Search found 21 matches

by Fishy
Tue Dec 03, 2019 6:14 pm
Forum: General discussion
Topic: What would be an OCD approved network for a basic structure of Roboports, large Powerpoles and Radar?
Replies: 1
Views: 382

Re: What would be an OCD approved network for a basic structure of Roboports, large Powerpoles and Radar?

4 Roboports will fit within the span of 6 power poles. 2 Radars will fit within the span of 6 Roboports 0eNqdVu1ugjAUfZf7uxguULC8yrIsoI1pooUUXGYI777CsunwVmj/mFTOPZwPvekA9fkqW6N0D+UA6tDoDsq3ATp10tV5+q6/tRJKUL28AANdXaaTaeqmbUwPIwOlj/ILShzfGUjdq17JH475cPvQ10stjQU8TzNom84ONHp600SSiR1ncIMywh0fR/bEkvyx1Oo...
by Fishy
Wed Nov 27, 2019 2:50 am
Forum: Assigned
Topic: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery
Replies: 13
Views: 546

Re: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery

I seem to be having the same problem. The turret outposts on the far east side are attracting biters as they should be, but the northwest turret outpost, the most west, and the most southerly turrets seem to have "tainted" all the biters and nests in those areas. None of the biters or spitters will ...
by Fishy
Sun Nov 10, 2019 1:50 pm
Forum: General discussion
Topic: Factorio Gear Pendant?
Replies: 3
Views: 378

Re: Factorio Gear Pendant?

Kinda be like Factorio style Flavor Flav!
by Fishy
Tue Apr 16, 2019 11:08 pm
Forum: General discussion
Topic: Minimal nuclear power for artillery outpost?
Replies: 23
Views: 1430

Re: Minimal nuclear power for artillery outpost?

If you are just trying to avoid power poles getting destroyed, then don't even bother with the laser turrets. If you are bringing in a train anyways, just fill it with raw oil, ammo, and wood (or coal), and use flame throwers with gun turrets fed with burner inserters. Then you only have to power th...
by Fishy
Fri Apr 12, 2019 3:07 pm
Forum: Releases
Topic: Version 0.17.29
Replies: 33
Views: 8483

Re: Version 0.17.29

You can set your tooltips to "never" to avoid the blueprint crashes for now.
by Fishy
Fri Apr 12, 2019 2:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.29] Game crashed while trying to make a blueprint
Replies: 23
Views: 2308

Re: [0.17.29] Game crashed while trying to make a blueprint

Easy reproduction: Open blueprint library. Hover over blueprint book that is in the library. I get the same behavior. It seems to happen when showing the tooltip, since if you have tooltip delay, you can briefly mouse over the blueprint without it crashing. This also happens when a library blueprin...
by Fishy
Fri Apr 12, 2019 1:50 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.29] Game crashed while trying to make a blueprint
Replies: 23
Views: 2308

Re: [0.17.29] Game crashed while trying to make a blueprint

Same, just mousing over blueprint book causing crash at any location. (quickbar, inventory, blueprint menu)
by Fishy
Thu Apr 11, 2019 5:21 am
Forum: Show your Creations
Topic: Self adjusting Kovarex based on demand
Replies: 95
Views: 10631

Re: Self adjusting Kovarex based on demand

And my "final" kovazex. Pros/Cons Features: -On demand production -30 U235/minute at full production -308 U238/minute (minus 70 using kovarex processing) -Just add ore -Set it and forget it. No babysitting, completely automatic self priming and auto start-restart. -Easy introduction of already proce...
by Fishy
Thu Apr 11, 2019 4:42 am
Forum: Show your Creations
Topic: Self adjusting Kovarex based on demand
Replies: 95
Views: 10631

Re: Self adjusting Kovarex based on demand

@disentius. Wow really nice! I fired 'er up for a test run, and your design performed great. It was really easy to tile on some more primary uranium processing units on the right for quicker production/priming. The only issue i found was, after U235 belts are totally saturated, if you are using ONLY...
by Fishy
Wed Apr 10, 2019 1:57 am
Forum: Show your Creations
Topic: Self adjusting Kovarex based on demand
Replies: 95
Views: 10631

Re: Self adjusting Kovarex based on demand

Question: The pipes are part of a different build, right? They are, sort of. They actually provide acid for the uranium miners. That (uranium) production row was spliced out of my big end-game military block. I posted a screenshot of part it in this thread (everything is produced from raw material)...
by Fishy
Tue Apr 09, 2019 3:36 pm
Forum: Energy Production
Topic: Starter powerplant builder/ uranium processing.
Replies: 1
Views: 734

Starter powerplant builder/ uranium processing.

Does it frustrate you when you go to build a nuclear power plant components, and it totally zaps your other production? Well, no more! This Is designed to be completely self sufficient. Just stuff the belts with raw materials! -coal -iron ore -copper ore -stone -oil -water -add then uranium ore It w...
by Fishy
Tue Apr 09, 2019 2:18 pm
Forum: Show your Creations
Topic: Self adjusting Kovarex based on demand
Replies: 95
Views: 10631

Re: Self adjusting Kovarex based on demand

I've been running you latest for a while now and it seems this chest is still hoarding U235 I just switched that stuff to all belts and used the same circuit condition. and switched the next yellow inserter to a stack one. Otherwise it seems to running pretty good now! Although, I would still like t...
by Fishy
Tue Apr 09, 2019 12:42 pm
Forum: Show your Creations
Topic: Self adjusting Kovarex based on demand
Replies: 95
Views: 10631

Re: Self adjusting Kovarex based on demand

Yeah, I just set the priority splitter, moved the U235 box over and added a filter inserter.Image
by Fishy
Tue Apr 09, 2019 12:28 pm
Forum: Show your Creations
Topic: Self adjusting Kovarex based on demand
Replies: 95
Views: 10631

Re: Self adjusting Kovarex based on demand

Got 'er fired up in god mode with the game speed cranked up. Noticed this alreadyImage
by Fishy
Tue Apr 09, 2019 3:50 am
Forum: Show your Creations
Topic: Self adjusting Kovarex based on demand
Replies: 95
Views: 10631

Re: Self adjusting Kovarex based on demand

There should have been U-235 flowing to the assembler for the fuel cells right after the first 40 U-235 got produced. The priority splitter is set to recirculate U-235 back into the kovarex units. But that was easy enough to see and just figured that was adjustable to user preference. I still think...
by Fishy
Tue Apr 09, 2019 2:55 am
Forum: Show your Creations
Topic: Self adjusting Kovarex based on demand
Replies: 95
Views: 10631

Re: Self adjusting Kovarex based on demand

After some fiddling, this simple circuit, and adding a U-238 recirculate belt, looks like it fixed the clog situation, But now it looks like this chest will fill before outputting any U-235
Can it it be just a piece of belt instead?
by Fishy
Tue Apr 09, 2019 2:12 am
Forum: Show your Creations
Topic: Self adjusting Kovarex based on demand
Replies: 95
Views: 10631

Re: Self adjusting Kovarex based on demand

Really nice clean design! I think it has the potential with a few more adjustments, as it clogged up on me before it output any U-235 in testing in sandbox. I just added ore and power. Bulldog kovarex.jpg It looks like this splitter gets clogged with U-238 from kovarex production clogged splitter.jp...
by Fishy
Sun Mar 31, 2019 8:29 pm
Forum: Show your Creations
Topic: Self adjusting Kovarex based on demand
Replies: 95
Views: 10631

Re: Self adjusting Kovarex based on demand

This is an updated version of my Uranium Processing that is even more user friendly/foolproof. It will now temporarily hold the U-238 while the kovarex units are priming,and will recirculate said U-238 back into the system as the kovarex units fire up. Slowly at first then full on when at least two ...
by Fishy
Sun Mar 31, 2019 1:50 pm
Forum: Show your Creations
Topic: Self adjusting Kovarex based on demand
Replies: 95
Views: 10631

Re: Self adjusting Kovarex based on demand

My Uranium Processing Facility. kovarex.jpg This just add ore processing row will -self load -self adjust based on needs/usage -recirculate 238 produced from spent fuel cells. The centrifuges will start up without any babysitting, but is ok to add 235 if you have some already. If left alone it will ...
by Fishy
Sat Feb 24, 2018 6:16 pm
Forum: Won't fix.
Topic: [16.25] Steam turbine in two switch connected networks counted twice
Replies: 3
Views: 544

Re: [16.25] Steam turbine in two switch connected networks counted twice

Happens with any configuration of power poles and power sources.
factorio-current.log
(4.84 KiB) Downloaded 25 times
Counting Power Producers Twice.zip
(2.75 MiB) Downloaded 24 times

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