Search found 3 matches

by Kungeal
Fri Jan 18, 2019 1:17 am
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 332414

Re: [MOD 0.16] Xander Mod v2.1.1

I'll be finish this mod in about 20 hours as the final research is being conducted. to join my game you'll need xandermod 2 both mod packs and therax hotfix also i think khad has a hotfix too which i'm asking him to update so i can make the final ingredient for the rocket. so just under 700 hours to...
by Kungeal
Mon Feb 19, 2018 6:54 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 332414

Re: [MOD 0.16] Xander Mod v1.5.1

my mod setting are default , and i think the ammo supply is fine i wouldn't change it, I've reorganized my base to work around it, plus now i can get solar panels since you made machine tooling capable of making wafers
by Kungeal
Sun Feb 18, 2018 10:18 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 332414

Re: [MOD 0.16] Xander Mod v1.4.1

about to try my third attempt at beating this mod, yup already got stuck on steel bearing and applied the hot fix. i got overrun by behemoth biters cause i had more than 10 steam engines going :P; several times that's how i know 10 is the most. get the bullet upgrades as soon as you can, military sc...

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