Search found 42 matches

by TheoMarque
Thu Aug 13, 2020 7:18 am
Forum: Ideas and Suggestions
Topic: Logistic bot behavior (logistic zone and route)
Replies: 6
Views: 169

Re: Logistic bot behavior (logistic zone and route)

I know about priorities, but is not a problem using both of chest and is ok, but storage chest contain more and more items. For example Steam turbine stack is only 10. If I requested 100 od this, bots picked, and if I leave logistic zone bots return steam turbines to storage chests (buffer chest are...
by TheoMarque
Wed Aug 12, 2020 2:40 pm
Forum: Ideas and Suggestions
Topic: Logistic bot behavior (logistic zone and route)
Replies: 6
Views: 169

Re: Logistic bot behavior (logistic zone and route)

A character is moving entity ;)

So, is not possible to change a behavior of bots delivering items when we go away from logistic zone of roboport? Construction bot behavior is much better, if we move and construction zone leave entity for deconstrucion, construction bot does not stop.
by TheoMarque
Tue Aug 11, 2020 8:42 pm
Forum: Ideas and Suggestions
Topic: Power Switch with meter
Replies: 5
Views: 150

Re: Power Switch with meter

[/quote] Planning to implement this as a mod setting. Rather than multiple tiers you just select the power capacity of transformers. Only 2-4 tiers, for preventing blackout from too high power consumption (power limiter ;) ) I'm not sure if this can be implemented cleanly. Check BioIndustries mod, a...
by TheoMarque
Tue Aug 11, 2020 7:13 pm
Forum: Ideas and Suggestions
Topic: Power Switch with meter
Replies: 5
Views: 150

Re: Power Switch with meter

[/quote] I made one such mod: https://mods.factorio.com/mod/yoyobuae-transformer It adds an entity which allows flow between networks in a single direction. And it can output the amount of power flow to the circuit network. [/quote] Can you expand your mod for higher tiers od transformers? 6MW is to...
by TheoMarque
Tue Aug 11, 2020 6:56 pm
Forum: Ideas and Suggestions
Topic: Logistic bot behavior (logistic zone and route)
Replies: 6
Views: 169

Re: Logistic bot behavior (logistic zone and route)

But can be do on other core?
I know cons of this proposal about curving, but immediately stoping and returning bot with requested items beacause you leave logistic network area by only one tile.
by TheoMarque
Tue Aug 11, 2020 4:07 pm
Forum: Ideas and Suggestions
Topic: Logistic bot behavior (logistic zone and route)
Replies: 6
Views: 169

Logistic bot behavior (logistic zone and route)

TL;DR Change delivering bot behavior when delivering items to character inventory What ? If player go away from logistic zone of roboport logistic bot (and slowdown) try to deliver to player inventory. No new requests for other items. Maybe give player few seconds for returning into logistic zone. ...
by TheoMarque
Tue Aug 11, 2020 2:35 pm
Forum: Ideas and Suggestions
Topic: Power Switch with meter
Replies: 5
Views: 150

Power Switch with meter

TL;DR Power switch can measure power wattage trough prongs What ? Add this information for better power management in non solid bases. New functionality giving few signals: P - Measured power in Watts D - Demanded power in network A problem is metering "direction". Maybe add checkbox for "diode" fu...
by TheoMarque
Tue Aug 11, 2020 6:27 am
Forum: Not a bug
Topic: [0.18.44] Double bot shadows on water
Replies: 2
Views: 147

Re: [0.18.44] Double bot shadows on water

Maybe do reflection tune to be lightier on light surfaces like shallow water? On green water this looks ok.
by TheoMarque
Mon Aug 10, 2020 9:30 pm
Forum: Not a bug
Topic: [0.18.44] Double bot shadows on water
Replies: 2
Views: 147

[0.18.44] Double bot shadows on water

An image explains everything.
4K, 2070 Ti, best GFX options.

Image

One shadow is from every obejct (sharp) and blurred - like every shadow over water .
by TheoMarque
Fri Aug 07, 2020 9:41 am
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 19340

Re: Friday Facts #359 - Crash site: The beginning

The crash site can be disabled through creating new map menu? Idea is good, but for some scenarios, these element can annoy.
by TheoMarque
Fri Jul 31, 2020 11:47 am
Forum: General discussion
Topic: Launch Party - useful info [cancelled]
Replies: 6
Views: 1325

Re: Launch Party - useful info

https://factorio.com/blog/post/fff-358 Launch party cancelled Jitka The COVID pandemic around the globe is making it really hard to plan any event these days, and we were pretty optimistic just a few weeks back. However the situation here is now changing for the worse it seems. The number of positiv...
by TheoMarque
Fri Jul 24, 2020 11:04 am
Forum: Ideas and Suggestions
Topic: increase pumpjack buffer
Replies: 1
Views: 142

Re: increase pumpjack buffer

I agree. Now I using a mod to resolve this.
by TheoMarque
Fri Jul 17, 2020 12:27 pm
Forum: General discussion
Topic: Launch Party - useful info [cancelled]
Replies: 6
Views: 1325

Re: Launch Party - useful info

Travel through your landside is more expensive when I use trains? And they are slower than buses? <OT> I must sadly say: YES. Trains from Warsaw (capital) arrive near 14:00. Depending on the situation (if we would do some changes due travel) 9 to 14 hours in travel. Cost - about 320 zł (80 €)  on t...
by TheoMarque
Fri Jul 17, 2020 8:23 am
Forum: General discussion
Topic: Launch Party - useful info [cancelled]
Replies: 6
Views: 1325

Launch Party - useful info [cancelled]

Hey!   I posted this topic to help  Factorio players who bought a ticket for the Launch party on 4 September in Prague. I was hyped about and after hype subsided now I started thinking about. How to travel to Prague and organize time before and after the party. So, this topic is for that, for all wh...
by TheoMarque
Fri Jul 03, 2020 6:17 am
Forum: Ideas and Suggestions
Topic: Filtering text in lists of items (train station, savegames, etc)
Replies: 3
Views: 189

Re: Filtering text in lists of items (train station, savegames, etc)

Ok, but in load/save game lists? After saving, we lost original savegame name and we must search manually.
by TheoMarque
Thu Jul 02, 2020 8:21 pm
Forum: Ideas and Suggestions
Topic: Potential power production in graph
Replies: 1
Views: 160

Potential power production in graph

TL;DR Add graph to show potential power production in power tab. What ? Add toggle-able graph on power tab, showing potential power for every power source connected to network. Why ? Sometimes to check how much power this solar plant produce we must do math. If numbers are generalized to 1000, prob...
by TheoMarque
Thu Jul 02, 2020 8:11 pm
Forum: Ideas and Suggestions
Topic: Filtering text in lists of items (train station, savegames, etc)
Replies: 3
Views: 189

Filtering text in lists of items (train station, savegames, etc)

TL;DR Filter in text edit fields in GUI What ? During typing in savegame window or name of train station automatically filter list below. Why ? On these list, savegame or train stations you can have hundreds od items with something similar names, like CTRL + F in inventory to search recipes) - If i...
by TheoMarque
Wed Jun 17, 2020 4:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.31] Direction arrows on turbines disalignment in ALT mode
Replies: 1
Views: 217

[0.18.31] Direction arrows on turbines disalignment in ALT mode

This is only graphic issue:

Image

Is the same situation of steam boiler too.
by TheoMarque
Fri Jan 31, 2020 10:50 am
Forum: Technical Help
Topic: Slow map download speed
Replies: 7
Views: 1536

Re: Slow map download speed

Sorry for update this topic after year but I have the same problem. We tested Factorio at work (testing game servers professionally) and noticed a problem with sending data to clients. We created isolated network, with internal connections (more than 1 Gbit throughput) , and a problem every time is ...

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