I know that this is not a very new topic and I already read through various threads regarding this here and on reddit, but still have a lot of unanswered questions.
The problem is, that my megabase was really belt-based with about 400k blue belts, 50k pipe, 100k inserter, 1 GW coal steam power ...
Search found 8 matches
- Tue Dec 25, 2018 1:58 am
- Forum: Technical Help
- Topic: UPS getting worse
- Replies: 4
- Views: 2549
- Wed Mar 21, 2018 2:47 am
- Forum: Gameplay Help
- Topic: Multiple item detection on belt
- Replies: 1
- Views: 975
Multiple item detection on belt
Hello,
I have a question about detecting items on a belt.
Of course it is easy with a wire connected to a decider combinator make something like:
"If item A is on belt, send signal xyz"
If I want a logic like
"If item A OR item B is on belt, send signal xyz"
I simply use two decider combinator ...
I have a question about detecting items on a belt.
Of course it is easy with a wire connected to a decider combinator make something like:
"If item A is on belt, send signal xyz"
If I want a logic like
"If item A OR item B is on belt, send signal xyz"
I simply use two decider combinator ...
- Thu Feb 22, 2018 8:32 am
- Forum: Gameplay Help
- Topic: Helping with some math
- Replies: 17
- Views: 6032
Re: Helping with some math
Playing 0.15 - but besides that very first and last inserter/loader/whatelse - does it contain any .16 technology?impetus maximus wrote:are you playing 0.15, or 0.16? those blueprint strings are from 0.16.25
- Thu Feb 22, 2018 8:07 am
- Forum: Gameplay Help
- Topic: Helping with some math
- Replies: 17
- Views: 6032
Re: Helping with some math
One blue belt is 40/s, 8 buffer lanes is 5/sec, fast inserters can load faster than that easily. Nothing I've thought of to torture it short of actual sabotage has unbalanced the buffer-chest lanes, I've tried all kinds of unbalanced/even/bursty loads for long durations with out-of-spec alarms ...
- Thu Feb 22, 2018 7:56 am
- Forum: Gameplay Help
- Topic: Helping with some math
- Replies: 17
- Views: 6032
Re: Helping with some math
what? they are set to / - 16 (number of rows), then the chests add to the that (to the inserter).
if coal is flowing in and out they will never load/unload from all inserters because it's moving through.
block the exit and you will see it balance. then open it, and block the entrance. it will ...
- Wed Feb 21, 2018 10:37 pm
- Forum: Gameplay Help
- Topic: Helping with some math
- Replies: 17
- Views: 6032
Re: Helping with some math
try this
0eNrdXe1u2zoSfZWFfttd8ZvMj32RxUWgOGorrCMbklzcosgD7Hvsvtg+yUp206QkjzPDAoV1f7WJnePhmUNqeIaWvlUP+1N7HLp+qu6+Vd3u0I/V3T+/VWP3qW/2y++mr8e2uqu6qX2qNlXfPC0/tX8eh3Yct9PQ9OPxMEzbh3Y/Vc+bqusf2z+rO/G8eRdknNp2v919bse3fymf/9hUbT91U9deYjn/8PW+Pz09tMMM/QpwehinZuoO/Qx6PIzd+b ...
0eNrdXe1u2zoSfZWFfttd8ZvMj32RxUWgOGorrCMbklzcosgD7Hvsvtg+yUp206QkjzPDAoV1f7WJnePhmUNqeIaWvlUP+1N7HLp+qu6+Vd3u0I/V3T+/VWP3qW/2y++mr8e2uqu6qX2qNlXfPC0/tX8eh3Yct9PQ9OPxMEzbh3Y/Vc+bqusf2z+rO/G8eRdknNp2v919bse3fymf/9hUbT91U9deYjn/8PW+Pz09tMMM/QpwehinZuoO/Qx6PIzd+b ...
- Wed Feb 21, 2018 10:34 pm
- Forum: Gameplay Help
- Topic: Helping with some math
- Replies: 17
- Views: 6032
Re: Helping with some math
To implement balancing between rows I would suggest you using power switch turning on/off power for the respective rows. And you can use the same logic like with inserters within a row to balance rows with each other. Or you can just stop the input belt for the row if you want to avoid power ...
- Tue Feb 20, 2018 9:03 pm
- Forum: Gameplay Help
- Topic: Helping with some math
- Replies: 17
- Views: 6032
Helping with some math
Hello,
usually I try to fix problems like this on my own - but I got stuck here. The problem I have is a more abstract math problem, but it triggered me when trying to calculate the perfect threshold value for a factorio storage logic.
Setup: There is a belt and alongside a couple of inserters ...
usually I try to fix problems like this on my own - but I got stuck here. The problem I have is a more abstract math problem, but it triggered me when trying to calculate the perfect threshold value for a factorio storage logic.
Setup: There is a belt and alongside a couple of inserters ...