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by bigyihsuan
Sun Aug 23, 2015 3:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.? - 0.12.4] Unmineable Rail Piece
Replies: 3
Views: 1491

Re: [0.11.? - 0.12.4] Unmineable Rail Piece

Klonan wrote:What about that train stop, is it mineable if you deconstruct the stop?
no
by bigyihsuan
Fri Aug 21, 2015 8:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.? - 0.12.4] Unmineable Rail Piece
Replies: 3
Views: 1491

[0.11.? - 0.12.4] Unmineable Rail Piece

Image

The disconnected rail above seems to be unmineable even though there's nothing on top of it.

I've had this problem in both 0.11 and 0.12. Unfortunately, I deleted the save so I can't give it to you for bug fixing. :(
by bigyihsuan
Thu Aug 20, 2015 2:08 am
Forum: Videos
Topic: Factorio Belt World!
Replies: 2
Views: 4885

Re: Factorio Belt World!

prepare yer splitters

Since you're going to dump everything onto the same belt, I would recommend getting to the top-tier belt as soon as possible to keep the throughput as high as possible.
by bigyihsuan
Mon Aug 17, 2015 2:03 pm
Forum: Show your Creations
Topic: Deploying large scale mining operations?
Replies: 4
Views: 11085

Re: Deploying large scale mining operations?

In my various worlds, I tend to do my gigantic mining operations manually. 1. Get a rail line to the deposit and set up a siding large enough for my 1-2-1 rail-building train. 2. Plop down as many miners as I can onto the deposit with a one-tile space in between rows of miners. 3. Connect all of the...
by bigyihsuan
Sat Aug 15, 2015 7:29 pm
Forum: Modding help
Topic: Is there a way to add attributes to items?
Replies: 5
Views: 3342

Re: Is there a way to add attributes to items?

Rahjital wrote:Or you can do this:

Code: Select all

data.raw.item["rocket-fuel"].fuel_value = "250MJ"
More elegant and doesn't overwrite any other properties of rocket fuel, ie it's more compatible with other mods.
I just tried this, and it doesn't seem to work.
by bigyihsuan
Sat Aug 15, 2015 1:32 am
Forum: Modding help
Topic: Is there a way to add attributes to items?
Replies: 5
Views: 3342

Is there a way to add attributes to items?

I'm working on making rocket fuel as a burnable fuel, worth 10x solid fuel, but I can't seem to be able to mod it in.

Code: Select all

--in rocket-fuel.lua
data:extend(
{
	{
	type = "item",
	name = "rocket-fuel",
	fuel_value = "250MJ"
	}
}
)
by bigyihsuan
Wed Aug 12, 2015 1:38 pm
Forum: Mods
Topic: [MOD 0.12.3] Faster Locomotives 1.0.0
Replies: 12
Views: 30396

[MOD 0.12.3] Faster Locomotives 1.0.0

Type: Mod Name: Faster Locomotives Description: Makes the locomotives faster. License: WTF Liscense Version: 1.0.0 Release: 2015-08-11 Tested-With-Factorio-Version: 0.12.3 Category: SimpleExtension Tags: locomotive, faster Download: On the bottom of the post DO WHAT THE FUCK YOU WANT TO PUBLIC LICEN...
by bigyihsuan
Tue Aug 11, 2015 10:37 pm
Forum: General discussion
Topic: I made a spreadsheet for Assembler ratios
Replies: 2
Views: 5031

Re: I made a spreadsheet for Assembler ratios

Changelog:
[*] Added Steel, Iron/Copper Plate, all Inserters, Gears
by bigyihsuan
Tue Aug 11, 2015 3:53 pm
Forum: Bob's mods
Topic: Wooden boards and circuit boards
Replies: 6
Views: 10329

Re: Wooden boards and circuit boards

There's no picture, use Image
Image
by bigyihsuan
Tue Aug 11, 2015 3:52 pm
Forum: General discussion
Topic: I made a spreadsheet for Assembler ratios
Replies: 2
Views: 5031

I made a spreadsheet for Assembler ratios

Link to the spreadsheet Feel free to edit and add on to it. I have a feeling that some ratios are wrong, except for you needing only 1 Copper Wire Assembler for 8 Red Circuit assemblers, and the 3 CC to 2 EC/GC ratio. EDIT: Currently, it's only Green and Red circuits so far, since those are the onl...
by bigyihsuan
Tue Aug 11, 2015 3:00 pm
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 185505

Re: [0.12.x] RSO Discussion thread

I may have dun-goofed with my mod world when I fist generated it.

I set Oil to low, very large, and very good, and what ended up happening is that I had to travel halfway around a lake just to get crude to make blue science. This is going to take a while.
by bigyihsuan
Thu Aug 06, 2015 1:32 pm
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Electric Furnaces
Replies: 70
Views: 93635

Re: [0.12.x] Electric Furnaces v1.1.0

GotLag wrote:Added Steel Electric Furnace.
Hooray!
by bigyihsuan
Thu Aug 06, 2015 3:34 am
Forum: General discussion
Topic: Let's say you have 8 colors of logic wires
Replies: 12
Views: 13106

Let's say you have 8 colors of logic wires

Red, orange, yellow, green, blue, purple, black, and white colored wire.
All combinators can use all 8 colors.

How complex do you guys think the combinator contraptions would get?
by bigyihsuan
Thu Aug 06, 2015 3:30 am
Forum: General discussion
Topic: Light Oil (FIX IT)
Replies: 23
Views: 14712

Re: Light Oil (FIX IT)

Just dump it all into solid fuel, you'll need tons of it for rocket fuel.

I also find light oil really finicky. Since I'm too lazy to set up a combinator contraption, I always end up with too much or too little light oil.
by bigyihsuan
Thu Aug 06, 2015 2:12 am
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Electric Furnaces
Replies: 70
Views: 93635

Re: [0.12.x] Electric Furnaces v1.0.1

What is the niche for an electric steel furnace, though? The steel furnace is a faster replacement for the stone furnace, and while the electric furnace is initially less efficient than the steel furnace, it takes upgrade modules and doesn't require a local fuel feed. Edit: I suppose it could just ...
by bigyihsuan
Wed Aug 05, 2015 10:15 pm
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Electric Furnaces
Replies: 70
Views: 93635

Re: [0.12.x] Electric Furnaces v1.0.1

The fact that there's a space in the folder name is ripping my hairs out since I'm modding the mod to add in an electric steel furnace (not the 3x3 electric furnace, the 2x2 steel furnace). A suggestion is to add in the electric steel furnace in anyway, since I'm too lazy to re-purpose my entire sme...
by bigyihsuan
Tue Aug 04, 2015 1:50 pm
Forum: Multiplayer
Topic: [DE/PL] Dedicated MP Fun Server
Replies: 3
Views: 7936

Re: [DE/PL] Dedicated MP Fun Server

I notice that you have Dytech Main, War, and Machine installed.

You should note that in the OP.
by bigyihsuan
Tue Aug 04, 2015 1:47 pm
Forum: Multiplayer
Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
Replies: 311
Views: 116228

Re: [Public] Dedicated MP Server with Crash Detection

I can't seem to connect. It says that the host is not known.

Do you have a numeric IP instead of an alphanumeric one? It doesn't work for me.

EDIT: I've connected.
EDIT: Oh god the biters. And now I'm in a desync loop.
by bigyihsuan
Tue Aug 04, 2015 1:46 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 142048

Re: [Public/Europe] Dedicated Server [0.12.2]

I connected fine, It's just that no one was on and the spawn point was hundreds of tiles north from the main factory on a barely-connected peninsula.

Then I got a desync loop while trying to fix the peninsula base.
by bigyihsuan
Sun Aug 02, 2015 1:55 pm
Forum: Mods
Topic: [MOD 0.12.11+] Concreted Rail Tracks
Replies: 40
Views: 42169

Re: [MOD 0.12] Concreted Rail Tracks

I found this on Reddit. It looks really nice! It's definitely going into my "must install" mod list!

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