Search found 15 matches

by Alkumist
Sun Jun 22, 2025 10:46 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.57] Copy, Cut, Recycle recipes
Replies: 4
Views: 957

Re: [2.0.57] Copy, Cut, Recycle recipes


ah, ok. thanks for the info!

should i make a new bug report that only some items with only-in-cursor flag stops recycle recipes from being made?


Actually, I was just looking through the item definitions of copy, and cut, and the Remote items(spidertron, artillery, and discharge defense) which ...
by Alkumist
Sun Jun 22, 2025 10:25 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.57] Copy, Cut, Recycle recipes
Replies: 4
Views: 957

Re: [2.0.57] Copy, Cut, Recycle recipes

ah, ok. thanks for the info!

should i make a new bug report that only some items with only-in-cursor flag stops recycle recipes from being made?
by Alkumist
Sun Jun 22, 2025 3:25 am
Forum: Resolved Problems and Bugs
Topic: [2.0.57] Copy, Cut, Recycle recipes
Replies: 4
Views: 957

[2.0.57] Copy, Cut, Recycle recipes

Shouldn't Copy, and Cut items have auto_recycle = false ?

06-21-2025, 21-15-41.png 06-21-2025, 21-15-54.png


And while were at it, maybe Blueprint, Blueprint Book, Deconstruction planner, and Upgrade planner, too?

06-21-2025, 21-15-59.png 06-21-2025, 21-16-26.png 06-21-2025, 21-16-04.png 06-21 ...
by Alkumist
Wed Apr 30, 2025 3:33 pm
Forum: Assigned
Topic: [kovarex] [2.0.43] Dragging belt and rotating places several parallel belts
Replies: 3
Views: 844

Re: [2.0.43] unexpected behavior while dragging belts

was able to recreate it in curent experimental 2.0.47
both on windows and mac specific versions
by Alkumist
Sun Mar 23, 2025 1:49 am
Forum: Tools
Topic: Modded Achievement Enabler
Replies: 41
Views: 114336

Re: Modded Achievement Enabler

Is there perhaps someone looking into a Mac version of this?
by Alkumist
Sun Oct 27, 2024 10:13 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][2.0.9][SA] Home key opens space map
Replies: 6
Views: 3607

Re: [2.0.9][SA] Home key opens space map

I am Having the same issue. I press home and the system map opens. no hot key for System map is in controls, and when attempting to bind another action to the home button it shows an binding to the home button.

i am not using steam input.

after i typed this, i tabbed back into my game and ...
by Alkumist
Sun Oct 27, 2024 9:32 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][2.0.9][SA] Home key opens space map
Replies: 6
Views: 3607

Re: [2.0.9][SA] Home key opens space map

I am Having the same issue. I press home and the system map opens. no hot key for System map is in controls, and when attempting to bind another action to the home button it shows an binding to the home button.

i am not using steam input.
by Alkumist
Thu Feb 08, 2024 4:00 pm
Forum: Ideas and Suggestions
Topic: Make shortcut bar more resilient to mod loading and unloading
Replies: 31
Views: 10215

Re: Make shortcut bar more resilient to mod loading and unloading

+1 the shortcuts has definitely been an annoying experience when setting up and changing mods
by Alkumist
Thu Jan 18, 2024 4:14 pm
Forum: Releases
Topic: Version 1.1.102
Replies: 2
Views: 8444

Re: Version 1.1.102

thats a lot of cool fixes
by Alkumist
Wed Jul 31, 2019 2:12 pm
Forum: Modding interface requests
Topic: Circuit Network Read Power switch States
Replies: 5
Views: 2067

Re: Circuit Network Read Power switch States

steinio wrote: Wed Jul 31, 2019 5:14 am But wasn't this suggested before?
from what I have found, no... they asked about controlling the switch with the circuit network.
by Alkumist
Tue Jul 30, 2019 10:05 pm
Forum: Modding interface requests
Topic: Circuit Network Read Power switch States
Replies: 5
Views: 2067

Re: Circuit Network Read Power switch States

Mods are fine. now i just need to make a mod xD
by Alkumist
Tue Jul 30, 2019 5:19 pm
Forum: Modding interface requests
Topic: Circuit Network Read Power switch States
Replies: 5
Views: 2067

Circuit Network Read Power switch States

You know what would be really cool? Reading the the Power switch states for the circuit network. You could toggle belts or other things from the other side of your base!

it could be something like
if on: send "on" signal
or,
if off: send "off" signal
by Alkumist
Sun Jun 10, 2018 11:00 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 300828

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Are you planning on changing the graphics of splitters as well? :D
by Alkumist
Mon Feb 12, 2018 11:40 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 300828

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

change the look of splitters to fit the new graphics style? :D

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