Search found 15 matches
- Sun Jun 22, 2025 10:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.57] Copy, Cut, Recycle recipes
- Replies: 4
- Views: 957
Re: [2.0.57] Copy, Cut, Recycle recipes
ah, ok. thanks for the info!
should i make a new bug report that only some items with only-in-cursor flag stops recycle recipes from being made?
Actually, I was just looking through the item definitions of copy, and cut, and the Remote items(spidertron, artillery, and discharge defense) which ...
- Sun Jun 22, 2025 10:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.57] Copy, Cut, Recycle recipes
- Replies: 4
- Views: 957
Re: [2.0.57] Copy, Cut, Recycle recipes
ah, ok. thanks for the info!
should i make a new bug report that only some items with only-in-cursor flag stops recycle recipes from being made?
should i make a new bug report that only some items with only-in-cursor flag stops recycle recipes from being made?
- Sun Jun 22, 2025 3:25 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.57] Copy, Cut, Recycle recipes
- Replies: 4
- Views: 957
[2.0.57] Copy, Cut, Recycle recipes
Shouldn't Copy, and Cut items have auto_recycle = false ?
06-21-2025, 21-15-41.png 06-21-2025, 21-15-54.png
And while were at it, maybe Blueprint, Blueprint Book, Deconstruction planner, and Upgrade planner, too?
06-21-2025, 21-15-59.png 06-21-2025, 21-16-26.png 06-21-2025, 21-16-04.png 06-21 ...
06-21-2025, 21-15-41.png 06-21-2025, 21-15-54.png
And while were at it, maybe Blueprint, Blueprint Book, Deconstruction planner, and Upgrade planner, too?
06-21-2025, 21-15-59.png 06-21-2025, 21-16-26.png 06-21-2025, 21-16-04.png 06-21 ...
- Wed Apr 30, 2025 3:33 pm
- Forum: Assigned
- Topic: [kovarex] [2.0.43] Dragging belt and rotating places several parallel belts
- Replies: 3
- Views: 844
Re: [2.0.43] unexpected behavior while dragging belts
was able to recreate it in curent experimental 2.0.47
both on windows and mac specific versions
both on windows and mac specific versions
- Sat Apr 05, 2025 5:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][2.0.12] Underground belts not getting placed when manually dragging belts over blueprint (MR)
- Replies: 9
- Views: 8550
Re: [kovarex][2.0.12] Underground belts not getting placed when manually dragging belts over blueprint (MR)
here is a video of the bug inaction. it is quite annoying lol
- Sun Mar 23, 2025 1:49 am
- Forum: Tools
- Topic: Modded Achievement Enabler
- Replies: 41
- Views: 114336
Re: Modded Achievement Enabler
Is there perhaps someone looking into a Mac version of this?
- Sun Oct 27, 2024 10:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][2.0.9][SA] Home key opens space map
- Replies: 6
- Views: 3607
Re: [2.0.9][SA] Home key opens space map
I am Having the same issue. I press home and the system map opens. no hot key for System map is in controls, and when attempting to bind another action to the home button it shows an binding to the home button.
i am not using steam input.
after i typed this, i tabbed back into my game and ...
i am not using steam input.
after i typed this, i tabbed back into my game and ...
- Sun Oct 27, 2024 9:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][2.0.9][SA] Home key opens space map
- Replies: 6
- Views: 3607
Re: [2.0.9][SA] Home key opens space map
I am Having the same issue. I press home and the system map opens. no hot key for System map is in controls, and when attempting to bind another action to the home button it shows an binding to the home button.
i am not using steam input.
i am not using steam input.
- Thu Feb 08, 2024 4:00 pm
- Forum: Ideas and Suggestions
- Topic: Make shortcut bar more resilient to mod loading and unloading
- Replies: 31
- Views: 10215
Re: Make shortcut bar more resilient to mod loading and unloading
+1 the shortcuts has definitely been an annoying experience when setting up and changing mods
- Thu Jan 18, 2024 4:14 pm
- Forum: Releases
- Topic: Version 1.1.102
- Replies: 2
- Views: 8444
Re: Version 1.1.102
thats a lot of cool fixes
- Wed Jul 31, 2019 2:12 pm
- Forum: Modding interface requests
- Topic: Circuit Network Read Power switch States
- Replies: 5
- Views: 2067
Re: Circuit Network Read Power switch States
from what I have found, no... they asked about controlling the switch with the circuit network.
- Tue Jul 30, 2019 10:05 pm
- Forum: Modding interface requests
- Topic: Circuit Network Read Power switch States
- Replies: 5
- Views: 2067
Re: Circuit Network Read Power switch States
Mods are fine. now i just need to make a mod xD
- Tue Jul 30, 2019 5:19 pm
- Forum: Modding interface requests
- Topic: Circuit Network Read Power switch States
- Replies: 5
- Views: 2067
Circuit Network Read Power switch States
You know what would be really cool? Reading the the Power switch states for the circuit network. You could toggle belts or other things from the other side of your base!
it could be something like
if on: send "on" signal
or,
if off: send "off" signal
it could be something like
if on: send "on" signal
or,
if off: send "off" signal
- Sun Jun 10, 2018 11:00 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 300828
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
Are you planning on changing the graphics of splitters as well? 

- Mon Feb 12, 2018 11:40 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 300828
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
change the look of splitters to fit the new graphics style? 
