Search found 299 matches
- Fri May 27, 2016 12:12 am
- Forum: Multiplayer
- Topic: [NE-US] - Vanilla -[THE ISLAND] CLOSED
- Replies: 69
- Views: 21807
Re: [NE-US]12.33 - Vanilla - THINK THIN
Will you update to 0.12.34?
- Wed May 25, 2016 5:54 pm
- Forum: General discussion
- Topic: What inspired you to buy Factorio?
- Replies: 29
- Views: 10468
Re: What inspired you to buy Factorio?
I bought it sometime in January last year because of Zisteau's Factorio 0.11 let's play.
- Wed May 25, 2016 10:52 am
- Forum: Mods
- Topic: [0.15.x] Complicated Recipes [1.1.13]
- Replies: 24
- Views: 14866
Re: [0.12.x] Complicated Recipes [no version yet]
Alright, sounds intriguing. I'll keep my eye on this one. Having not looked at anything yet since I'm away from home right now, do you need sprites for all these new items? I'd be happy to help out. I'm making them as I go. They're a little low quality (like the Assembly Frames), but I'll manage fo...
- Wed May 25, 2016 3:26 am
- Forum: Mods
- Topic: [0.15.x] Complicated Recipes [1.1.13]
- Replies: 24
- Views: 14866
Re: [0.12.x] Complicated Recipes [no version yet]
Commit #31
Commit #32
Commit #33
Technology stuff, modules, recipes, items, and other stuff. And a migration script! Please give feedback on the script, i don't know if it's correct or not.
Commit #32
Commit #33
Technology stuff, modules, recipes, items, and other stuff. And a migration script! Please give feedback on the script, i don't know if it's correct or not.
- Wed May 25, 2016 1:44 am
- Forum: Multiplayer
- Topic: [NE-US] - Vanilla -[THE ISLAND] CLOSED
- Replies: 69
- Views: 21807
Re: [NE-US]12.33 - Vanilla - Island start
I'm definitely interested in joining.
- Wed May 25, 2016 12:34 am
- Forum: Multiplayer
- Topic: [NE-US] - Vanilla -[THE ISLAND] CLOSED
- Replies: 69
- Views: 21807
Re: [NE-US]12.33 - Vanilla - Island start
Is the server down? If it is, then you should put it in the OP so that people know.
- Wed May 25, 2016 12:22 am
- Forum: Multiplayer
- Topic: Looking to play some MP with people
- Replies: 4
- Views: 1806
Re: Looking to play some MP with people
I don't have Factorio on Steam. Could you post the server IP for the forum people who want to join?
- Mon May 23, 2016 9:54 pm
- Forum: General discussion
- Topic: Do you mind lag?
- Replies: 12
- Views: 3931
Do you mind lag?
Obviously, no one likes lag, and I was even griefed, kicked, and banned from a server in the span of 5 minutes for "causing lag". ( Looking at you ) So, do you mind some lag on servers? Or do you hate it with a passion? --- I don't mind the lag. Sure it's frustrating, but it's still playab...
- Mon May 23, 2016 9:01 pm
- Forum: Multiplayer
- Topic: [Vanilla|0.14|US] SUG Dedicated Server
- Replies: 416
- Views: 189880
Re: [Vanilla|0.12.33|US] MP Dedicated Server
Jesus christ, this server is toxic. Do you people not know how hard it is to play on a bad computer? I'm just playing passively and trying to help, and there's people trying to actively murder me for creating lag. EDIT: And now I can't connect to the server. You've been banned. You do realize this ...
- Mon May 23, 2016 8:50 pm
- Forum: Multiplayer
- Topic: [Vanilla|0.14|US] SUG Dedicated Server
- Replies: 416
- Views: 189880
Re: [Vanilla|0.12.33|US] MP Dedicated Server
Jesus christ, this server is toxic. Do you people not know how hard it is to play on a bad computer? I'm just playing passively and trying to help, and there's people trying to actively murder me for creating lag. EDIT: And now I can't connect to the server. EDIT 2: Citing this rule in the OP: 9. Do...
- Sun May 22, 2016 7:43 pm
- Forum: Multiplayer
- Topic: [PUBLIC][US][VANILLA][0.12.35] Dedicated Server [neo-craft]
- Replies: 14
- Views: 5473
Re: [PUBLIC][US][VANILLA][0.12.33] Dedicated Server [neo-craft]
Constantly desyncing here. Please fix.
- Sun May 22, 2016 5:34 pm
- Forum: Multiplayer
- Topic: [Vanilla|0.14|US] SUG Dedicated Server
- Replies: 416
- Views: 189880
Re: [Vanilla|0.12.33|US] MP Dedicated Server
You guys really don't like bad computers, do you?
Got pretty negative reactions from the guys on the server when I came on for lowering the UPS from 60 to 17, allegedly.
Got pretty negative reactions from the guys on the server when I came on for lowering the UPS from 60 to 17, allegedly.
- Sun May 22, 2016 5:10 pm
- Forum: Multiplayer
- Topic: Looking for train lovers
- Replies: 21
- Views: 8916
Re: Looking for train lovers
I'm up to joining a megabase in progress. Although, could you update to 0.12.33? I don't have 0.12.30 on my system.
I love building big
Also, the mod mirror doesn't work.
I love building big
Also, the mod mirror doesn't work.
- Mon May 16, 2016 6:22 am
- Forum: General discussion
- Topic: Productivity modules: where do you draw the line?
- Replies: 52
- Views: 22073
Re: Productivity modules: where do you draw the line?
I rarely use Productivity. I only ever use Speed. Efficiency is for biter-friendly chumps :p
Then again, I only play in Peaceful, so no need to worry about pollution and biter attacks.
Then again, I only play in Peaceful, so no need to worry about pollution and biter attacks.
- Sat May 07, 2016 11:50 pm
- Forum: Modding help
- Topic: Does the recipe tab have a limit to recipes per row?
- Replies: 1
- Views: 808
Does the recipe tab have a limit to recipes per row?
Does the recipe list in the inventory screen have a limit to how many recipes it can have in one row? Some of the recipes in my Complicated Recipes mod and some of the items (like the Advanced and Processing Circuit Boards) are not appearing in the recipe screen. Here's the github , if you need it t...
- Sun May 01, 2016 8:05 pm
- Forum: Modding help
- Topic: How to add items to existing tech?
- Replies: 5
- Views: 2973
Re: How to add items to existing tech?
Question, is there a more efficient way of mass-adding items to existing researches other than just spamming table.insert(data.raw['technology']['tech-name'], {type = unlock-whatever', name = 'whatever'})?
- Sat Apr 30, 2016 3:40 pm
- Forum: Modding help
- Topic: How to add items to existing tech?
- Replies: 5
- Views: 2973
Re: How to add items to existing tech?
Never mind, I found the solution, it's this:
Code: Select all
table.insert(data.raw["technology"]["tech-name"].effects, {type = "unlock-recipe",recipe = "item-name"}) --can only add one item
- Sat Apr 30, 2016 2:08 pm
- Forum: Mods
- Topic: [0.15.x] Complicated Recipes [1.1.13]
- Replies: 24
- Views: 14866
Re: [0.12.x] Complicated Recipes [no version yet]
Commit #26: Finally merged a pull request after a bunch of hassle . The guy who made the branch (zockete1r, thank you for that) says he's fixed some code to make it work in game. I'll test that, and come back when I've tested it. EDIT: Commit #28: added a bunch of table.insert() functions to add it...
- Sat Apr 30, 2016 1:56 am
- Forum: Mods
- Topic: [0.15.x] Complicated Recipes [1.1.13]
- Replies: 24
- Views: 14866
- Sat Apr 30, 2016 1:45 am
- Forum: Modding help
- Topic: How to add items to existing tech?
- Replies: 5
- Views: 2973
How to add items to existing tech?
See title. I know for a fact that there's a way, but I don't remember what it is exactly.
Is it this?
Is it this?
Code: Select all
data.raw.technology['tech-name-here'].effects = table.append({
type = 'recipe', --or whatever type this is
name = 'name'
})