Search found 3 matches
- Fri Jan 18, 2019 1:17 am
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 332414
Re: [MOD 0.16] Xander Mod v2.1.1
I'll be finish this mod in about 20 hours as the final research is being conducted. to join my game you'll need xandermod 2 both mod packs and therax hotfix also i think khad has a hotfix too which i'm asking him to update so i can make the final ingredient for the rocket. so just under 700 hours to...
- Mon Feb 19, 2018 6:54 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 332414
Re: [MOD 0.16] Xander Mod v1.5.1
my mod setting are default , and i think the ammo supply is fine i wouldn't change it, I've reorganized my base to work around it, plus now i can get solar panels since you made machine tooling capable of making wafers
- Sun Feb 18, 2018 10:18 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 332414
Re: [MOD 0.16] Xander Mod v1.4.1
about to try my third attempt at beating this mod, yup already got stuck on steel bearing and applied the hot fix. i got overrun by behemoth biters cause i had more than 10 steam engines going :P; several times that's how i know 10 is the most. get the bullet upgrades as soon as you can, military sc...