Search found 8 matches

by kamiza
Fri Dec 28, 2018 11:55 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 72859

Re: Friday Facts #275 - 0.17 Science changes

Really great FF. Thought there would have been a lot more angry mob, but happy to see this is being received quite well. Just want to be able to get in experimental and PLAY it! Wanted to +1 this Some interesting ideas but several of the science names are problematic. Red Science is all about Manufa...
by kamiza
Fri Sep 28, 2018 6:13 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 27717

Re: Friday Facts #262 - Hello my name is: Compilatron

Factorio RTS scenario mods, what?
by kamiza
Fri Aug 03, 2018 3:27 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 43017

Re: Friday Facts #254 - No research queue for you

Mod portal looking better and better, great job! As well is the rest of the game. Can't wait for the UI changes! Now onto the sass I hope your decision to cancel the queue was due to how it was still too "manual" and you have come up with a better way to automate research as in the true na...
by kamiza
Sat Jun 30, 2018 4:44 am
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 36195

Re: Friday Facts #249 - Dead end exploration

I'm hoping that since fff-191 was mentioned TWICE, that these action bar ideas are still being thought about. I really like the idea of not having 2 separate inventories and being able to see the full amount of the items. Also, I'd vote for blueprints to NOT be items. We can already transfer them so...
by kamiza
Wed May 17, 2017 6:26 am
Forum: Railway Setups
Topic: Rail Crossing
Replies: 5
Views: 10306

Re: Rail Crossing

I recently created this crossing. It doesn't use any combinators, so it doesn't need power either. It makes use of the fact that the 'Close Signal' condition only has an effect when the signal would otherwise be green. The player gate will open once the signal acknowledges it's closed by not output...
by kamiza
Fri May 05, 2017 10:57 am
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 139
Views: 37665

Re: Train station skipping conditions

You can do this in 0.15 by using the circuit network to disable stations. Mind, it doesn't work well with multiple trains and might require you building long-distance circuit networks. I don't want every train to skip the iron loading station, I only want trains already full of iron to skip it. I d...
by kamiza
Fri Sep 30, 2016 8:24 am
Forum: Pending
Topic: [0.13.20] Tight Spot level 3 - Crash when pressing Start
Replies: 5
Views: 986

Re: [0.13.20] Tight Spot level 3 - Crash when pressing Start

Was also working on the 'Tight Spot' campaign (but level 1), did a few attempts, and after this last one, hitting 'start' crashes me, then went and did a steam update (it might have been the cloud save). Might not be related. Though it is the first time I think it has crashed on me. BTW, these new c...
by kamiza
Wed Dec 31, 2014 10:08 pm
Forum: Show your Creations
Topic: So much wood...
Replies: 8
Views: 6632

Re: So much wood...

Agree. Would like to see more uses.
After I realized can use construction drones to keep the wood (instead of introducing them to my grenades), using for more things would be nice.

((as would being able to replant))

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