Search found 148 matches

by DiegoPro77
Sat Jul 20, 2019 9:56 am
Forum: Modding interface requests
Topic: Equipment grids for drills and machines
Replies: 4
Views: 143

Re: Equipment grids for drills and machines

Well Boodals, 1 - The limitations on modules, as deadlock says in the post linked by you, are very "limited" and old. 2 - You can choose by which "effect" an entity is influenced and which not, and so which module you can put on and which not... but, as I've told in the previous post, this mechanic ...
by DiegoPro77
Fri Jul 19, 2019 10:00 pm
Forum: Modding interface requests
Topic: Equipment grids for drills and machines
Replies: 4
Views: 143

Re: Equipment grids for drills and machines

I'll check that page, thank you However, it would be different... just think: For example, I've created a steam-powered mining drill. Since I'm doing an early game expansion based on this kind of power, modules are too "high-tech" to be unlocked at the beginning. Second thing: you could say: "why do...
by DiegoPro77
Fri Jul 19, 2019 8:40 pm
Forum: Modding interface requests
Topic: Equipment grids for drills and machines
Replies: 4
Views: 143

Equipment grids for drills and machines

Today I was adding some new features and contents to my RealFactory mods and I thought: "What a pity: I can't create custom bonuses for enhancing crafting and mining speeds..." Then i thought: "Would it possible, instead of adding bonuses, to add grids to these machines, like the power armors' ones?...
by DiegoPro77
Fri Apr 05, 2019 4:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.14] Recipes with more than one instance of the same ingredient
Replies: 34
Views: 3561

Re: [0.17.14] Recipes with more than one instance of the same ingredient

The input one might make sense but for output, we NEED to be able to have duplicates to make certain features work nicely and there you don't need a check in the same way, it is just grab what ever is in the slot and shove it out! Yeah, he's right, this feature makes sense in the input (also for ma...
by DiegoPro77
Fri Apr 05, 2019 1:23 pm
Forum: Mods
Topic: New mods serie incoming!
Replies: 21
Views: 1226

Re: New mods serie incoming!

yeah, you're right,

Cleaner pages = better understanding ;)
by DiegoPro77
Fri Apr 05, 2019 11:51 am
Forum: Mods
Topic: New mods serie incoming!
Replies: 21
Views: 1226

Re: New mods serie incoming!

As i understand it, the one you linked is the core. Since there is not much code in it, i guess the modules, like Steam Age are where the fun actually starts? You should guide new players to those and tell abit more about the idea behind it. If this is just a patch to the OP (all your previous mods...
by DiegoPro77
Thu Apr 04, 2019 8:16 pm
Forum: Mods
Topic: New mods serie incoming!
Replies: 21
Views: 1226

Re: New mods serie incoming!

Well, guys,

I've uploaded the alpha version of the Modpack, be sure to check it out!
_DiegoPro77
by DiegoPro77
Sun Mar 31, 2019 6:21 pm
Forum: Modding help
Topic: Entity Modification
Replies: 25
Views: 1295

Re: Entity Modification

Thank you bilka, I didn't notice this feature.
_DiegoPro77
by DiegoPro77
Fri Mar 29, 2019 7:02 pm
Forum: Modding help
Topic: Entity Modification
Replies: 25
Views: 1295

Re: Entity Modification

Another thing on entities,

is there a method for creating machines that don't need power for work - and not burner-like?
_DiegoPro77
by DiegoPro77
Wed Mar 13, 2019 2:39 pm
Forum: Modding help
Topic: Entity Modification
Replies: 25
Views: 1295

Re: Entity Modification

Perfect, now it works with dusts. This type of coding will be very useful for me, as i need a method for fast create recipes and, who knows, compatibilities too, as i'll use it in many other processes too. Here's the result, for now i've omitted the data.raw.item part as i've already created them: m...
by DiegoPro77
Tue Mar 12, 2019 9:14 pm
Forum: Modding help
Topic: Entity Modification
Replies: 25
Views: 1295

Re: Entity Modification

Sorry, i was working on my new modpack project, and i've found a problem with this function: (will i ever resolve this mess once for all... :x ): Some example for enriching chain: local ores = {"iron", "copper", "uranium"} local recipe_chain = {"ore", "dust", "enriched", "deoxidized", "particle", "s...
by DiegoPro77
Fri Feb 22, 2019 6:42 pm
Forum: Mods
Topic: New mods serie incoming!
Replies: 21
Views: 1226

Re: New mods serie incoming!

Yeah, you're right, it's a bit confusing and i didn't notice it. I'll fix it as soon as i can. However the new modpack will be called RealFactory - "Name of the specified mod", for avoid this problem in the future. I need to take some precautions that in the beginning i would never thought to need: ...
by DiegoPro77
Tue Feb 19, 2019 1:07 pm
Forum: Mods
Topic: New mods serie incoming!
Replies: 21
Views: 1226

Re: New mods serie incoming!

If you want to follow me on the latest news enter in my discord chat: https://discord.gg/6NGYQdX;
There i publish news on RF mods weekly, answer at your questions and discuss on ideas and bugs in real time.
Sulfuric Acid - Advanced Process.png
Here's an example of how sulfuric acid will be produced with my mods - this is one of three different methods!
Sulfuric Acid - Advanced Process.png (38.5 KiB) Viewed 703 times
See you soon! ;)
_DiegoPro77
by DiegoPro77
Sun Jan 06, 2019 12:17 pm
Forum: Mods
Topic: New mods serie incoming!
Replies: 21
Views: 1226

Re: New mods serie incoming!

Yeah i was inspiring from Py refining for this: to create structures above a squared (or nearly) platform.
by DiegoPro77
Sat Jan 05, 2019 11:56 am
Forum: Mods
Topic: New mods serie incoming!
Replies: 21
Views: 1226

Re: New mods serie incoming!

Tell me your idea about this project in my new discord page: https://discord.gg/6NGYQdX
by DiegoPro77
Fri Jan 04, 2019 11:01 pm
Forum: Mods
Topic: New mods serie incoming!
Replies: 21
Views: 1226

Re: New mods serie incoming!

Ok here's the Stamp Mill - first tier (obviously without texture, decorations and details).
Tomorrow i'll implement it in the game, what do you think?
_DiegoPro77
by DiegoPro77
Fri Jan 04, 2019 1:00 pm
Forum: Modding help
Topic: Entity Modification
Replies: 25
Views: 1295

Re: Entity Modification

Not items as ores and Ore Patches, i mean items as plates.
Sorry, my bad.
by DiegoPro77
Thu Jan 03, 2019 2:10 pm
Forum: Mods
Topic: Dp77's-Factorioplus:-Ores
Replies: 151
Views: 14197

Re: Dp77's-Factorioplus:-Ores

Hi guys,
if you didn't see my new mod project, be sure to check this link: viewtopic.php?f=190&t=64177
and
My new discord page, if you want to tell me your idea and/or have any suggestion on my mods: https://discord.gg/6NGYQdX
Stay Tuned!
_DiegoPro77
by DiegoPro77
Wed Jan 02, 2019 7:01 pm
Forum: Mods
Topic: New mods serie incoming!
Replies: 21
Views: 1226

Re: New mods serie incoming!

SuperSandro2000 wrote:
Wed Jan 02, 2019 6:19 pm
And the discord link in your signature is broken.
Thank you for told me that, already fixed. :)
by DiegoPro77
Wed Jan 02, 2019 2:51 pm
Forum: Mods
Topic: New mods serie incoming!
Replies: 21
Views: 1226

Re: New mods serie incoming!

SuperSandro2000 wrote:
Wed Jan 02, 2019 2:27 pm
Is Spacex/Expanded Rocket Payload futuristic?
Yes, it will be similar to my FactorioPlus mods (After all, i'm remaking them), so i could do an extension of my mods and make it compatible with SpaceX, or i could expand the modpack with alien things.

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