Search found 94 matches

by TheoMarque
Sat Nov 23, 2024 8:02 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 107
Views: 24550

Re: Friday Facts #438 - Space Age wrap up

Maybe Wube Follow Relogic developing Terraria. Every time they said "last update" and do some small updates. Now, they focused into merch and Terraria spin-off's.
I would like see special mods smaller than Space Age but designed on current 2.0 engine created by Wube team. For example:

Extend ...
by TheoMarque
Fri Oct 25, 2024 6:14 pm
Forum: Translations
Topic: [2.0.10] Polish names and descriptions (small bugs)
Replies: 0
Views: 194

[2.0.10] Polish names and descriptions (small bugs)

Found few errors in transaltions, easier to solve than last energy issues.

On Foundry we have a description:

Odblokowuje nowe receptury przepalania i metalurgii.

It's an error because " przepalić/przepalanie " means "broke something by burn", so is need to be replaced into " przetwarzanie ...
by TheoMarque
Fri Oct 18, 2024 2:16 pm
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 32390

Re: Friday Facts #433 - Liftoff Initiated

today i do better overclock my CPU and RAM, for new DLC but.... probably play it only once a DLC due this update is not for massive factories with tons of entities. On one layer I can create Factory about 10k SPM with mods. On 5 planets - probably with 10 new science packs i can reach much smaller ...
by TheoMarque
Fri Oct 04, 2024 11:19 am
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 39750

Re: Friday Facts #431 - Gleba & Captivity

What about change inserter graphics to be more accurate to machine that serving? Detecting a machine type and change appearance, just for visual reason. For example like slider from machine onto belt.
How to obtain biter nests when they spanwing constantly biters in large groups? Biters can attack ...
by TheoMarque
Fri Sep 20, 2024 11:29 am
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 167
Views: 40541

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

I would like a new passive weapon for them - a seismic distractor. Just for add you some time to prepare after something goes wrong. Expensive, high energy consuming, one time use, long deploy time, one per Destructor territory.
I would like to spend some resorce in other way than damaging worm and ...
by TheoMarque
Fri Sep 06, 2024 11:42 am
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 44611

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

If you not want care about repetitive combats - PLD is just for stay safe. Without? I Just turn off biters and other enemies due I am not a fan a large part of military in automation games. The same thing o in Dyson Sphere - when they add combat I just stop playing it.

PLD is not a problem with ...
by TheoMarque
Fri Aug 30, 2024 11:09 am
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 91
Views: 20127

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

Search for resources is very, very useful for me due many outposts and monitoring them takes too much time.
but..
WHAT IS THAT?
08-30-2024, 13-09-26.png
08-30-2024, 13-09-26.png (3.99 KiB) Viewed 8205 times
by TheoMarque
Fri Aug 23, 2024 12:33 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 99
Views: 20280

Re: Friday Facts #425 - Behind the legs

As others, new spidertron move is... not stable. At very large speeds, might look like messy graphics without any legs due screen fading.
New enemies are nice, but, on Gleba, cane we cover planet with concrete and kill any life under it?

Vulcanus and Fulgora need some enemies like mosquitoes in ...
by TheoMarque
Fri Aug 09, 2024 12:08 pm
Forum: News
Topic: Friday Facts #423 - Research info tooltip & Online players GUI
Replies: 64
Views: 14818

Re: Friday Facts #423 - Research info tooltip & Online players GUI

morse wrote: Fri Aug 09, 2024 11:12 am Next step - multimonitor support, with the ability to pin remote views to separate game windows and put it on different screens.
and 120Hz refresh rate like GTTS mod!
by TheoMarque
Fri Jul 05, 2024 12:02 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 55618

Re: Friday Facts #418 - Space Age release date

Obviously he thinks you shoulda booked three.
I postponed my holidays for 3 years and collect 60 days to use it NOW. I think - according to previous FFF - finishing a game need about 200 hours of gameplay. two weeks is just 336 hours - and if I sleep a 1/3 of this time - for playing rest about 224 ...
by TheoMarque
Fri Jul 05, 2024 11:25 am
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 55618

Re: Friday Facts #418 - Space Age release date

$35.00
$1 ≈ 4.00 PLN

4 × 35 = 140 PLN not 160 PLN.

Rest? Great. booked 2 weeks holidays from work starts 21.10.2024. My Manager said - you are crazy, 2 weeks for just playing a game.
by TheoMarque
Fri Jun 21, 2024 11:42 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 92815

Re: Friday Facts #416 - Fluids 2.0

Nice change, realistic is okay but.. not usefull in very large factories.

Anyway I have some questions.

What about fluidbox in Pumpjack? Is too small and pumping oil directly to pipe is... lost. Now it solved a problem?
What about of valves preventing flowback to system, for example oi would ...
by TheoMarque
Fri Jun 14, 2024 1:08 pm
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 91
Views: 21840

Re: Friday Facts #415 - Fix, Improve, Optimize

Hmm, can you change a method why save game is send from server to client? Tried many times, speed up is slow and lasts about 8 MB/s. Tested many situations, network cards, px, os, servers, platforms and local and via internet. As save games starts to be larger and larger (my last nodded save game ...
by TheoMarque
Fri Jun 07, 2024 12:58 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 78024

Re: Friday Facts #414 - Spoils of Agriculture

Without any option to prevent spoiling - game change into race and first mod that be installed is remove that. Idea i quite ok, but why we need transport science packs into nauvis and create science lab on gleba? Why environmental on other planets like fulgora, not stop spoiling? Many questions ...
by TheoMarque
Fri May 31, 2024 1:20 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 122
Views: 32965

Re: Friday Facts #413 - Gleba

Nice name, Gleba is a "soil" in polish - any types of soils! Wet, organic, non organic, with bio remnants and any other things. Great name - it has heave connections with this planet NATURE.

Anyway, I think, on this planet we met a COROSION that damage our machinery, belts and any other things ...
by TheoMarque
Fri May 03, 2024 9:06 pm
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 180
Views: 43331

Re: Friday Facts #409 - Diminishing beacons

I would say one thing. Game NEED Built-in MaxRateCalculator or other useful QoL mod to calculate REAL output of items without over-complicated excel math on side screen - this kill immersion when switch windows and recalculating output od for example foundry to not overproduce items that cannot be ...
by TheoMarque
Fri Apr 12, 2024 11:59 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 40430

Re: Friday Facts #406 - Space Age Music


The first few seconds of the last music file gives me heavy simcity 4 vibes, specifically some rush hour expansion tracks. I REALLY like it.

I think either "gridlock" or "bumper to bumper"


Exactly the Same feelings I have. But...
Maybe after "lifeless" planets we start to build in very vibrant ...
by TheoMarque
Fri Apr 05, 2024 11:28 am
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 141
Views: 31740

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

Em, pumps...

I posted a bug-topic:
https://forums.factorio.com/viewtopic.php?f=29&t=101540

about some fluids resting in "virtual" pipe in pump. Pumping station (form one to other train) need some amount of fluid buffer. Is is some inconsistency according to transfer barreled fluids (all barrels ...
by TheoMarque
Fri Mar 29, 2024 12:12 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 115
Views: 28053

Re: Friday Facts #404 - Frustration not found

Pipette for cables? over copper/green/red cable change to proper tool from hotbar, sometimes i need for rewiring complex electric stations and managing every time to bottom toolbar is annoying. Pipette works only over bare cables over ground.

I would like to see standing power power poles without ...
by TheoMarque
Fri Mar 15, 2024 12:26 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 41087

Re: Friday Facts #402 - Lightspeed circuits

I ask for percentage output - can you add some switch to more "useful" speed without repeatable math? For example Foundry speed is 2500% but how many items input and output per second or per minute overall? Form first time I found Rate Calc Mod - my EVERY game need that - even Vanilla with this one ...

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