Search found 14 matches

by tomkcook
Mon Mar 06, 2023 2:30 pm
Forum: Modding help
Topic: Can I create a combinator with multiple input/output connection points?
Replies: 4
Views: 987

Re: Can I create a combinator with multiple input/output connection points?

Just noticed that Compakt Circuit mod does this somehow, will have to have a look.
by tomkcook
Wed Feb 01, 2023 4:34 pm
Forum: Modding help
Topic: Can I create a combinator with multiple input/output connection points?
Replies: 4
Views: 987

Re: Can I create a combinator with multiple input/output connection points?

You have to use multiple entities if you want more connections.
This is how LTN does its stations, right? I was looking there to see how they did it.
by tomkcook
Tue Jan 31, 2023 5:30 pm
Forum: Modding help
Topic: Can I create a combinator with multiple input/output connection points?
Replies: 4
Views: 987

Can I create a combinator with multiple input/output connection points?

Is it possible to create a combinator with more than one input connection point or more than one output connection point? Or is it limited to having different red and green outputs? I can see that the ArithmeticCombinator prototype has input_connection_points and output_connection_points which are e...
by tomkcook
Thu Jan 05, 2023 9:13 am
Forum: Modding discussion
Topic: How to find out the ingredients an assembling machine is missing?
Replies: 2
Views: 992

Re: How to find out the ingredients an assembling machine is missing?

Thanks! I hadn't thought of trying to do this with an inventory sensor. I've already crossed the bridge of making a custom version of the recipe combinator so was trying to achieve this with a custom crafting combinator. From what you've said, it should be possible to use: local recipe = assembler.g...
by tomkcook
Wed Jan 04, 2023 5:30 pm
Forum: Modding discussion
Topic: How to find out the ingredients an assembling machine is missing?
Replies: 2
Views: 992

How to find out the ingredients an assembling machine is missing?

Once I've got a reference to an assembling machine, is there a way to find out what ingredients it needs to craft its current recipe that it doesn't already have enough of? I realise "enough" is a rather difficult concept here, as an inserter can put half a dozen of something into a machin...
by tomkcook
Mon Jan 02, 2023 11:19 am
Forum: Minor issues
Topic: [0.10.11][linux] copying/cuting text out of command console
Replies: 4
Views: 7612

Re: [0.10.11][linux] copying/cuting text out of command console

Similar problems here. I can't find a way to paste from the system clipboard into the "import string" dialog.

Edit: Scratch that. I remap caps-lock to control in GNOME but factorio doesn't respect the GNOME key mappings. Ctrl+V with a real control key works.
by tomkcook
Tue Jan 05, 2021 9:21 pm
Forum: Logistic Train Network
Topic: Simplest loading and unloading design?
Replies: 0
Views: 1097

Simplest loading and unloading design?

I'm a bit new to LTN. I'm playing a game that has Bob's, warehousing, LTN and miniloaders. I'm trying to design an industrial station where a warehouse stores all the inputs and outputs and trains can either load or unload as the trains orders dictate. I'm having trouble. Here's my latest iteration ...
by tomkcook
Fri Jan 01, 2021 9:06 pm
Forum: Gameplay Help
Topic: Problem reading hand / belt contents
Replies: 2
Views: 920

Re: Problem reading hand / belt contents

Yep, good call. Thanks.
by tomkcook
Fri Jan 01, 2021 7:33 pm
Forum: Gameplay Help
Topic: Problem reading hand / belt contents
Replies: 2
Views: 920

Problem reading hand / belt contents

I'm running factorio 1.0.0 on linux 64-bit. I have a fair selection of mods installed, including most of bob's, LTN, but also maybe ten others. I'm seeing a problem where the contents of a belt or hand are not read reliably. This structure demonstrates the problem: https://pastebin.com/McUVYcNu Ther...
by tomkcook
Tue Mar 31, 2020 9:34 am
Forum: Technical Help
Topic: [0.18.17] Random freezes on linux - possibly during save
Replies: 1
Views: 748

Re: [0.18.17] Random freezes on linux - possibly during save

Should add that this has started happening in the last week or so.
by tomkcook
Sun Mar 29, 2020 12:28 pm
Forum: Technical Help
Topic: [0.18.17] Random freezes on linux - possibly during save
Replies: 1
Views: 748

[0.18.17] Random freezes on linux - possibly during save

I'm seeing factorio freeze randomly on Ubuntu 19.10. There's no apparent pattern; there's nothing in particular that I'm doing at the time. It is possible that it's a crash just at the start of saving; I've had it happen once just as I press the Save button and it's never happened soon after an auto...
by tomkcook
Mon Jun 25, 2018 11:18 am
Forum: Gameplay Help
Topic: Vehicle stuck over resources
Replies: 6
Views: 2383

Re: Vehicle stuck over resources

Yes! Thanks.
by tomkcook
Mon Jun 25, 2018 8:53 am
Forum: Gameplay Help
Topic: Vehicle stuck over resources
Replies: 6
Views: 2383

Vehicle stuck over resources

I feel a bit stupid, but... My flying fortress has run out of fuel over a uranium field. It seems the mouse pointer only switches to the state where you can select the flying fortress if there's nothing else underneath it; since there is uranium everywhere underneath it, I can't select it to refuel ...
by tomkcook
Mon Feb 19, 2018 1:57 pm
Forum: Modding help
Topic: Mod settings not working?
Replies: 1
Views: 866

Mod settings not working?

I'm brand new to modding and trying to figure out why someone else's mod isn't working, so sorry if this is a daft question. There's a setting which is declared in settings.lua like this: data:extend{ { type = "string-setting", name = "railloader-allowed-items", default_value = &...

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