Okay - so I guess everyone is content with the power output of reactors , which, after thinking on the mechanic more, they do seem ok. They scale well enough to be underpowered or overpowered, as far as one wishes to take them.
My bigger issue, I suppose, is with the reactor-heat exchanger-turbine ...
Search found 30 matches
- Sun May 21, 2017 12:58 pm
- Forum: Balancing
- Topic: Why is nuclear fission so underpowered?
- Replies: 10
- Views: 6123
- Sun May 14, 2017 1:04 am
- Forum: Balancing
- Topic: Why is nuclear fission so underpowered?
- Replies: 10
- Views: 6123
Re: Why is nuclear fission so underpowered?
Yes, and yet somehow, people spend Lots more solar panels and use Lots more space, even though steam engines are cheaper and take up way less space.
Solar panels to trade space for lack of upkeep.
Nuclear power to trade resources for reduced space usage.
As I mentioned in my initial post, I ...
Solar panels to trade space for lack of upkeep.
Nuclear power to trade resources for reduced space usage.
As I mentioned in my initial post, I ...
- Sat May 13, 2017 10:25 pm
- Forum: Balancing
- Topic: Why is nuclear fission so underpowered?
- Replies: 10
- Views: 6123
Re: Why is nuclear fission so underpowered?
Yes, that aspect was taken into consideration to the extreme - 25 reactors, 420 heat exchangers, 2,940 steam turbines. By my metric, it was still 4x the resource cost of steam power per MW.
- Sat May 13, 2017 10:20 pm
- Forum: Balancing
- Topic: Iron sticks instead of iron ore in concrete recipe
- Replies: 8
- Views: 5536
Re: Iron sticks instead of iron ore in concrete recipe
electric trains don't use batteries, they are usually just powered through electric rails, as there is already a metal conduit run where ever they are traveling.
most trains today are diesel-electric - a high efficiency diesel motor is tuned to a efficient RPM to spin a generator which banks some ...
most trains today are diesel-electric - a high efficiency diesel motor is tuned to a efficient RPM to spin a generator which banks some ...
- Sat May 13, 2017 10:09 pm
- Forum: Balancing
- Topic: I have always too much uranium
- Replies: 9
- Views: 6283
Re: I have always too much uranium
nuclear fusion does not use uranium. reactors that burn uranium are fission reactors, they are splitting unstable uranium-235 atoms (as opposed to stable uranium atoms - U-238). massive amounts of heat are given off when this happens, that heat is used to turn water in to steam which is used to turn ...
- Sat May 13, 2017 9:11 pm
- Forum: Balancing
- Topic: Why is nuclear fission so underpowered?
- Replies: 10
- Views: 6123
Why is nuclear fission so underpowered?
TL;DR: nuclear reactors should produce 10x the MW heat energy that they currently do, and steam turbines should be 2:1 turbine/reactor ratio
I haven't played .15 yet, in fact, I haven't played since .13 or so. I have been waiting for some of these big updates.
I watched a handful of videos on ...
I haven't played .15 yet, in fact, I haven't played since .13 or so. I have been waiting for some of these big updates.
I watched a handful of videos on ...
- Mon Nov 02, 2015 2:15 am
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 175721
Re: Bugs and problems
Oh, I see now - downloading it as I type this. I guess I should have read above beforehand... Thanks!
EDIT:
Having an issue now using Electric trains, logistic chest carts, accumulator wagon, etc.
Error while running event handler: __5Dim_Trains__/control.lua:579:LuaBootstrap Doesn't Contain Key ...
EDIT:
Having an issue now using Electric trains, logistic chest carts, accumulator wagon, etc.
Error while running event handler: __5Dim_Trains__/control.lua:579:LuaBootstrap Doesn't Contain Key ...
- Sun Nov 01, 2015 4:48 am
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 175721
Re: Bugs and problems
12.15 - "no loader for 'rail'" upon startup. I have 5Dim Core and 5Dim Trains. Looked through some of the files, didn't see anything that looked out of place.
- Sat Oct 31, 2015 5:47 am
- Forum: Ideas and Suggestions
- Topic: player inventory counted in logistic network
- Replies: 1
- Views: 5879
player inventory counted in logistic network
nothing serious - just a quick little idea I had that may help with gameplay. Don't mean to be a forum troll, but I think it's pretty self-explanatory in the title. Since the player now has personal roboports, I think it only makes sense to include inventory to the rest of the network. Well, at ...
- Tue Jun 23, 2015 8:49 am
- Forum: News
- Topic: Friday Facts #91 - Being the evil guy
- Replies: 82
- Views: 57401
Re: Friday Facts #91 - Being the evil guy
I know it kind of takes away from the theme, but assuming this pollution is carbon-based emissions, shouldn't plant life be flourishing??
- Wed Jan 07, 2015 5:52 am
- Forum: Atomic Power
- Topic: [0.11.x] Uranium Power
- Replies: 249
- Views: 244071
Re: [0.11.x] Uranium Power
Its unfortunate the way steam engines are that you need 93!! to keep up with the 50MW plant.
- Tue Jan 06, 2015 12:57 am
- Forum: Atomic Power
- Topic: [0.11.x] Uranium Power
- Replies: 249
- Views: 244071
Re: [0.11.x] Uranium Power
Couldn't you start the game on 0.3.0 and remove the objects in-game? Then upgrade to 0.4.0?
I tried that, when the game loads it says "expected UraniumPower_0.4.3, received UraniumPower_0.3.0" and then closes. It won't let me load the game without it now.
EDIT: I deleted 0.4.3, opened the game ...
I tried that, when the game loads it says "expected UraniumPower_0.4.3, received UraniumPower_0.3.0" and then closes. It won't let me load the game without it now.
EDIT: I deleted 0.4.3, opened the game ...
- Mon Jan 05, 2015 11:15 pm
- Forum: Atomic Power
- Topic: [0.11.x] Uranium Power
- Replies: 249
- Views: 244071
Re: [0.11.x] Uranium Power
I guess its beyond being saved. I can open it in the editor no problem, but as soon as I try to delete anything with the old hexafluoride, a mouse-over causes the crash.
- Mon Jan 05, 2015 10:17 pm
- Forum: Atomic Power
- Topic: [0.11.x] Uranium Power
- Replies: 249
- Views: 244071
Re: [0.11.x] Uranium Power
Is there any way to fix it?? I have the save file opened up in the map editor.
- Mon Jan 05, 2015 9:12 pm
- Forum: Atomic Power
- Topic: [0.11.x] Uranium Power
- Replies: 249
- Views: 244071
Re: [0.11.x] Uranium Power
Please excuse me, as I'm not fully competent in modding this game yet, but, when I updated from 0.3.0 to 0.4.3, the game will crash when I try to load my save with 0.3.0. Just a "Factorio has stopped working".
I simply placed 0.4.3 into my mods folder and removed 0.3.0. Is that the wrong way??
I simply placed 0.4.3 into my mods folder and removed 0.3.0. Is that the wrong way??
- Mon Jan 05, 2015 9:08 pm
- Forum: Ideas and Suggestions
- Topic: End Game Idea - Enormous Modular Spaceship Factory
- Replies: 9
- Views: 4963
Re: End Game Idea - Enormous Modular Spaceship Factory
That's ok, I can get the same way. Like I said, I appreciate you calling me out - I don't WANT to be wrong! But, for the sake of "it's just a game" :?
Anyways, I don't understand what you mean to split it into two pieces. Two different threads? My basis for suggesting both, despite them being ...
Anyways, I don't understand what you mean to split it into two pieces. Two different threads? My basis for suggesting both, despite them being ...
- Mon Jan 05, 2015 9:01 pm
- Forum: Ideas and Suggestions
- Topic: Flying buildings
- Replies: 11
- Views: 7138
Re: Flying buildings
Faster, in terms of what? How fast construction bots lay down blueprint items?
Maybe the upgraded bots - Bob's mod or DyTech style - would be sufficient? I haven't fooled around with them enough to say for sure.
Maybe the upgraded bots - Bob's mod or DyTech style - would be sufficient? I haven't fooled around with them enough to say for sure.
- Mon Jan 05, 2015 2:43 am
- Forum: Implemented Suggestions
- Topic: oil suggestions
- Replies: 13
- Views: 6001
Re: oil suggestions
There's a number of things that could be stopping production. Plastic requires an input of both petroleum AND coal.
Does it have the necessary ingredients?
Does it have somewhere to put completed products?
Are your pipes connected properly?
Does it have the necessary ingredients?
Does it have somewhere to put completed products?
Are your pipes connected properly?
- Mon Jan 05, 2015 2:14 am
- Forum: Ideas and Suggestions
- Topic: Flying buildings
- Replies: 11
- Views: 7138
Re: Flying buildings
And that's why you posted, right? To discuss and build on the idea. I think you both made some good points - I like the idea of superconductors, but I think flying roboports are too easy.
When I build roboports, I try to get the most out of them. I place them in a grid where they all connect at ...
When I build roboports, I try to get the most out of them. I place them in a grid where they all connect at ...
- Mon Jan 05, 2015 1:57 am
- Forum: Implemented Suggestions
- Topic: oil suggestions
- Replies: 13
- Views: 6001
Re: oil suggestions
I don't believe there is any representation of liquid-based production. But, if you're transporting crude in barrels, or making sulfur or plastic from petrol, it could show up on your production tab. That is, if you produce enough of it.
I get by fine just by checking how much liquid is stored in ...
I get by fine just by checking how much liquid is stored in ...