Search found 6 matches

by kellerkindt
Tue Nov 19, 2024 5:48 pm
Forum: 1 / 0 magic
Topic: [raiguard][2.0.7] Crash when changing screen resolution (X11_GL_SwapWindow)
Replies: 14
Views: 1913

Re: [raiguard][2.0.7] Crash when changing screen resolution (X11_GL_SwapWindow)

Just a heads up for the others, today's patch 2.0.20 made it work for me via steam. The changelog mentions this issue, which is probably also what was discussed here: 120128

Thanks @raiguard :)
by kellerkindt
Mon Oct 21, 2024 5:41 pm
Forum: 1 / 0 magic
Topic: [raiguard][2.0.7] Crash when changing screen resolution (X11_GL_SwapWindow)
Replies: 14
Views: 1913

Re: [raiguard][2.0.7] Game crashes when changing screen resolution

Thanks for the fast reply.

There is no log file there. Just the steam cloud saves:


$ ls -lah ~/.factorio
insgesamt 43K
drwxrwxr-x 3 michael michael 3 Okt 21 18:51 .
drwxrwx--- 121 michael michael 289 Okt 21 18:47 ..
drwxrwxr-x 2 michael michael 308 Okt 21 18:58 saves


EDIT: I also re ...
by kellerkindt
Mon Oct 21, 2024 5:02 pm
Forum: 1 / 0 magic
Topic: [raiguard][2.0.7] Crash when changing screen resolution (X11_GL_SwapWindow)
Replies: 14
Views: 1913

Re: [raiguard][2.0.7] Game crashes when changing screen resolution

For me Factorio also crashes every time, but only the steam version. The downloaded version from factorio.com starts without issues.

Steam (no factorio logs, just the steam console logs exist):


SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198010557813 [API loaded no]
0.000 Error ...
by kellerkindt
Fri Apr 26, 2024 4:46 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 40037

Re: Friday Facts #408 - Statistics improvements, Linux adventures

Thanks for all the effort put into the Linux support! <3
by kellerkindt
Mon Feb 26, 2018 8:14 pm
Forum: News
Topic: Friday Facts #230 - Engine modernisation
Replies: 81
Views: 54215

Re: Friday Facts #230 - Engine modernisation

Well, this just dropped: https://www.khronos.org/news/press/vulk ... -platforms

One Vulkan Renderer is now sufficient for all three platforms..

SDL also added support for Vulkan on MacOS: https://twitter.com/sdl_commits/status/ ... 1947165696
by kellerkindt
Fri Feb 16, 2018 5:51 pm
Forum: News
Topic: Friday Facts #230 - Engine modernisation
Replies: 81
Views: 54215

Re: Friday Facts #230 - Engine modernisation

Please don't split the renderer. This just causes either more work for you or one renderer to be favored while the other runs bad and/or with bugs.
Please. think about OpenGL 4.5 only or Vulkan.

Go to advanced search