Search found 8 matches

by DepletionMeeple
Tue Dec 25, 2018 1:58 am
Forum: Technical Help
Topic: UPS getting worse
Replies: 4
Views: 2080

UPS getting worse

I know that this is not a very new topic and I already read through various threads regarding this here and on reddit, but still have a lot of unanswered questions. The problem is, that my megabase was really belt-based with about 400k blue belts, 50k pipe, 100k inserter, 1 GW coal steam power (rest...
by DepletionMeeple
Wed Mar 21, 2018 2:47 am
Forum: Gameplay Help
Topic: Multiple item detection on belt
Replies: 1
Views: 747

Multiple item detection on belt

Hello, I have a question about detecting items on a belt. Of course it is easy with a wire connected to a decider combinator make something like: "If item A is on belt, send signal xyz" If I want a logic like "If item A OR item B is on belt, send signal xyz" I simply use two deci...
by DepletionMeeple
Thu Feb 22, 2018 8:32 am
Forum: Gameplay Help
Topic: Helping with some math
Replies: 17
Views: 4404

Re: Helping with some math

impetus maximus wrote:are you playing 0.15, or 0.16? those blueprint strings are from 0.16.25
Playing 0.15 - but besides that very first and last inserter/loader/whatelse - does it contain any .16 technology?
by DepletionMeeple
Thu Feb 22, 2018 8:07 am
Forum: Gameplay Help
Topic: Helping with some math
Replies: 17
Views: 4404

Re: Helping with some math

One blue belt is 40/s, 8 buffer lanes is 5/sec, fast inserters can load faster than that easily. Nothing I've thought of to torture it short of actual sabotage has unbalanced the buffer-chest lanes, I've tried all kinds of unbalanced/even/bursty loads for long durations with out-of-spec alarms atta...
by DepletionMeeple
Thu Feb 22, 2018 7:56 am
Forum: Gameplay Help
Topic: Helping with some math
Replies: 17
Views: 4404

Re: Helping with some math

what? they are set to / - 16 (number of rows), then the chests add to the that (to the inserter). if coal is flowing in and out they will never load/unload from all inserters because it's moving through. block the exit and you will see it balance. then open it, and block the entrance. it will balan...
by DepletionMeeple
Wed Feb 21, 2018 10:37 pm
Forum: Gameplay Help
Topic: Helping with some math
Replies: 17
Views: 4404

Re: Helping with some math

try this 0eNrdXe1u2zoSfZWFfttd8ZvMj32RxUWgOGorrCMbklzcosgD7Hvsvtg+yUp206QkjzPDAoV1f7WJnePhmUNqeIaWvlUP+1N7HLp+qu6+Vd3u0I/V3T+/VWP3qW/2y++mr8e2uqu6qX2qNlXfPC0/tX8eh3Yct9PQ9OPxMEzbh3Y/Vc+bqusf2z+rO/G8eRdknNp2v919bse3fymf/9hUbT91U9deYjn/8PW+Pz09tMMM/QpwehinZuoO/Qx6PIzd+b/zx80w9Qezqb5Wd1shP5jnJZoIRv6A6...
by DepletionMeeple
Wed Feb 21, 2018 10:34 pm
Forum: Gameplay Help
Topic: Helping with some math
Replies: 17
Views: 4404

Re: Helping with some math

To implement balancing between rows I would suggest you using power switch turning on/off power for the respective rows. And you can use the same logic like with inserters within a row to balance rows with each other. Or you can just stop the input belt for the row if you want to avoid power switch...
by DepletionMeeple
Tue Feb 20, 2018 9:03 pm
Forum: Gameplay Help
Topic: Helping with some math
Replies: 17
Views: 4404

Helping with some math

Hello, usually I try to fix problems like this on my own - but I got stuck here. The problem I have is a more abstract math problem, but it triggered me when trying to calculate the perfect threshold value for a factorio storage logic. Setup: There is a belt and alongside a couple of inserters that ...

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