Search found 30 matches

by leeknivek
Sun May 21, 2017 12:58 pm
Forum: Balancing
Topic: Why is nuclear fission so underpowered?
Replies: 10
Views: 5071

Re: Why is nuclear fission so underpowered?

Okay - so I guess everyone is content with the power output of reactors , which, after thinking on the mechanic more, they do seem ok. They scale well enough to be underpowered or overpowered, as far as one wishes to take them. My bigger issue, I suppose, is with the reactor-heat exchanger-turbine r...
by leeknivek
Sun May 14, 2017 1:04 am
Forum: Balancing
Topic: Why is nuclear fission so underpowered?
Replies: 10
Views: 5071

Re: Why is nuclear fission so underpowered?

Yes, and yet somehow, people spend Lots more solar panels and use Lots more space, even though steam engines are cheaper and take up way less space. Solar panels to trade space for lack of upkeep. Nuclear power to trade resources for reduced space usage. As I mentioned in my initial post, I would a...
by leeknivek
Sat May 13, 2017 10:25 pm
Forum: Balancing
Topic: Why is nuclear fission so underpowered?
Replies: 10
Views: 5071

Re: Why is nuclear fission so underpowered?

Yes, that aspect was taken into consideration to the extreme - 25 reactors, 420 heat exchangers, 2,940 steam turbines. By my metric, it was still 4x the resource cost of steam power per MW.
by leeknivek
Sat May 13, 2017 10:20 pm
Forum: Balancing
Topic: Iron sticks instead of iron ore in concrete recipe
Replies: 8
Views: 4341

Re: Iron sticks instead of iron ore in concrete recipe

electric trains don't use batteries, they are usually just powered through electric rails, as there is already a metal conduit run where ever they are traveling. most trains today are diesel-electric - a high efficiency diesel motor is tuned to a efficient RPM to spin a generator which banks some po...
by leeknivek
Sat May 13, 2017 10:09 pm
Forum: Balancing
Topic: I have always too much uranium
Replies: 9
Views: 4685

Re: I have always too much uranium

nuclear fusion does not use uranium. reactors that burn uranium are fission reactors, they are splitting unstable uranium-235 atoms (as opposed to stable uranium atoms - U-238). massive amounts of heat are given off when this happens, that heat is used to turn water in to steam which is used to turn...
by leeknivek
Sat May 13, 2017 9:11 pm
Forum: Balancing
Topic: Why is nuclear fission so underpowered?
Replies: 10
Views: 5071

Why is nuclear fission so underpowered?

TL;DR: nuclear reactors should produce 10x the MW heat energy that they currently do, and steam turbines should be 2:1 turbine/reactor ratio I haven't played .15 yet, in fact, I haven't played since .13 or so. I have been waiting for some of these big updates. I watched a handful of videos on Youtub...
by leeknivek
Mon Nov 02, 2015 2:15 am
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 145377

Re: Bugs and problems

Oh, I see now - downloading it as I type this. I guess I should have read above beforehand... Thanks! EDIT: Having an issue now using Electric trains, logistic chest carts, accumulator wagon, etc. Error while running event handler: __5Dim_Trains__/control.lua:579:LuaBootstrap Doesn't Contain Key Sur...
by leeknivek
Sun Nov 01, 2015 4:48 am
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 145377

Re: Bugs and problems

12.15 - "no loader for 'rail'" upon startup. I have 5Dim Core and 5Dim Trains. Looked through some of the files, didn't see anything that looked out of place.
by leeknivek
Sat Oct 31, 2015 5:47 am
Forum: Ideas and Suggestions
Topic: player inventory counted in logistic network
Replies: 1
Views: 5441

player inventory counted in logistic network

nothing serious - just a quick little idea I had that may help with gameplay. Don't mean to be a forum troll, but I think it's pretty self-explanatory in the title. Since the player now has personal roboports, I think it only makes sense to include inventory to the rest of the network. Well, at leas...
by leeknivek
Tue Jun 23, 2015 8:49 am
Forum: News
Topic: Friday Facts #91 - Being the evil guy
Replies: 82
Views: 50430

Re: Friday Facts #91 - Being the evil guy

I know it kind of takes away from the theme, but assuming this pollution is carbon-based emissions, shouldn't plant life be flourishing??
by leeknivek
Wed Jan 07, 2015 5:52 am
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 211290

Re: [0.11.x] Uranium Power

Its unfortunate the way steam engines are that you need 93!! to keep up with the 50MW plant.
by leeknivek
Tue Jan 06, 2015 12:57 am
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 211290

Re: [0.11.x] Uranium Power

Couldn't you start the game on 0.3.0 and remove the objects in-game? Then upgrade to 0.4.0? I tried that, when the game loads it says "expected UraniumPower_0.4.3, received UraniumPower_0.3.0" and then closes. It won't let me load the game without it now. EDIT: I deleted 0.4.3, opened the...
by leeknivek
Mon Jan 05, 2015 11:15 pm
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 211290

Re: [0.11.x] Uranium Power

I guess its beyond being saved. I can open it in the editor no problem, but as soon as I try to delete anything with the old hexafluoride, a mouse-over causes the crash.
by leeknivek
Mon Jan 05, 2015 10:17 pm
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 211290

Re: [0.11.x] Uranium Power

Is there any way to fix it?? I have the save file opened up in the map editor.
by leeknivek
Mon Jan 05, 2015 9:12 pm
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 211290

Re: [0.11.x] Uranium Power

Please excuse me, as I'm not fully competent in modding this game yet, but, when I updated from 0.3.0 to 0.4.3, the game will crash when I try to load my save with 0.3.0. Just a "Factorio has stopped working". I simply placed 0.4.3 into my mods folder and removed 0.3.0. Is that the wrong w...
by leeknivek
Mon Jan 05, 2015 9:08 pm
Forum: Ideas and Suggestions
Topic: End Game Idea - Enormous Modular Spaceship Factory
Replies: 9
Views: 3765

Re: End Game Idea - Enormous Modular Spaceship Factory

That's ok, I can get the same way. Like I said, I appreciate you calling me out - I don't WANT to be wrong! But, for the sake of "it's just a game" :? Anyways, I don't understand what you mean to split it into two pieces. Two different threads? My basis for suggesting both, despite them be...
by leeknivek
Mon Jan 05, 2015 9:01 pm
Forum: Ideas and Suggestions
Topic: Flying buildings
Replies: 11
Views: 5909

Re: Flying buildings

Faster, in terms of what? How fast construction bots lay down blueprint items?

Maybe the upgraded bots - Bob's mod or DyTech style - would be sufficient? I haven't fooled around with them enough to say for sure.
by leeknivek
Mon Jan 05, 2015 2:43 am
Forum: Implemented Suggestions
Topic: oil suggestions
Replies: 13
Views: 4843

Re: oil suggestions

There's a number of things that could be stopping production. Plastic requires an input of both petroleum AND coal.

Does it have the necessary ingredients?
Does it have somewhere to put completed products?
Are your pipes connected properly?
by leeknivek
Mon Jan 05, 2015 2:14 am
Forum: Ideas and Suggestions
Topic: Flying buildings
Replies: 11
Views: 5909

Re: Flying buildings

And that's why you posted, right? To discuss and build on the idea. I think you both made some good points - I like the idea of superconductors, but I think flying roboports are too easy. When I build roboports, I try to get the most out of them. I place them in a grid where they all connect at the ...
by leeknivek
Mon Jan 05, 2015 1:57 am
Forum: Implemented Suggestions
Topic: oil suggestions
Replies: 13
Views: 4843

Re: oil suggestions

I don't believe there is any representation of liquid-based production. But, if you're transporting crude in barrels, or making sulfur or plastic from petrol, it could show up on your production tab. That is, if you produce enough of it. I get by fine just by checking how much liquid is stored in my...

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