Search found 16 matches

by ralfoeldi
Thu Dec 03, 2020 4:45 pm
Forum: Ideas and Suggestions
Topic: [1.1.2 mac] Train Limits - scheduling FROM nearest station
Replies: 16
Views: 3386

Re: [1.1.2 mac] Train Limits - scheduling FROM nearest station

As long as you concentrate everything of one kind in one place you're fine. One block of iron smelters, one block that needs green circuits, one block that needs copper plates. As soon as you place consumers of one item further apart, you'll run into the described problems. One use case would be to ...
by ralfoeldi
Thu Dec 03, 2020 12:39 pm
Forum: Ideas and Suggestions
Topic: [1.1.2 mac] Train Limits - scheduling FROM nearest station
Replies: 16
Views: 3386

Re: [1.1.2 mac] Train Limits - scheduling FROM nearest station

If a mod that would use that air distance to dispatch the nearest train could be made, would you use it ? or would you consider it make things too simple and it's evil ? :D Only if I wrote it myself :-) I've used LUA professionally, but the learning curve to mod myself is just to time consuming rig...
by ralfoeldi
Wed Dec 02, 2020 8:12 am
Forum: Ideas and Suggestions
Topic: [1.1.2 mac] Train Limits - scheduling FROM nearest station
Replies: 16
Views: 3386

Re: [1.1.2 mac] Train Limits - scheduling FROM nearest station

Hi sslik, This is not so simple as it looks, because you need to calculate a route for each train, to do this correctly. Very CPU-heavy. You cannot just use the air-distance, that would make it in some cases very wrong. Routing? Fine. "Accepted" (not that it is up to me to accept anything)...
by ralfoeldi
Wed Dec 02, 2020 8:07 am
Forum: Ideas and Suggestions
Topic: [1.1.2 mac] Train Limits - scheduling FROM nearest station
Replies: 16
Views: 3386

Re: [1.1.2 mac] Train Limits - scheduling FROM nearest station

Hi mmmPi, I'm aware of all the options. Splitting areas, etc. And I've never asked for anything from the devs since playing since 0.13(?), solving all the challenges due to restricted features. (And never using mods :D ) What bugs me here, is that with train limits the game is soooo close to being a...
by ralfoeldi
Wed Dec 02, 2020 1:09 am
Forum: Ideas and Suggestions
Topic: [1.1.2 mac] Train Limits - scheduling FROM nearest station
Replies: 16
Views: 3386

Re: [1.1.2 mac] Train Limits - scheduling FROM nearest station

@ptx0: btw... I just checked LTN. It does the exact same crazy routing from the top of the map all the way to the bottom, even if there are enough resources right next to the depot. (I'm not sure I did LTN correctly. Just two hours in, but with a basic setup with 4 providers, 1 requester and x depot...
by ralfoeldi
Tue Dec 01, 2020 10:06 am
Forum: Ideas and Suggestions
Topic: [1.1.3] Rail signal's output signals names need to change
Replies: 24
Views: 6048

Re: [1.1.3] Rail signal's output signals names need to change

This issue is inconsequential to veteran players. it the new players that need this change. And new players don't use circuits... If you need to know the signal names, you're dealing with circuits, with train path finding etc. None of that is possible without reading the docs. So yes, chill dude. T...
by ralfoeldi
Tue Dec 01, 2020 8:03 am
Forum: Ideas and Suggestions
Topic: [1.1.3] Rail signal's output signals names need to change
Replies: 24
Views: 6048

Re: [1.1.3] Rail signal's output signals names need to change

superstalkerX wrote: ↑Tue Dec 01, 2020 7:43 am red > Blocked
Yellow > Incoming
Green > Clear
Blue > Impeded OR Obstruction
Now it gets interesting. Blue actually means "it depends"...
by ralfoeldi
Tue Dec 01, 2020 7:27 am
Forum: Ideas and Suggestions
Topic: [1.1.3] Rail signal's output signals names need to change
Replies: 24
Views: 6048

Re: [1.1.3] Rail signal's output signals names need to change

Saying what is not good is the easy part.

Any "Ideas and Suggestions" regarding what the names should be?
by ralfoeldi
Mon Nov 30, 2020 7:11 pm
Forum: Ideas and Suggestions
Topic: [1.1.2 mac] Train Limits - scheduling FROM nearest station
Replies: 16
Views: 3386

Re: [1.1.2 mac] Train Limits - scheduling FROM nearest station

Mods are evil! :-) They make things easy. Vanilla all the way! But yeah, train scheduling is CPU intensive. It was using a huge amount of cycles in my 1.0 world. Probably due to the circuit-signal-scheduling-mech I was using then. The same world with 1.1 train limits performed considerably better. I...
by ralfoeldi
Mon Nov 30, 2020 1:26 pm
Forum: Ideas and Suggestions
Topic: [1.1.2 mac] Train Limits - scheduling FROM nearest station
Replies: 16
Views: 3386

Re: [1.1.2 mac] Train Limits - scheduling FROM nearest station

I had a complex circuit system in place where I used signals to make the route to stations more costly depending on how "full" they were, effectively pushing trains away from stations that didn't need material to ones that were further away but empty. That worked - kind of - but was subopt...
by ralfoeldi
Mon Nov 30, 2020 1:06 pm
Forum: Ideas and Suggestions
Topic: [1.1.2 mac] Train Limits - scheduling FROM nearest station
Replies: 16
Views: 3386

Re: [1.1.2 mac] Train Limits - scheduling FROM nearest station

I would respectfully disagree :-) In order to secure full utilisation of your smelters you would need more(!) trains than you need. I always have (alot) more mines than I need. With the new train limit feature I can buffer ore trains at the mines and dispatch them exactly to where they are needed. I...
by ralfoeldi
Mon Nov 30, 2020 12:33 pm
Forum: Ideas and Suggestions
Topic: [1.1.2 mac] Train Limits - scheduling FROM nearest station
Replies: 16
Views: 3386

[1.1.2 mac] Train Limits - scheduling FROM nearest station

TL;DR When more than one train is waiting ("destination full") for a "train limited" station to offer a free slot, it seems to be arbitrary which train gets it. It would be cool if the "nearest" (routing logic) train gets a go. What ? 2 Stations Iron-Ore-OUT each have ...
by ralfoeldi
Fri Mar 20, 2020 10:57 am
Forum: Duplicates
Topic: [0.18.14] Select Signal Dialog in Train Circuit Condition Dialog not working
Replies: 2
Views: 910

[0.18.14] Select Signal Dialog in Train Circuit Condition Dialog not working

When trying to set a circuit condition on a train stop, the dialog will appear but stay on the first tile.

The Signal Dialog work in other contexts.
by ralfoeldi
Thu Feb 22, 2018 6:10 pm
Forum: Pending
Topic: [0.16.25] Crash (reboot) on MacOs (10.13.3)
Replies: 3
Views: 1525

Re: [0.16.26] Hard crash (reboot) on MacOs (10.13.3)

Logfile is attached.
by ralfoeldi
Thu Feb 22, 2018 5:54 pm
Forum: Pending
Topic: [0.16.25] Crash (reboot) on MacOs (10.13.3)
Replies: 3
Views: 1525

[0.16.25] Crash (reboot) on MacOs (10.13.3)

Everything worked great. Then it didn't and factorio will now crash within 2-3 minutes when I load the current game.

Things that changed:

- I've added solar panels.
- Most machines were winding down (almost all) because of backlog.

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