Summary: On the last step of the Ghost Rail tutorial (Plan any path through the walled area), the pathfinder will sometimes plan a route which takes less than 50 pieces of rail. This requires you to place more rail even though the objective is complete.
Steps:
- Complete the Ghost Rail tutorial up ...
Search found 6 matches
- Sat May 06, 2017 4:01 pm
- Forum: Not a bug
- Topic: [0.15.9] Last step of Ghost Rail tutorial not always complet
- Replies: 1
- Views: 1254
- Sat May 06, 2017 3:55 pm
- Forum: Duplicates
- Topic: [0.15.9] One-time crash entering tutorial: corrupted save
- Replies: 2
- Views: 1231
[0.15.9] One-time crash entering tutorial: corrupted save
Summary: One-time crash shortly after entering the Ghost Rail tutorial. I had entered and exited the tutorial 3 times to reproduce a separate bug.
Steps:
- Played for about 15 minutes.
- Entered the Ghost Rail tutorial.
- Finished the tutorial.
- Entered the tutorial again.
Result: Game crashed ...
Steps:
- Played for about 15 minutes.
- Entered the Ghost Rail tutorial.
- Finished the tutorial.
- Entered the tutorial again.
Result: Game crashed ...
- Sun Nov 27, 2016 3:59 am
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 80351
Re: Friday Facts #166 - Combat Revisit
Defense in Factorio feels to me like it should mostly follow the arc in Total Annihilation or Supreme Commander:
1. Small amount of weak defenses / units, micromanaged.
2. Mix of lots of weak defenses and smaller number of long-range defenses or tough/powerful units. Some micromanagement.
3 ...
1. Small amount of weak defenses / units, micromanaged.
2. Mix of lots of weak defenses and smaller number of long-range defenses or tough/powerful units. Some micromanagement.
3 ...
- Thu Apr 02, 2015 4:07 am
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 472
- Views: 349027
Re: Just bought the game; What were Your first impressions?
First thought was "ohhhh this is going to be a problem, I better clear my schedule."
Second thought was "how do I unequip the thing I'm holding?"
Second thought was "how do I unequip the thing I'm holding?"
- Thu Jan 01, 2015 2:26 am
- Forum: Ideas and Suggestions
- Topic: Change curved track rotation to require fewer keypresses
- Replies: 10
- Views: 5822
Re: Change curved track rotation to require fewer keypresses
I threw together some awful code in Autohotkey if anyone uses it, for demonstration. Makes rail construction much nicer for now.
Shift-T to switch to Train Mode, R to rotate right, Shift-R to rotate left.
$+t::
IfWinActive, Factorio
{
SendInput +t
If TrainMode = 1
{
TrainMode := 0
}
else ...
Shift-T to switch to Train Mode, R to rotate right, Shift-R to rotate left.
$+t::
IfWinActive, Factorio
{
SendInput +t
If TrainMode = 1
{
TrainMode := 0
}
else ...
- Wed Dec 31, 2014 5:57 pm
- Forum: Ideas and Suggestions
- Topic: Change curved track rotation to require fewer keypresses
- Replies: 10
- Views: 5822
Change curved track rotation to require fewer keypresses
Currently, the curved track uses this pattern. Building a circle clockwise takes 5 rotations per track, building counterclockwise takes 3.
http://i.imgur.com/0it8ZzS.jpg
If the pattern were switched to this, building clockwise would only be 1 rotation per track.
http://i.imgur.com/RCiXg78.jpg ...
http://i.imgur.com/0it8ZzS.jpg
If the pattern were switched to this, building clockwise would only be 1 rotation per track.
http://i.imgur.com/RCiXg78.jpg ...