Search found 3 matches
- Sun Feb 18, 2018 2:30 pm
- Forum: Gameplay Help
- Topic: Struggling to achieve desired result displaying belt t/put
- Replies: 4
- Views: 2867
Re: Struggling to achieve desired result displaying belt t/put
845CD350-8394-4674-917B-3E2EE950B3CE.jpeg This is what I use, it gives a running average over the interval specified, in the example here 60 ticks means it shows the items per second averaged over a second. If you wanted items per minute averaged over a minute then change all the 60s to 3600s. If y...
- Fri Feb 16, 2018 1:20 am
- Forum: Gameplay Help
- Topic: Struggling to achieve desired result displaying belt t/put
- Replies: 4
- Views: 2867
Re: Struggling to achieve desired result displaying belt t/put
Thanks for the quick response Dave !
That's interesting, i've actually made it work by inventing a long winded method myself just now, i haven't touched that particular setting on the decider so i look forwards to experimenting with that and hopefully condensing my elaborate design down...
That's interesting, i've actually made it work by inventing a long winded method myself just now, i haven't touched that particular setting on the decider so i look forwards to experimenting with that and hopefully condensing my elaborate design down...
- Thu Feb 15, 2018 11:55 pm
- Forum: Gameplay Help
- Topic: Struggling to achieve desired result displaying belt t/put
- Replies: 4
- Views: 2867
Struggling to achieve desired result displaying belt t/put
Hi there, so what i am trying to achieve is to have a set of nixie tubes display my belt throughput however i would like the display to only update once per second. I have a circuit setup which reads the belt throughput over an average time period and outputs it to the nixie tube display and want to...