Search found 45 matches
- Mon Nov 28, 2022 11:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.72] Graphical artefacts on MacOS with arm builds
- Replies: 11
- Views: 4600
- Mon Nov 28, 2022 9:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.72] Graphical artefacts on MacOS with arm builds
- Replies: 11
- Views: 4600
Re: [1.1.72] Graphical artefacts on MacOS with arm builds
I'm having the same issue
- Mon Mar 07, 2022 12:39 am
- Forum: Mods
- Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
- Replies: 46
- Views: 36711
Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
I am also playing BZ mods together with SE and K2. I agree that BZ mods could potentially address some of the copper (over)use. And also some core mining balance issues. Here are some proposed recipe changes that could help, and, at the same time, enrich game play :D 1: Change the first tier module ...
- Wed Feb 02, 2022 5:04 am
- Forum: Mods
- Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
- Replies: 46
- Views: 36711
Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Here is a save file concerning copper processing and high science factor.
- Tue Jan 18, 2022 7:09 pm
- Forum: Releases
- Topic: Version 1.1.52
- Replies: 3
- Views: 10974
Re: Version 1.1.52
Steam is not finding this version in the auto-updater. It's under the betas (experimental). Also, there may be delays between when the bot posts and it's actually available on Steam, so you may need to give it a bit (but it should be there now as I can see it). It popped up about 15 minutes ago
- Tue Jan 18, 2022 6:03 pm
- Forum: Releases
- Topic: Version 1.1.52
- Replies: 3
- Views: 10974
Re: Version 1.1.52
Steam is not finding this version in the auto-updater.
- Fri Oct 22, 2021 11:48 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 68 Science Per Minute Raw Ore Bus
- Replies: 12
- Views: 14845
- Fri Oct 22, 2021 10:59 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 68 Science Per Minute Raw Ore Bus
- Replies: 12
- Views: 14845
Re: 68 Science Per Minute Raw Ore Bus
Hmmm. Both the BPs in the links of the first post and the new one seems to omit the smelters. I'm using 1.1.42 with no entity-changing mods -- just stuff like Rate Calculator, Editor Extensions,... Do'oh! Third times a charm! https://paste.ee/p/zY5WZ https://paste.ee/p/Txbui Note: These BPs do not ...
- Fri Oct 22, 2021 9:05 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 68 Science Per Minute Raw Ore Bus
- Replies: 12
- Views: 14845
Re: 68 Science Per Minute Raw Ore Bus
I don't know why but both pastebin links return 404 not found errors. I NEED this blueprint, its amazing. plz fix plz. much thank. Here is the large BP (I think it's correct). Not sure what happened to the whole book :? https://paste.ee/p/zY5WZ Ah there it is! This BP book contains everything broke...
- Fri Mar 12, 2021 1:44 pm
- Forum: Mods
- Topic: [MOD 1.1] Shortcuts for 1.1
- Replies: 15
- Views: 7436
Re: [MOD 1.1] Shortcuts for 1.1
Awesome! Thanks!
- Thu Mar 11, 2021 2:18 pm
- Forum: Mods
- Topic: [MOD 1.1] Shortcuts for 1.1
- Replies: 15
- Views: 7436
Re: [MOD 1.1] Shortcuts for 1.1
Hello, this mod https://mods.factorio.com/mod/landmine-thrower has a targeting remote that ought to have a shortcut in your wonderful mod.
- Sun Feb 07, 2021 4:32 am
- Forum: Gameplay Help
- Topic: Wonky Really High Circuit Network Numbers.
- Replies: 4
- Views: 1690
Re: Wonky Really High Circuit Network Numbers.
Ok then, thanks for the super quick answer!
- Sun Feb 07, 2021 4:28 am
- Forum: Gameplay Help
- Topic: Wonky Really High Circuit Network Numbers.
- Replies: 4
- Views: 1690
Re: Wonky Really High Circuit Network Numbers.
Hmm what is the cap?
- Sun Feb 07, 2021 4:12 am
- Forum: Gameplay Help
- Topic: Wonky Really High Circuit Network Numbers.
- Replies: 4
- Views: 1690
Wonky Really High Circuit Network Numbers.
Why do I get wonky results from high number multiplication?
- Mon Feb 03, 2020 4:55 am
- Forum: General discussion
- Topic: Is using other people’s blueprints cheating?
- Replies: 50
- Views: 21812
Re: Is using other people’s blueprints cheating?
I would say in a sandbox game like Factorio, there is no cheating. No ladder, no competition, ect. There seems to be a bit of competition in speedrunning, but it also seems to be a pretty small community of players, with very few (or none) that are "new" players. If using other's blueprint...
- Wed Jan 29, 2020 12:39 am
- Forum: General discussion
- Topic: What do you call a large group of biters?
- Replies: 13
- Views: 4392
Re: What do you call a large group of biters?
The collective noun for cockroaches is an "intrusion".
I think it fits well.
An intrusion of biters.
I think it fits well.
An intrusion of biters.
- Tue Jan 28, 2020 3:25 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 68 Science Per Minute Raw Ore Bus
- Replies: 12
- Views: 14845
Re: 68 Science Per Minute Raw Ore Bus
Thanks for the comment! Yes, you only need raw ores. The inputs are marked on the left side of the bus with combinators. 1 Red belt Coal 1 Red belt Stone 7 Iron Ore 7 Copper Ore 1 line Water (as long as under 200 pipe segments between pumps, which is a pretty long distance. Four stacks of undergroun...
- Thu Jan 23, 2020 12:19 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery
- Replies: 20
- Views: 79133
Re: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery
For whatever its worth, updating to .18 seems to have unstuck all the stuck colonies in my save.
I fire artillery, bugs group up, then attack as normal as far as I can see. I'm no longer having any issues. (I think)
I fire artillery, bugs group up, then attack as normal as far as I can see. I'm no longer having any issues. (I think)
- Tue Jan 21, 2020 9:10 pm
- Forum: Releases
- Topic: Version 0.18.0
- Replies: 87
- Views: 81334
Re: Version 0.18.0
My advice is keep your Steam game as is, and DL the standalone version from the website. Make sure to backup your blueprint library (blueprint-storage.dat in the game files) if you plan to switch back to a older version. Not sure if still required, but better safe then sorry, if you care for those....
- Tue Jan 21, 2020 8:26 pm
- Forum: Releases
- Topic: Version 0.18.0
- Replies: 87
- Views: 81334
Re: Version 0.18.0
Can I easily switch back and forth between versions through steam? I want to check out some of the changes, but also what to continue with a modded save.