Search found 6 matches

by threehams
Sat May 06, 2017 4:01 pm
Forum: Not a bug
Topic: [0.15.9] Last step of Ghost Rail tutorial not always complet
Replies: 1
Views: 1254

[0.15.9] Last step of Ghost Rail tutorial not always complet

Summary: On the last step of the Ghost Rail tutorial (Plan any path through the walled area), the pathfinder will sometimes plan a route which takes less than 50 pieces of rail. This requires you to place more rail even though the objective is complete.

Steps:
- Complete the Ghost Rail tutorial up ...
by threehams
Sat May 06, 2017 3:55 pm
Forum: Duplicates
Topic: [0.15.9] One-time crash entering tutorial: corrupted save
Replies: 2
Views: 1231

[0.15.9] One-time crash entering tutorial: corrupted save

Summary: One-time crash shortly after entering the Ghost Rail tutorial. I had entered and exited the tutorial 3 times to reproduce a separate bug.

Steps:
- Played for about 15 minutes.
- Entered the Ghost Rail tutorial.
- Finished the tutorial.
- Entered the tutorial again.

Result: Game crashed ...
by threehams
Sun Nov 27, 2016 3:59 am
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 80351

Re: Friday Facts #166 - Combat Revisit

Defense in Factorio feels to me like it should mostly follow the arc in Total Annihilation or Supreme Commander:

1. Small amount of weak defenses / units, micromanaged.
2. Mix of lots of weak defenses and smaller number of long-range defenses or tough/powerful units. Some micromanagement.
3 ...
by threehams
Thu Apr 02, 2015 4:07 am
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 472
Views: 349027

Re: Just bought the game; What were Your first impressions?

First thought was "ohhhh this is going to be a problem, I better clear my schedule."
Second thought was "how do I unequip the thing I'm holding?"
by threehams
Thu Jan 01, 2015 2:26 am
Forum: Ideas and Suggestions
Topic: Change curved track rotation to require fewer keypresses
Replies: 10
Views: 5822

Re: Change curved track rotation to require fewer keypresses

I threw together some awful code in Autohotkey if anyone uses it, for demonstration. Makes rail construction much nicer for now.

Shift-T to switch to Train Mode, R to rotate right, Shift-R to rotate left.


$+t::
IfWinActive, Factorio
{
SendInput +t
If TrainMode = 1
{
TrainMode := 0
}
else ...
by threehams
Wed Dec 31, 2014 5:57 pm
Forum: Ideas and Suggestions
Topic: Change curved track rotation to require fewer keypresses
Replies: 10
Views: 5822

Change curved track rotation to require fewer keypresses

Currently, the curved track uses this pattern. Building a circle clockwise takes 5 rotations per track, building counterclockwise takes 3.

http://i.imgur.com/0it8ZzS.jpg

If the pattern were switched to this, building clockwise would only be 1 rotation per track.

http://i.imgur.com/RCiXg78.jpg ...

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