noKlonan wrote:What about that train stop, is it mineable if you deconstruct the stop?
Search found 299 matches
- Sun Aug 23, 2015 3:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.? - 0.12.4] Unmineable Rail Piece
- Replies: 3
- Views: 1491
Re: [0.11.? - 0.12.4] Unmineable Rail Piece
- Fri Aug 21, 2015 8:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.? - 0.12.4] Unmineable Rail Piece
- Replies: 3
- Views: 1491
[0.11.? - 0.12.4] Unmineable Rail Piece
The disconnected rail above seems to be unmineable even though there's nothing on top of it.
I've had this problem in both 0.11 and 0.12. Unfortunately, I deleted the save so I can't give it to you for bug fixing.
- Thu Aug 20, 2015 2:08 am
- Forum: Videos
- Topic: Factorio Belt World!
- Replies: 2
- Views: 4885
Re: Factorio Belt World!
prepare yer splitters
Since you're going to dump everything onto the same belt, I would recommend getting to the top-tier belt as soon as possible to keep the throughput as high as possible.
Since you're going to dump everything onto the same belt, I would recommend getting to the top-tier belt as soon as possible to keep the throughput as high as possible.
- Mon Aug 17, 2015 2:03 pm
- Forum: Show your Creations
- Topic: Deploying large scale mining operations?
- Replies: 4
- Views: 11085
Re: Deploying large scale mining operations?
In my various worlds, I tend to do my gigantic mining operations manually. 1. Get a rail line to the deposit and set up a siding large enough for my 1-2-1 rail-building train. 2. Plop down as many miners as I can onto the deposit with a one-tile space in between rows of miners. 3. Connect all of the...
- Sat Aug 15, 2015 7:29 pm
- Forum: Modding help
- Topic: Is there a way to add attributes to items?
- Replies: 5
- Views: 3342
Re: Is there a way to add attributes to items?
I just tried this, and it doesn't seem to work.Rahjital wrote:Or you can do this:
More elegant and doesn't overwrite any other properties of rocket fuel, ie it's more compatible with other mods.Code: Select all
data.raw.item["rocket-fuel"].fuel_value = "250MJ"
- Sat Aug 15, 2015 1:32 am
- Forum: Modding help
- Topic: Is there a way to add attributes to items?
- Replies: 5
- Views: 3342
Is there a way to add attributes to items?
I'm working on making rocket fuel as a burnable fuel, worth 10x solid fuel, but I can't seem to be able to mod it in.
Code: Select all
--in rocket-fuel.lua
data:extend(
{
{
type = "item",
name = "rocket-fuel",
fuel_value = "250MJ"
}
}
)
- Wed Aug 12, 2015 1:38 pm
- Forum: Mods
- Topic: [MOD 0.12.3] Faster Locomotives 1.0.0
- Replies: 12
- Views: 30396
[MOD 0.12.3] Faster Locomotives 1.0.0
Type: Mod Name: Faster Locomotives Description: Makes the locomotives faster. License: WTF Liscense Version: 1.0.0 Release: 2015-08-11 Tested-With-Factorio-Version: 0.12.3 Category: SimpleExtension Tags: locomotive, faster Download: On the bottom of the post DO WHAT THE FUCK YOU WANT TO PUBLIC LICEN...
- Tue Aug 11, 2015 10:37 pm
- Forum: General discussion
- Topic: I made a spreadsheet for Assembler ratios
- Replies: 2
- Views: 5031
Re: I made a spreadsheet for Assembler ratios
Changelog:
[*] Added Steel, Iron/Copper Plate, all Inserters, Gears
[*] Added Steel, Iron/Copper Plate, all Inserters, Gears
- Tue Aug 11, 2015 3:53 pm
- Forum: Bob's mods
- Topic: Wooden boards and circuit boards
- Replies: 6
- Views: 10329
Re: Wooden boards and circuit boards
There's no picture, use
- Tue Aug 11, 2015 3:52 pm
- Forum: General discussion
- Topic: I made a spreadsheet for Assembler ratios
- Replies: 2
- Views: 5031
I made a spreadsheet for Assembler ratios
Link to the spreadsheet Feel free to edit and add on to it. I have a feeling that some ratios are wrong, except for you needing only 1 Copper Wire Assembler for 8 Red Circuit assemblers, and the 3 CC to 2 EC/GC ratio. EDIT: Currently, it's only Green and Red circuits so far, since those are the onl...
- Tue Aug 11, 2015 3:00 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 185505
Re: [0.12.x] RSO Discussion thread
I may have dun-goofed with my mod world when I fist generated it.
I set Oil to low, very large, and very good, and what ended up happening is that I had to travel halfway around a lake just to get crude to make blue science. This is going to take a while.
I set Oil to low, very large, and very good, and what ended up happening is that I had to travel halfway around a lake just to get crude to make blue science. This is going to take a while.
- Thu Aug 06, 2015 1:32 pm
- Forum: Mods
- Topic: [MOD 0.12, 0.13, 0.14, 0.15] Electric Furnaces
- Replies: 70
- Views: 93635
Re: [0.12.x] Electric Furnaces v1.1.0
Hooray!GotLag wrote:Added Steel Electric Furnace.
- Thu Aug 06, 2015 3:34 am
- Forum: General discussion
- Topic: Let's say you have 8 colors of logic wires
- Replies: 12
- Views: 13106
Let's say you have 8 colors of logic wires
Red, orange, yellow, green, blue, purple, black, and white colored wire.
All combinators can use all 8 colors.
How complex do you guys think the combinator contraptions would get?
All combinators can use all 8 colors.
How complex do you guys think the combinator contraptions would get?
- Thu Aug 06, 2015 3:30 am
- Forum: General discussion
- Topic: Light Oil (FIX IT)
- Replies: 23
- Views: 14712
Re: Light Oil (FIX IT)
Just dump it all into solid fuel, you'll need tons of it for rocket fuel.
I also find light oil really finicky. Since I'm too lazy to set up a combinator contraption, I always end up with too much or too little light oil.
I also find light oil really finicky. Since I'm too lazy to set up a combinator contraption, I always end up with too much or too little light oil.
- Thu Aug 06, 2015 2:12 am
- Forum: Mods
- Topic: [MOD 0.12, 0.13, 0.14, 0.15] Electric Furnaces
- Replies: 70
- Views: 93635
Re: [0.12.x] Electric Furnaces v1.0.1
What is the niche for an electric steel furnace, though? The steel furnace is a faster replacement for the stone furnace, and while the electric furnace is initially less efficient than the steel furnace, it takes upgrade modules and doesn't require a local fuel feed. Edit: I suppose it could just ...
- Wed Aug 05, 2015 10:15 pm
- Forum: Mods
- Topic: [MOD 0.12, 0.13, 0.14, 0.15] Electric Furnaces
- Replies: 70
- Views: 93635
Re: [0.12.x] Electric Furnaces v1.0.1
The fact that there's a space in the folder name is ripping my hairs out since I'm modding the mod to add in an electric steel furnace (not the 3x3 electric furnace, the 2x2 steel furnace). A suggestion is to add in the electric steel furnace in anyway, since I'm too lazy to re-purpose my entire sme...
- Tue Aug 04, 2015 1:50 pm
- Forum: Multiplayer
- Topic: [DE/PL] Dedicated MP Fun Server
- Replies: 3
- Views: 7936
Re: [DE/PL] Dedicated MP Fun Server
I notice that you have Dytech Main, War, and Machine installed.
You should note that in the OP.
You should note that in the OP.
- Tue Aug 04, 2015 1:47 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 116228
Re: [Public] Dedicated MP Server with Crash Detection
I can't seem to connect. It says that the host is not known.
Do you have a numeric IP instead of an alphanumeric one? It doesn't work for me.
EDIT: I've connected.
EDIT: Oh god the biters. And now I'm in a desync loop.
Do you have a numeric IP instead of an alphanumeric one? It doesn't work for me.
EDIT: I've connected.
EDIT: Oh god the biters. And now I'm in a desync loop.
- Tue Aug 04, 2015 1:46 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 142048
Re: [Public/Europe] Dedicated Server [0.12.2]
I connected fine, It's just that no one was on and the spawn point was hundreds of tiles north from the main factory on a barely-connected peninsula.
Then I got a desync loop while trying to fix the peninsula base.
Then I got a desync loop while trying to fix the peninsula base.
- Sun Aug 02, 2015 1:55 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Concreted Rail Tracks
- Replies: 40
- Views: 42169
Re: [MOD 0.12] Concreted Rail Tracks
I found this on Reddit. It looks really nice! It's definitely going into my "must install" mod list!