Search found 65 matches

by MagicLegend
Thu Nov 24, 2016 4:28 pm
Forum: Technical Help
Topic: [0.14.20] Factorio crashing on startup
Replies: 3
Views: 1557

Re: [0.14.20] Factorio crashing on startup

Hi Posila, I'm running 369.09. Well, it happend anyway :p I know it's an older driver, but I never like to update them, because I know what I have and don't know what new bugs are in the newer versions :) I guess your advice is to update the drivers? :p I'm indeed running Afterburner, along with the...
by MagicLegend
Sat Nov 19, 2016 2:47 pm
Forum: Technical Help
Topic: [0.14.20] Factorio crashing on startup
Replies: 3
Views: 1557

[0.14.20] Factorio crashing on startup

Hi there, You'd say that I know what I'm doing, giving my modding experience with this game. Well, I don't. The game is crashing immediately on startup, throwing an unknown error at my face. On my laptop (win10 64bit) there is no issue at all (tried that installation). A completely fresh 0.14.20 als...
by MagicLegend
Tue Jan 12, 2016 3:37 pm
Forum: Mods
Topic: 12.20+ TreeFarm Lite
Replies: 37
Views: 48885

Re: 12.20 Dytech and TreeFarm Lite

I might be remembering wrong, but I thought in v11 Dytech that dirty water wouldn't power a steam engine at maximum performance. However I see I get 100% performance in my engines currently. I might just be remembering wrong though? This is an bug that I never got around to fix. Thanks for creating...
by MagicLegend
Fri Nov 06, 2015 8:20 am
Forum: Texture Packs
Topic: [Request] Dytech-Power artwork
Replies: 37
Views: 37753

Re: [Request] Dytech-Power artwork

Hello there, i am pretty skilled in making textures. However information you provided is not enough to make something fancy or to see where are you going with those poles. (or even in general for proper feel what is/will be dytech from point of view of textures) If you are willing on to pm me some ...
by MagicLegend
Fri Nov 06, 2015 8:08 am
Forum: Mods
Topic: [0.12.x] Craft Faster
Replies: 8
Views: 19885

Re: [0.12.x] Craft Faster

Hi. I have got this to work (0.12.16) changed the "control.lua" to this: require("defines") local ontick=defines.events.on_tick function UpdateSpeeds() for _,f in pairs(game.forces) do if f.technologies["faster-crafting-5"].researched then f.manual_crafting_speed_modif...
by MagicLegend
Fri Sep 25, 2015 8:02 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 138472

Re: [Public/Europe] Dedicated Server [0.12.8/Dytech/RSO/FARL]

I think yesterday somebody pressed that Dytech button, which I heard of, can cause a server crash. Yes, that was the reason for the crash yesterday, Dytech-Power has now been upgraded to 1.1.2, that fixes the issue. What are you actually running for the server, such that no <server> player appears?...
by MagicLegend
Wed Sep 23, 2015 6:36 pm
Forum: Texture Packs
Topic: [Request] Dytech-Power artwork
Replies: 37
Views: 37753

Re: [Request] Dytech-Power artwork

*bump*

Since Dysoch gave me some more work to do, I need a few textures for new powerpoles. Here is what I've come up with so far:

- Telephone pole (1x1, large range, no area)
- Alien powerpole (2x2, small range, large area)
- large area pole (1x1, small range, medium area)

Thanks!

~ML
by MagicLegend
Wed Sep 23, 2015 6:22 pm
Forum: Texture Packs
Topic: Information
Replies: 2
Views: 9034

Re: Information

Thank you for all the work you have done for all the modders out there, including myself.

I hope we'll see you back making more those fancy graphics!

~ML
by MagicLegend
Wed Aug 26, 2015 10:10 am
Forum: Mods
Topic: [0.12.x] Craft Faster
Replies: 8
Views: 19885

Re: [0.12.x] Craft Faster

Manually.
by MagicLegend
Mon Jul 27, 2015 2:47 pm
Forum: Mods
Topic: [0.12.x] Craft Faster
Replies: 8
Views: 19885

[0.12.x] Craft Faster

0.12 not work I just made the Craft Faster mod 0.12 compatible. I wanted to use it (great reason, I know). I'll poke somebody on this forum to move the topic to 0.12 compatible mods. For now, DL: http://bit.ly/GetCraftFaster (version 0.0.3) Small changelog: Updated the mod to 0.12 (duuh) Added my n...
by MagicLegend
Mon Jul 27, 2015 2:41 pm
Forum: Mods
Topic: [0.11.x] Craft Faster
Replies: 27
Views: 28305

Re: [0.11.x] Craft Faster

0.12 not work I just made the mod 0.12 compatible. I wanted to use it (great reason, I know). I'll poke somebody on this forum to move the topic to 0.12 compatible mods. For now, DL: http://bit.ly/GetCraftFaster (version 0.0.3) Small changelog: Updated the mod to 0.12 (duuh) Added my name to the in...
by MagicLegend
Fri Jul 24, 2015 5:04 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 211532

Re: Electric energy

Okeanos wrote:Who said the radioactive material was only for power?

https://youtu.be/2ibnHGWR9pU
It isnt. Think of all the medical applications. Processed uranium is also used as counterbalance in planes, and there are so many other applications (killing people).

~ML
by MagicLegend
Thu Jul 23, 2015 8:50 am
Forum: Texture Packs
Topic: [Request] Dytech-Power artwork
Replies: 37
Views: 37753

Re: [Request] Dytech-Power artwork

looks good! Thanks!
by MagicLegend
Mon Jul 13, 2015 7:32 am
Forum: Texture Packs
Topic: [Request] Dytech-Power artwork
Replies: 37
Views: 37753

Re: [Request] Dytech-Power artwork

One small note: The entity will never rotate. It will always stay the same rotation.

~ML
by MagicLegend
Sun Jul 12, 2015 6:58 pm
Forum: Texture Packs
Topic: [Request] Dytech-Power artwork
Replies: 37
Views: 37753

Re: [Request] Dytech-Power artwork

Ehh, good question ;)

I think 3 tiles horizontal by 4 or 5 tiles vertical (whatever looks best) is enough. The entity will always be placed below the nuclear reactor (in the middle), so maybe you can make sure the pictures look good together?

~ML
by MagicLegend
Fri Jul 10, 2015 7:05 pm
Forum: General discussion
Topic: 0.12 status
Replies: 41
Views: 21325

Re: 0.12 status

I'd love it if the devs of large mods could get a early copy of 0.12... I want to port my Dytech, so Dysoch and I can release quickly after the public release of 0.12, but I have no idea what's gonna break (apart from all the scripting, which won't be in the next release of Dytech ;))... Could a dev...
by MagicLegend
Fri Jul 10, 2015 9:39 am
Forum: Texture Packs
Topic: [Request] Dytech-Power artwork
Replies: 37
Views: 37753

Re: [Request] Dytech-Power artwork

I've slightly changed the way I want to use the reactor. I need a texture for a dynamo (usable like a steam engine), which would come at the bottom of the reactor, directly adjacent to it. I think it would be neat if it would be different from the normal steamengine, and look more like a dynamo of s...
by MagicLegend
Thu Jul 09, 2015 7:39 am
Forum: Development tools
Topic: GFX-Shift-Tool
Replies: 15
Views: 32149

Re: GFX-Shift-Tool

I can't get the phpversion to work. I've uploaded the files to my personal website (http://www.elska.nl/misc/fpicshift/index.php), but the buttons don't seem to do anything?

~ML
by MagicLegend
Sun Jul 05, 2015 4:44 pm
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 164230

Re: Count to 1,000,000

317
by MagicLegend
Fri Jul 03, 2015 1:08 pm
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 164230

Re: Count to 1,000,000

291 is the number that you just read.

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