11:11 pm
Forum: Pending
Topic: [1.1.53] Rounding fluid amount in rolling stock
Replies: 3
Views: 1633

[1.1.53] Rounding fluid amount in rolling stock

What did you do? Created setup to transfer fluids like blood flow in the pulmonary and systemic circulations https://en.wikipedia.org/wiki/Circulatory_system. But in "heart" I have a problem with amount of fluids. All conditions are like is full, is empty. What happened? Train filled in re...

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